Merge lp:~widelands-dev/widelands/bug-1344179 into lp:widelands

Proposed by wl-zocker
Status: Merged
Merged at revision: 7155
Proposed branch: lp:~widelands-dev/widelands/bug-1344179
Merge into: lp:widelands
Diff against target: 4361 lines (+602/-552)
211 files modified
tribes/atlanteans/advanced_shield/conf (+1/-0)
tribes/atlanteans/blackroot/conf (+1/-2)
tribes/atlanteans/blackroot_farm/conf (+4/-4)
tribes/atlanteans/blackrootflour/conf (+1/-1)
tribes/atlanteans/bread/conf (+1/-1)
tribes/atlanteans/bread_paddle/conf (+2/-0)
tribes/atlanteans/bucket/conf (+2/-0)
tribes/atlanteans/burners_house/conf (+1/-1)
tribes/atlanteans/castle/conf (+5/-6)
tribes/atlanteans/coal/conf (+1/-1)
tribes/atlanteans/coalmine/conf (+5/-6)
tribes/atlanteans/corn/conf (+1/-3)
tribes/atlanteans/cornflour/conf (+1/-0)
tribes/atlanteans/crystalmine/conf (+7/-10)
tribes/atlanteans/diamond/conf (+1/-1)
tribes/atlanteans/double_trident/conf (+1/-1)
tribes/atlanteans/farm/conf (+5/-5)
tribes/atlanteans/fire_tongs/conf (+2/-0)
tribes/atlanteans/fish/conf (+2/-1)
tribes/atlanteans/fish_breeders_house/conf (+5/-5)
tribes/atlanteans/fishers_house/conf (+4/-4)
tribes/atlanteans/fishing_net/conf (+2/-0)
tribes/atlanteans/foresters_house/conf (+4/-4)
tribes/atlanteans/gold/conf (+1/-2)
tribes/atlanteans/golden_tabard/conf (+1/-1)
tribes/atlanteans/goldmine/conf (+6/-7)
tribes/atlanteans/goldore/conf (+1/-0)
tribes/atlanteans/goldyarn/conf (+1/-1)
tribes/atlanteans/guardhall/conf (+3/-3)
tribes/atlanteans/guardhouse/conf (+4/-4)
tribes/atlanteans/hammer/conf (+2/-0)
tribes/atlanteans/heavy_double_trident/conf (+1/-0)
tribes/atlanteans/hook_pole/conf (+2/-0)
tribes/atlanteans/hunters_house/conf (+4/-4)
tribes/atlanteans/hunting_bow/conf (+2/-0)
tribes/atlanteans/iron/conf (+1/-1)
tribes/atlanteans/ironmine/conf (+6/-7)
tribes/atlanteans/ironore/conf (+1/-1)
tribes/atlanteans/light_trident/conf (+1/-3)
tribes/atlanteans/log/conf (+1/-2)
tribes/atlanteans/long_trident/conf (+1/-0)
tribes/atlanteans/meat/conf (+1/-0)
tribes/atlanteans/milking_tongs/conf (+2/-0)
tribes/atlanteans/mill/conf (+5/-4)
tribes/atlanteans/pick/conf (+1/-0)
tribes/atlanteans/planks/conf (+0/-2)
tribes/atlanteans/port/conf (+4/-4)
tribes/atlanteans/quarry/conf (+4/-4)
tribes/atlanteans/quartz/conf (+1/-0)
tribes/atlanteans/scouts_house/conf (+3/-3)
tribes/atlanteans/scythe/conf (+2/-0)
tribes/atlanteans/shovel/conf (+1/-0)
tribes/atlanteans/small_tower/conf (+3/-3)
tribes/atlanteans/smelting_works/conf (+3/-3)
tribes/atlanteans/smoked_fish/conf (+1/-1)
tribes/atlanteans/smoked_meat/conf (+1/-2)
tribes/atlanteans/smokery/conf (+8/-8)
tribes/atlanteans/spidercloth/conf (+1/-1)
tribes/atlanteans/spiderfarm/conf (+1/-2)
tribes/atlanteans/steel_shield/conf (+2/-0)
tribes/atlanteans/steel_trident/conf (+1/-2)
tribes/atlanteans/stone/conf (+1/-1)
tribes/atlanteans/tabard/conf (+1/-1)
tribes/atlanteans/toolsmithy/conf (+4/-4)
