Code review comment for lp:~widelands-dev/widelands/bug1480928

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Jens Beyer (qcumber-some) wrote :

Or, by cutting the animation one whole picture (=0.1s) earlier and making the lumberjacks idle more the same amount of time to prevent changing balancing.

Please test again if this is feasible approach. I have tested with different game FPS settings (99, 60, 25, 8) and I don't see the issue anymore.

I guess setting the animation duration just as long as there are images would be a practical approach of "once".

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