Or, by cutting the animation one whole picture (=0.1s) earlier and making the lumberjacks idle more the same amount of time to prevent changing balancing.
Please test again if this is feasible approach. I have tested with different game FPS settings (99, 60, 25, 8) and I don't see the issue anymore.
I guess setting the animation duration just as long as there are images would be a practical approach of "once".
Or, by cutting the animation one whole picture (=0.1s) earlier and making the lumberjacks idle more the same amount of time to prevent changing balancing.
Please test again if this is feasible approach. I have tested with different game FPS settings (99, 60, 25, 8) and I don't see the issue anymore.
I guess setting the animation duration just as long as there are images would be a practical approach of "once".