tribes/atlanteans/tower/conf (+4/-4)
tribes/atlanteans/water/conf (+1/-1)
tribes/atlanteans/weaving-mill/conf (+3/-3)
tribes/atlanteans/well/conf (+3/-4)
tribes/atlanteans/woodcutters_house/conf (+4/-4)
tribes/barbarians/ax/conf (+2/-1)
tribes/barbarians/axfactory/conf (+4/-4)
tribes/barbarians/bakery/conf (+1/-2)
tribes/barbarians/battlearena/conf (+5/-5)
tribes/barbarians/battleax/conf (+1/-0)
tribes/barbarians/beer/conf (+2/-1)
tribes/barbarians/blackwood/conf (+0/-1)
tribes/barbarians/bread_paddle/conf (+2/-0)
tribes/barbarians/brewery/conf (+2/-2)
tribes/barbarians/broadax/conf (+1/-1)
tribes/barbarians/bronzeax/conf (+2/-0)
tribes/barbarians/burners_house/conf (+1/-1)
tribes/barbarians/citadel/conf (+5/-6)
tribes/barbarians/coal/conf (+0/-1)
tribes/barbarians/coalmine/conf (+5/-4)
tribes/barbarians/deep_coalmine/conf (+5/-4)
tribes/barbarians/deep_goldmine/conf (+5/-4)
tribes/barbarians/deep_oremine/conf (+9/-8)
tribes/barbarians/deeper_coalmine/conf (+4/-3)
tribes/barbarians/deeper_goldmine/conf (+4/-3)
tribes/barbarians/deeper_oremine/conf (+4/-3)
tribes/barbarians/donjon/conf (+8/-9)
tribes/barbarians/fire_tongs/conf (+2/-0)
tribes/barbarians/fish/conf (+1/-0)
tribes/barbarians/fisher/conf (+7/-2)
tribes/barbarians/fishers_hut/conf (+4/-4)
tribes/barbarians/fishing_rod/conf (+2/-0)
tribes/barbarians/fortress/conf (+10/-10)
tribes/barbarians/gamekeepers_hut/conf (+4/-4)
tribes/barbarians/gold/conf (+1/-1)
tribes/barbarians/goldmine/conf (+6/-5)
tribes/barbarians/goldore/conf (+2/-0)
tribes/barbarians/granitemine/conf (+4/-3)
tribes/barbarians/hammer/conf (+2/-0)
tribes/barbarians/helm/conf (+2/-0)
tribes/barbarians/hunters_hut/conf (+3/-3)
tribes/barbarians/hunting_spear/conf (+2/-0)
tribes/barbarians/iron/conf (+2/-1)
tribes/barbarians/ironore/conf (+2/-0)
tribes/barbarians/kitchen_tools/conf (+2/-0)
tribes/barbarians/log/conf (+1/-2)
tribes/barbarians/lumberjacks_hut/conf (+4/-4)
tribes/barbarians/mask/conf (+1/-0)
tribes/barbarians/meal/conf (+1/-1)
tribes/barbarians/meat/conf (+1/-0)
tribes/barbarians/metalworks/conf (+30/-30)
tribes/barbarians/oremine/conf (+6/-5)
tribes/barbarians/pittabread/conf (+1/-1)
tribes/barbarians/port/conf (+4/-4)
tribes/barbarians/quarry/conf (+4/-4)
tribes/barbarians/rangers_hut/conf (+4/-4)
tribes/barbarians/ration/conf (+1/-1)
tribes/barbarians/raw_stone/conf (+2/-1)
tribes/barbarians/scouts_hut/conf (+3/-3)
tribes/barbarians/scythe/conf (+2/-0)
tribes/barbarians/sentry/conf (+5/-5)
tribes/barbarians/sharpax/conf (+1/-2)
tribes/barbarians/shipyard/conf (+4/-4)
tribes/barbarians/shovel/conf (+2/-0)
tribes/barbarians/snack/conf (+1/-4)
tribes/barbarians/strongbeer/conf (+1/-3)
tribes/barbarians/tavern/conf (+5/-11)
tribes/barbarians/thatchreed/conf (+1/-3)
tribes/barbarians/trainingcamp/conf (+5/-5)
tribes/barbarians/warhelm/conf (+2/-0)
tribes/barbarians/warmill/conf (+4/-4)
