I introduced that condition in check_size to make sure that the texture size would be OK for everybody. That was especially important before we had the RenderedText class. I have now shifted the difference to Graphic, which will hopefully fix the bug in debug builds.
I introduced that condition in check_size to make sure that the texture size would be OK for everybody. That was especially important before we had the RenderedText class. I have now shifted the difference to Graphic, which will hopefully fix the bug in debug builds.