YOu're right, somebody leaning endlessly on a key will eventually crash it, because there are no word breaks for splitting the text into separate textures.
I have brought back the limit and fixed it for the Multilineeditbox - the bug there was that we forgot to square the texture size.
I haven't tested my last commit yet, it's still compiling.
YOu're right, somebody leaning endlessly on a key will eventually crash it, because there are no word breaks for splitting the text into separate textures.
I have brought back the limit and fixed it for the Multilineeditbox - the bug there was that we forgot to square the texture size.
I haven't tested my last commit yet, it's still compiling.