tribes/barbarians/warriorsax/conf (+1/-0)
tribes/barbarians/water/conf (+1/-2)
tribes/barbarians/well/conf (+4/-4)
tribes/barbarians/wheat/conf (+1/-1)
tribes/empire/advanced_lance/conf (+1/-1)
tribes/empire/armor/conf (+2/-0)
tribes/empire/ax/conf (+1/-0)
tribes/empire/bakery/conf (+4/-4)
tribes/empire/barracks/conf (+0/-1)
tribes/empire/barrier/conf (+2/-3)
tribes/empire/basket/conf (+2/-0)
tribes/empire/bread/conf (+0/-1)
tribes/empire/bread_paddle/conf (+2/-0)
tribes/empire/brewery/conf (+1/-2)
tribes/empire/burners_house/conf (+1/-1)
tribes/empire/castle/conf (+0/-1)
tribes/empire/chain_armor/conf (+1/-0)
tribes/empire/cloth/conf (+1/-2)
tribes/empire/coal/conf (+1/-1)
tribes/empire/coalmine/conf (+5/-6)
tribes/empire/deep_coalmine/conf (+4/-5)
tribes/empire/deep_goldmine/conf (+4/-5)
tribes/empire/deep_marblemine/conf (+4/-3)
tribes/empire/deep_oremine/conf (+4/-5)
tribes/empire/fire_tongs/conf (+2/-0)
tribes/empire/fish/conf (+1/-0)
tribes/empire/fishers_house/conf (+4/-4)
tribes/empire/fishing_rod/conf (+2/-0)
tribes/empire/foresters_house/conf (+4/-4)
tribes/empire/fortress/conf (+4/-5)
tribes/empire/gold/conf (+1/-1)
tribes/empire/goldmine/conf (+6/-7)
tribes/empire/goldore/conf (+1/-0)
tribes/empire/grape/conf (+1/-0)
tribes/empire/hammer/conf (+1/-0)
tribes/empire/heavy_lance/conf (+2/-0)
tribes/empire/helm/conf (+1/-3)
tribes/empire/hunters_house/conf (+3/-3)
tribes/empire/hunting_spear/conf (+2/-0)
tribes/empire/ironore/conf (+1/-0)
tribes/empire/kitchen_tools/conf (+2/-0)
tribes/empire/lance/conf (+1/-0)
tribes/empire/log/conf (+1/-2)
tribes/empire/lumberjacks_house/conf (+4/-4)
tribes/empire/marble/conf (+1/-0)
tribes/empire/marblecolumn/conf (+1/-1)
tribes/empire/marblemine/conf (+7/-5)
tribes/empire/meat/conf (+1/-2)
tribes/empire/mill/conf (+6/-6)
tribes/empire/oremine/conf (+6/-7)
tribes/empire/outpost/conf (+2/-3)
tribes/empire/pick/conf (+1/-0)
tribes/empire/piggery/conf (+4/-5)
tribes/empire/plate_armor/conf (+1/-1)
tribes/empire/port/conf (+4/-4)
tribes/empire/quarry/conf (+4/-4)
tribes/empire/ration/conf (+0/-1)
tribes/empire/saw/conf (+2/-0)
tribes/empire/scouts_house/conf (+3/-3)
tribes/empire/scythe/conf (+2/-0)
tribes/empire/sentry/conf (+4/-5)
tribes/empire/shovel/conf (+2/-0)
tribes/empire/smelting_works/conf (+4/-4)
tribes/empire/stone/conf (+1/-1)
tribes/empire/tavern/conf (+4/-4)
tribes/empire/toolsmithy/conf (+44/-44)
tribes/empire/tower/conf (+2/-3)
tribes/empire/war_lance/conf (+1/-0)
tribes/empire/water/conf (+1/-1)
tribes/empire/weaving-mill/conf (+4/-4)
tribes/empire/well/conf (+4/-4)
tribes/empire/wheat/conf (+1/-2)
tribes/empire/wine/conf (+1/-1)
tribes/empire/wood/conf (+0/-3)
tribes/empire/wood_lance/conf (+1/-2)
tribes/empire/wool/conf (+2/-1)
To merge this branch: bzr merge lp:~widelands-dev/widelands/bug-1344179
Reviewer Review Type Date Requested Status
SirVer Approve
Review via email: mp+228498@code.launchpad.net

