I still don't agree with your TODO comment. The Fortress has multiple workareas on purpose - it shows you the area that it will be able to conquer when you upgrade to a Citadel. If you have ideas for improving the code, replacing the map with a uint is not the way to go.
I still don't agree with your TODO comment. The Fortress has multiple workareas on purpose - it shows you the area that it will be able to conquer when you upgrade to a Citadel. If you have ideas for improving the code, replacing the map with a uint is not the way to go.