Merge lp:~widelands-dev/widelands/bug-1662425-training-balancing into lp:widelands

Proposed by GunChleoc
Status: Merged
Merged at revision: 8565
Proposed branch: lp:~widelands-dev/widelands/bug-1662425-training-balancing
Merge into: lp:widelands
Diff against target: 64 lines (+5/-5)
5 files modified
data/tribes/workers/atlanteans/soldier/init.lua (+1/-1)
data/tribes/workers/barbarians/blacksmith/init.lua (+1/-1)
data/tribes/workers/barbarians/brewer/init.lua (+1/-1)
data/tribes/workers/barbarians/soldier/init.lua (+1/-1)
data/tribes/workers/empire/soldier/init.lua (+1/-1)
To merge this branch: bzr merge lp:~widelands-dev/widelands/bug-1662425-training-balancing
Reviewer Review Type Date Requested Status
TiborB Approve
Review via email: mp+334893@code.launchpad.net

Commit message

Training balancing tweaks
- Halved needed experience for Barbarian brewer and blacksmith.
- Buffed Barbarian and Empire soldiers.

Description of the change

As discussed in the attached branch and on the forum

https://wl.widelands.org/forum/topic/2905/?page=29

Needs playtesting to see if the new values are appropriate.

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Revision history for this message
bunnybot (widelandsofficial) wrote :

Continuous integration builds have changed state:

Travis build 2938. State: passed. Details: https://travis-ci.org/widelands/widelands/builds/312873326.
Appveyor build 2747. State: success. Details: https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_bug_1662425_training_balancing-2747.

Revision history for this message
TiborB (tiborb95) wrote :

If there is consensus about numbers, it can go...

review: Approve
Revision history for this message
GunChleoc (gunchleoc) wrote :

Thanks!

@bunnybot merge

Preview Diff

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1=== modified file 'data/tribes/workers/atlanteans/soldier/init.lua'
2--- data/tribes/workers/atlanteans/soldier/init.lua 2017-08-30 16:46:00 +0000
3+++ data/tribes/workers/atlanteans/soldier/init.lua 2017-12-08 08:13:49 +0000
4@@ -215,7 +215,7 @@
5 max_level = 4,
6 base = 1200,
7 maximum = 1600,
8- increase_per_level = 800,
9+ increase_per_level = 920,
10 pictures = path.list_files(dirname .. "attack_level?.png"),
11 },
12 defense = {
13
14=== modified file 'data/tribes/workers/barbarians/blacksmith/init.lua'
15--- data/tribes/workers/barbarians/blacksmith/init.lua 2017-02-12 09:10:57 +0000
16+++ data/tribes/workers/barbarians/blacksmith/init.lua 2017-12-08 08:13:49 +0000
17@@ -24,7 +24,7 @@
18 hammer = 1
19 },
20
21- experience = 24,
22+ experience = 12,
23 becomes = "barbarians_blacksmith_master",
24
25 animations = animations,
26
27=== modified file 'data/tribes/workers/barbarians/brewer/init.lua'
28--- data/tribes/workers/barbarians/brewer/init.lua 2017-02-12 09:10:57 +0000
29+++ data/tribes/workers/barbarians/brewer/init.lua 2017-12-08 08:13:49 +0000
30@@ -23,7 +23,7 @@
31 barbarians_carrier = 1
32 },
33
34- experience = 19,
35+ experience = 10,
36 becomes = "barbarians_brewer_master",
37
38 animations = animations,
39
40=== modified file 'data/tribes/workers/barbarians/soldier/init.lua'
41--- data/tribes/workers/barbarians/soldier/init.lua 2017-02-12 09:10:57 +0000
42+++ data/tribes/workers/barbarians/soldier/init.lua 2017-12-08 08:13:49 +0000
43@@ -77,7 +77,7 @@
44 health = {
45 max_level = 3,
46 base = 13000,
47- increase_per_level = 2800,
48+ increase_per_level = 3000,
49 pictures = path.list_files(dirname .. "health_level?.png"),
50 },
51 attack = {
52
53=== modified file 'data/tribes/workers/empire/soldier/init.lua'
54--- data/tribes/workers/empire/soldier/init.lua 2017-02-12 09:10:57 +0000
55+++ data/tribes/workers/empire/soldier/init.lua 2017-12-08 08:13:49 +0000
56@@ -84,7 +84,7 @@
57 max_level = 4,
58 base = 1300,
59 maximum = 1500,
60- increase_per_level = 800,
61+ increase_per_level = 920,
62 pictures = path.list_files(dirname .. "attack_level?.png"),
63 },
64 defense = {

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