Description of the change

I changed the return=skipped conditions for almost all buildings. The buildings now only produce when their output is really needed (until now, they also produced when there was enough input in the economy, even when the output was not needed).
I increased the default_target_quantities of many wares to avoid running out of them. I changed them as I thought they might be ok, I did not test them in-game.
I also did some clean-ups and reodering in the conf files. I noticed that this was maybe not so clever ...

Some things I want to point out:
- The Atlantean mill and the smokery have two programs independant of the other. I added a "when site has" statement to the smokery - the mill already had it.
- Since blackroots and grapes cannot be used for anything else, the mill or the winery always consume them.
- I added a "default_target_quantity=" to all wares for easier grepping, even when it has no influence in the game (affects basic products, e.g. wheat or water).
- The crystal mine and the marble mine check if any of their output is needed before they work, even when the output cannot be created in the current program. This is to avoid "lucky digging" (I only need marble -> my mine finds more marble than normal).

Is it possible to add codecheck rules for the conf files? It would be nice if they always had the same order.

To post a comment you must log in.
Revision history for this message
GunChleoc (gunchleoc) wrote :

We are planning to turn the conf files into Lua files anyway (just like with one_world), so I don't think bothering with a code check rule right now makes sense.

Revision history for this message
GunChleoc (gunchleoc) wrote :

Added 3 questions/comments to the diff

Revision history for this message
wl-zocker (wl-zocker) wrote :

> We are planning to turn the conf files into Lua files anyway (just like with one_world), so I don't think bothering with a code check rule right now makes sense.

So I have to understand that lua stuff (sigh). Codecheck rules for lua might then be introduced.
For more, see my three diff comments.

Revision history for this message
GunChleoc (gunchleoc) wrote :

You won't really have to lean Lua for that - if you have a look at the world init.lua files, they are just structured lists like the conf files are, with no complicated programming in them.

Lua will allow me to do some really cool stuff for the translations though, like using place holders and proper plural formss :)

Revision history for this message
wl-zocker (wl-zocker) wrote :

I am looking forward to the new possibilities you will exhaust. You already did quite a lot - I saw you had another branch with the production program.

So, let's see what other reviewers think.

Revision history for this message
SirVer (sirver) wrote :

The Lua files for the world turned out easier than the conf files. I assume it will be the same for the conf files, so do not despair :). there will not be much logic in the tribes config files either.

A style checker for Lua would be really nice to have. We can enhance the c++ one to work over Lua files too - regular expression rules should be possible and useful. However, since the Lua files are not mentioned in the CMakeFiles we can not make it run like the cpp checker on each change.

Otherwise: lgtm. Thanks for taking care of this.

