Created by GunChleoc on 2018-11-07 and last modified on 2018-11-07
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bzr branch lp:~widelands-dev/widelands/bug-1800814-update-script
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8907. By GunChleoc on 2018-11-07

Copy the version file instead of moving it, so that the update script can be run twice in a row.

8906. By GunChleoc on 2018-11-02

Fetched translations and updated catalogues.

8905. By Wideland's Bunnybot <email address hidden> on 2018-11-01

Merged lp:~widelands-dev/widelands/use_more_processors:
Use more processing units when using the compile script. Defaults to: max. processors -1

8904. By Wideland's Bunnybot <email address hidden> on 2018-10-31

Merged lp:~widelands-dev/widelands/bug-1800571-flag-add-ware:
Undoing "optimization" that is part of previous commit in r8903.

8903. By Wideland's Bunnybot <email address hidden> on 2018-10-29

Merged lp:~widelands-dev/widelands/bug-1797213-idle-wares-at-flags-carrier:
Fixing ware staying at flag if its destination changes while it is carried.

8902. By Wideland's Bunnybot <email address hidden> on 2018-10-28

Merged lp:~widelands-dev/widelands/bug-1795871-lua-set_workers:
Ignore workers in WorkerQueues when setting the amount of "worker" workers by script and test the funtion.

- Fix bug when setting inputs/workers via Lua
- Add new attribute 'is_stopped' and new method 'toggle_start_stop()' to
- New test for the input queues

8901. By Wideland's Bunnybot <email address hidden> on 2018-10-27

Merged lp:~widelands-dev/widelands/bug-1797531-playermenu-tribe:
Fix initialization of last player dropdown in editor player menu

8900. By Wideland's Bunnybot <email address hidden> on 2018-10-26

Merged lp:~widelands-dev/widelands/bug-1798812-replay-savegame-type:
Fix bugs when loading a savegame saved from a replay

- Show replays in single player load screen
- Set win condition display name when loading a replay.

8899. By GunChleoc on 2018-10-26

Fetched translations and updated catalogues.

8898. By Wideland's Bunnybot <email address hidden> on 2018-10-24

Merged lp:~widelands-dev/widelands/bug-1798024-heap-use-after-free:
Fix heap-use-after-free in fleet while processing EditorGameBase::cleanup_objects() when ship has already been deleted

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