lp:~widelands-dev/widelands/bug-1656671

Created by TiborB on 2017-01-18 and last modified on 2017-01-19
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Owner:
Widelands Developers
Project:
widelands
Status:
Merged

Recent revisions

8243. By GunChleoc on 2017-01-19

Changed reference to pointer and ifxed a comment.

8242. By TiborB on 2017-01-18

fix?

8241. By Wideland's Bunnybot <email address hidden> on 2017-01-17

Merged lp:~widelands-dev/widelands/critter_editor_categories:
Editor categorized item selection menu overhaul:
- Overhauled the selection menu for critters to give them categories
- Made the background a bit darker, because critters were hard to see
- Added an option "items per row" and rearranged the terrains and immovables
- Renamed critter animation files for consistency

8240. By Wideland's Bunnybot <email address hidden> on 2017-01-17

Merged lp:~widelands-dev/widelands/feature-test-supply-crash.

8239. By Wideland's Bunnybot <email address hidden> on 2017-01-17

Merged lp:~widelands-dev/widelands/casern_campaign.

8238. By GunChleoc on 2017-01-16

Fetched translations and updated catalogues.

8237. By Wideland's Bunnybot <email address hidden> on 2017-01-11

Merged lp:~widelands-dev/widelands/bug-trainingsite-worker-display.

8236. By SirVer on 2017-01-08

Fix small bug in the animation_manager branch.

8235. By Wideland's Bunnybot <email address hidden> on 2017-01-08

Merged lp:~widelands-dev/widelands/animation_manager:
Move smooth animation of cursor and MapView from Lua into C++.

This concludes the zooming feature: Before this the transitions in tutorials were broken when zoomed.

Notable changes:
- All map transitions like jumping in messages and in the buildings menu are now animated. There are a lot of parameters that can be tweaked for the heuristics which type of animation is used when, duration and interpolation in MapView.cc.
- Some Lua functions are gone or renamed. Scenarios are fixed, but this breaks scenario save games.
- Quicknavigation with '.' and ',' were slightly broken already b18 and instead of fixing them, I removed them. See sub commit-message for details.

8234. By Wideland's Bunnybot <email address hidden> on 2017-01-08

Merged lp:~widelands-dev/widelands/sound_improvements:
Allocate 32 mixing channels instead of the default 8.

This ups the number of sound effects that can be played at the same time from 8 to 32. It could be that this is excessive on high speeds (i.e. too many sounds firing constantly), but I suggest this change for wider testing.

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