review: Approve

Preview Diff

[H/L] Next/Prev Comment, [J/K] Next/Prev File, [N/P] Next/Prev Hunk
1=== modified file 'tribes/atlanteans/advanced_shield/conf'
2--- tribes/atlanteans/advanced_shield/conf 2014-03-16 20:55:15 +0000
3+++ tribes/atlanteans/advanced_shield/conf 2014-07-28 14:34:07 +0000
4@@ -1,5 +1,6 @@
5 help=_These advanced shields are used by the best soldiers of the Atlanteans. They are produced in the armor smithy and used in the labyrinth – together with food – to train soldiers from Defense level 1 to level 2.
6
7+default_target_quantity=1
8 preciousness=1
9
10 # A golden shield with the sign of the Atlanteans
11
12=== modified file 'tribes/atlanteans/blackroot/conf'
13--- tribes/atlanteans/blackroot/conf 2014-03-16 20:55:15 +0000
14+++ tribes/atlanteans/blackroot/conf 2014-07-28 14:34:07 +0000
15@@ -1,9 +1,8 @@
16 help=_Blackroots are a special kind of root produced in blackroot farms and processed in mills. The Atlanteans like their strong taste and use their flour for making bread.
17
18+default_target_quantity=20 # currently not used
19 preciousness=10
20
21-# No description yet
22-
23 [idle]
24 pics=idle.png
25 hotspot=9 15
26
27=== modified file 'tribes/atlanteans/blackroot_farm/conf'
28--- tribes/atlanteans/blackroot_farm/conf 2014-07-22 12:29:17 +0000
29+++ tribes/atlanteans/blackroot_farm/conf 2014-07-28 14:34:07 +0000
30@@ -1,6 +1,10 @@
31 size=big
32 output=blackroot
33
34+[aihints]
35+space_consumer=true
36+build_material=false
37+
38 [buildcost]
39 planks=3
40 stone=2
41@@ -11,10 +15,6 @@
42 stone=2
43 log=1
44
45-[aihints]
46-space_consumer=true
47-build_material=false
48-
49 [working positions]
50 blackroot_farmer=1
51
52
53=== modified file 'tribes/atlanteans/blackrootflour/conf'
54--- tribes/atlanteans/blackrootflour/conf 2013-07-23 19:04:12 +0000
55+++ tribes/atlanteans/blackrootflour/conf 2014-07-28 14:34:07 +0000
56@@ -1,6 +1,6 @@
57 help=_Blackroot Flour is produced in mills out of blackroots. It is used in bakeries to make a tasty bread.
58
59-
60+default_target_quantity=15
61 preciousness=2
62
63 [idle]
64
65=== modified file 'tribes/atlanteans/bread/conf'
66--- tribes/atlanteans/bread/conf 2013-07-23 19:04:12 +0000
67+++ tribes/atlanteans/bread/conf 2014-07-28 14:34:07 +0000
68@@ -1,7 +1,7 @@
69 help=_This tasty bread is made in bakeries out of cornflour, blackroot flour and water. It is appreciated as basic food for miners, scouts and soldiers in training sites (labyrinth and dungeon).
70
71+default_target_quantity=20
72 preciousness=2
73-default_target_quantity=20
74
75 # No description yet
76 [idle]
77
78=== modified file 'tribes/atlanteans/bread_paddle/conf'
79--- tribes/atlanteans/bread_paddle/conf 2014-03-15 11:54:07 +0000
80+++ tribes/atlanteans/bread_paddle/conf 2014-07-28 14:34:07 +0000
81@@ -1,5 +1,7 @@
82 help=_The bread paddle is the tool of the baker, each baker needs one. It is produced by the toolsmith.
83
84+default_target_quantity=1
85+
86 [idle]
87 pics=idle.png
88 hotspot=6 6
89
90=== modified file 'tribes/atlanteans/bucket/conf'
91--- tribes/atlanteans/bucket/conf 2014-03-16 20:55:15 +0000
92+++ tribes/atlanteans/bucket/conf 2014-07-28 14:34:07 +0000
93@@ -1,5 +1,7 @@
94 help=_Big buckets for the fish breeder – produced by the toolsmith.
95
96+default_target_quantity=2
97+
98 # Two big buckets
99 [idle]
100 pics=idle.png
101
102=== modified file 'tribes/atlanteans/burners_house/conf'
103--- tribes/atlanteans/burners_house/conf 2014-07-14 10:45:44 +0000
104+++ tribes/atlanteans/burners_house/conf 2014-07-28 14:34:07 +0000
105@@ -24,7 +24,7 @@
106
107 [work]
108 sleep=30000
109-return=skipped unless economy needs coal or not economy needs log
110+return=skipped unless economy needs coal
111 consume=log:6
112 animate=working 90000 # charcoal fires are burning some days in real life
113 produce=coal
114
115=== modified file 'tribes/atlanteans/castle/conf'
116--- tribes/atlanteans/castle/conf 2014-07-14 10:45:44 +0000
117+++ tribes/atlanteans/castle/conf 2014-07-28 14:34:07 +0000
118@@ -9,6 +9,11 @@
119 defeated_enemy_string=_The enemy defeated your soldiers at the castle.
120 defeated_you_string=_Your soldiers defeated the enemy at the castle.
121
122+[aihints]
123+expansion=true
124+fighting=true
125+mountain_conqueror=true
126+
127 [buildcost]
128 planks=4
129 stone=7
130@@ -25,9 +30,3 @@
131 [idle]
132 pics=castle_i_??.png
133 hotspot=91 91
134-
135-[aihints]
136-expansion=true
137-fighting=true
138-mountain_conqueror=true
139-
140
141=== modified file 'tribes/atlanteans/coal/conf'
142--- tribes/atlanteans/coal/conf 2014-03-16 20:55:15 +0000
143+++ tribes/atlanteans/coal/conf 2014-07-28 14:34:07 +0000
144@@ -1,7 +1,7 @@
145 help=_The Atlantean fires in smelting works, armorsmithies and weaponsmithies are fed with coal. This coal is mined in coal mines or produced out of logs by a charcoal burner.
146
147+default_target_quantity=20
148 preciousness=1
149-default_target_quantity=20
150
151 [idle]
152 pics=idle.png
153
154=== modified file 'tribes/atlanteans/coalmine/conf'
155--- tribes/atlanteans/coalmine/conf 2014-07-21 09:30:12 +0000
156+++ tribes/atlanteans/coalmine/conf 2014-07-28 14:34:07 +0000
157@@ -1,6 +1,9 @@
158 size=mine
159 output=coal
160
161+[aihints]
162+mines=coal
163+
164 [buildcost]
165 log=7
166 planks=4
167@@ -13,9 +16,6 @@
168 [working positions]
169 miner=3
170
171-[aihints]
172-mines=coal
173-
174 [inputs]
175 bread=10
176 smoked_fish=10
177@@ -26,8 +26,7 @@
178
179 [work]
180 sleep=45000
181-return=skipped unless economy needs coal or not economy needs bread
182-return=skipped unless economy needs coal or not economy needs smoked_fish
183+return=skipped unless economy needs coal
184 consume=smoked_fish,smoked_meat:2 bread:2
185 animate=working 20000
186 mine=coal 4 100 5 2
187@@ -40,7 +39,7 @@
188 produce=coal:3
189
190 [out_of_resource_notification]
191-title=_Main Coal Vein Exhausted.
192+title=_Main Coal Vein Exhausted
193 message=_This coal mine’s main vein is exhausted. Expect strongly diminished returns on investment. You should consider dismantling or destroying it.
194
195 [idle]
196
197=== modified file 'tribes/atlanteans/corn/conf'
198--- tribes/atlanteans/corn/conf 2014-03-16 20:55:15 +0000
199+++ tribes/atlanteans/corn/conf 2014-07-28 14:34:07 +0000
200@@ -1,9 +1,7 @@
201 help=_This corn is processed in the mill into fine cornflour that every Atlantean baker needs for a good bread. Also horse and spider farms need to be provided with corn.
202
203-
204-
205+default_target_quantity=25 # currently not used
206 preciousness=12
207-default_target_quantity=25
208
209 # Simply corn
210 [idle]
211
212=== modified file 'tribes/atlanteans/cornflour/conf'
213--- tribes/atlanteans/cornflour/conf 2013-07-23 19:04:12 +0000
214+++ tribes/atlanteans/cornflour/conf 2014-07-28 14:34:07 +0000
215@@ -1,5 +1,6 @@
216 help=_Cornflour is produced in a mill out of corn and is one of three parts of the Atlantean bread produced in bakeries.
217
218+default_target_quantity=15
219 preciousness=2
220
221 [idle]
222
223=== modified file 'tribes/atlanteans/crystalmine/conf'
224--- tribes/atlanteans/crystalmine/conf 2014-07-21 09:30:12 +0000
225+++ tribes/atlanteans/crystalmine/conf 2014-07-28 14:34:07 +0000
226@@ -3,6 +3,9 @@
227 output=quartz
228 output=stone
229
230+[aihints]
231+mines=granite
232+
233 [buildcost]
234 log=7
235 planks=4
236@@ -15,9 +18,6 @@
237 [working positions]
238 miner=3
239
240-[aihints]
241-mines=granite
242-
243 [inputs]
244 bread=10
245 smoked_fish=10
246@@ -30,8 +30,7 @@
247 work=_Work
248
249 [mine_stone]
250-return=skipped unless economy needs stone or not economy needs bread
251-return=skipped unless economy needs stone or not economy needs smoked_fish
252+return=skipped unless economy needs stone or economy needs quartz or economy needs diamond
253 sleep=45000
254 consume=smoked_fish,smoked_meat:2 bread:2
255 animate=working 20000
256@@ -48,8 +47,7 @@
257 produce=quartz
258
259 [mine_quartz]
260-return=skipped unless economy needs quartz or not economy needs bread
261-return=skipped unless economy needs quartz or not economy needs smoked_fish
262+return=skipped unless economy needs stone or economy needs quartz or economy needs diamond
263 sleep=45000
264 consume=smoked_fish,smoked_meat:2 bread:2
265 animate=working 20000
266@@ -63,8 +61,7 @@
267 produce=quartz:2
268
269 [mine_diamond]
270-return=skipped unless economy needs diamond or not economy needs bread
271-return=skipped unless economy needs diamond or not economy needs smoked_fish
272+return=skipped unless economy needs stone or economy needs quartz or economy needs diamond
273 sleep=45000
274 consume=smoked_fish,smoked_meat:2 bread:2
275 animate=working 20000
276@@ -84,7 +81,7 @@
277 return=skipped
278
279 [out_of_resource_notification]
280-title=_Main Crystal Vein Exhausted.
281+title=_Main Crystal Vein Exhausted
282 message=_This crystal mine’s main vein is exhausted. Expect strongly diminished returns on investment. You should consider dismantling or destroying it.
283
284 [idle]
285
286=== modified file 'tribes/atlanteans/diamond/conf'
287--- tribes/atlanteans/diamond/conf 2013-07-23 19:04:12 +0000
288+++ tribes/atlanteans/diamond/conf 2014-07-28 14:34:07 +0000
289@@ -1,8 +1,8 @@
290 help=_These wonderful diamonds are used to build some exclusive buildings. They are mined in a crystal mine.
291
292+default_target_quantity=5
293 preciousness=2
294
295-# No description yet
296 [idle]
297 pics=idle.png
298 hotspot=4 7
299
300=== modified file 'tribes/atlanteans/double_trident/conf'
301--- tribes/atlanteans/double_trident/conf 2014-03-16 20:55:15 +0000
302+++ tribes/atlanteans/double_trident/conf 2014-07-28 14:34:07 +0000
303@@ -1,6 +1,6 @@
304 help=_The double trident is one of the best tridents produced by the Atlantean weapon smithy. It is used in a dungeon – together with food – to train soldiers from attack level 2 to level 3.
305
306-
307+default_target_quantity=1
308 preciousness=1
309
310 # A simple double trident
311
312=== modified file 'tribes/atlanteans/farm/conf'
313--- tribes/atlanteans/farm/conf 2014-07-22 12:29:17 +0000
314+++ tribes/atlanteans/farm/conf 2014-07-28 14:34:07 +0000
315@@ -1,6 +1,11 @@
316 size=big
317 output=corn
318
319+[aihints]
320+space_consumer=true
321+is_basic=true # farm needs spidercloth to be build and spidercloth needs
322+ # corn for production -> farm should be build ASAP!
323+
324 [buildcost]
325 log=3
326 stone=2
327@@ -15,11 +20,6 @@
328 [working positions]
329 farmer=1
330
331-[aihints]
332-space_consumer=true
333-is_basic=true # farm needs spidercloth to be build and spidercloth needs
334- # corn for production -> farm should be build ASAP!
335-
336 [programs]
337 plant_corn=_Plant corn
338 harvest_corn=_Harvest corn
339
340=== modified file 'tribes/atlanteans/fire_tongs/conf'
341--- tribes/atlanteans/fire_tongs/conf 2013-07-23 19:04:12 +0000
342+++ tribes/atlanteans/fire_tongs/conf 2014-07-28 14:34:07 +0000
343@@ -1,5 +1,7 @@
344 help=_Fire tongs are tools of the smelter, who works in the smelting works. They are produced by the toolsmith.
345
346+default_target_quantity=1
347+
348 [idle]
349 pics=idle.png
350 hotspot=5 5
351
352=== modified file 'tribes/atlanteans/fish/conf'
353--- tribes/atlanteans/fish/conf 2014-03-16 20:55:15 +0000
354+++ tribes/atlanteans/fish/conf 2014-07-28 14:34:07 +0000
355@@ -1,5 +1,6 @@
356 help=_Fish is one of the biggest food resources of the Atlanteans. It has to be smoked in a smokery before being delivered to mines, training sites and scouts.
357-
358+
359+default_target_quantity=20 # currently not used
360 preciousness=4
361
362 [idle]
363
364=== modified file 'tribes/atlanteans/fish_breeders_house/conf'
365--- tribes/atlanteans/fish_breeders_house/conf 2014-05-27 14:14:14 +0000
366+++ tribes/atlanteans/fish_breeders_house/conf 2014-07-28 14:34:07 +0000
367@@ -1,5 +1,10 @@
368 size=small
369
370+[aihints]
371+build_material=false
372+needs_water=true
373+renews_map_resource=fish
374+
375 [buildcost]
376 log=1
377 planks=1
378@@ -11,11 +16,6 @@
379 [working positions]
380 fish_breeder=1
381
382-[aihints]
383-build_material=false
384-needs_water=true
385-renews_map_resource=fish
386-
387 [programs]
388 work=_Work
389
390
391=== modified file 'tribes/atlanteans/fishers_house/conf'
392--- tribes/atlanteans/fishers_house/conf 2014-07-21 09:30:12 +0000
393+++ tribes/atlanteans/fishers_house/conf 2014-07-28 14:34:07 +0000
394@@ -1,6 +1,10 @@
395 size=small
396 output=fish
397
398+[aihints]
399+build_material=false
400+needs_water=true
401+
402 [buildcost]
403 log=1
404 planks=2
405@@ -11,10 +15,6 @@
406 [working positions]
407 fisher=1
408
409-[aihints]
410-build_material=false
411-needs_water=true
412-
413 [programs]
414 work=_Work
415
416
417=== modified file 'tribes/atlanteans/fishing_net/conf'
418--- tribes/atlanteans/fishing_net/conf 2013-07-23 19:04:12 +0000
419+++ tribes/atlanteans/fishing_net/conf 2014-07-28 14:34:07 +0000
420@@ -1,5 +1,7 @@
421 help=_The fishing net is used by the fisher and produced by the toolsmith.
422
423+default_target_quantity=2
424+
425 # A simple fishing net
426 [idle]
427 pics=idle.png
428
429=== modified file 'tribes/atlanteans/foresters_house/conf'
430--- tribes/atlanteans/foresters_house/conf 2014-05-27 14:14:14 +0000
431+++ tribes/atlanteans/foresters_house/conf 2014-07-28 14:34:07 +0000
432@@ -1,5 +1,9 @@
433 size=small
434
435+[aihints]
436+space_consumer=true
437+renews_map_resource=log
438+
439 [buildcost]
440 log=1
441 planks=1
442@@ -12,10 +16,6 @@
443 [working positions]
444 forester=1
445
446-[aihints]
447-space_consumer=true
448-renews_map_resource=log
449-
450 [programs]
451 work=_Work
452
453
454=== modified file 'tribes/atlanteans/gold/conf'
455--- tribes/atlanteans/gold/conf 2014-07-12 14:20:51 +0000
456+++ tribes/atlanteans/gold/conf 2014-07-28 14:34:07 +0000
457@@ -1,8 +1,7 @@
458 help=_Gold is one of the most valuable materials. It is produced out of gold ore in the smelting works. Gold is used by the armor smithy, the weapon smithy and the gold spinning mill.
459
460-
461+default_target_quantity=20
462 preciousness=2
463-default_target_quantity=10
464
465 [idle]
466 pics=idle.png
467
468=== modified file 'tribes/atlanteans/golden_tabard/conf'
469--- tribes/atlanteans/golden_tabard/conf 2014-04-08 06:28:45 +0000
470+++ tribes/atlanteans/golden_tabard/conf 2014-07-28 14:34:07 +0000
471@@ -1,6 +1,6 @@
472 help=_Golden tabards are produced in Atlantean weaving mills out of gold yarn. They are used in the labyrinth – together with food – to train soldiers from health level 0 to level 1.
473
474-
475+default_target_quantity=1
476 preciousness=1
477
478 [idle]
479
480=== modified file 'tribes/atlanteans/goldmine/conf'
481--- tribes/atlanteans/goldmine/conf 2014-07-21 09:30:12 +0000
482+++ tribes/atlanteans/goldmine/conf 2014-07-28 14:34:07 +0000
483@@ -1,6 +1,10 @@
484 size=mine
485 output=goldore
486
487+[aihints]
488+build_material=false
489+mines=gold
490+
491 [buildcost]
492 log=7
493 planks=4
494@@ -13,10 +17,6 @@
495 [working positions]
496 miner=3
497
498-[aihints]
499-build_material=false
500-mines=gold
501-
502 [inputs]
503 bread=10
504 smoked_fish=10
505@@ -27,8 +27,7 @@
506
507 [work]
508 sleep=45000
509-return=skipped unless economy needs goldore or not economy needs bread
510-return=skipped unless economy needs goldore or not economy needs smoked_fish
511+return=skipped unless economy needs goldore
512 consume=smoked_fish,smoked_meat:2 bread:2
513 animate=working 20000
514 mine=gold 4 100 5 2
515@@ -41,7 +40,7 @@
516 produce=goldore
517
518 [out_of_resource_notification]
519-title=_Main Gold Vein Exhausted.
520+title=_Main Gold Vein Exhausted
521 message=_This gold mine’s main vein is exhausted. Expect strongly diminished returns on investment. You should consider dismantling or destroying it.
522
523 [idle]
524
525=== modified file 'tribes/atlanteans/goldore/conf'
526--- tribes/atlanteans/goldore/conf 2014-03-16 20:55:15 +0000
527+++ tribes/atlanteans/goldore/conf 2014-07-28 14:34:07 +0000
528@@ -1,5 +1,6 @@
529 help=_Gold ore is mined in a goldmine. Smelted in a smelting works, it turns into gold which is used as a precious building material and to produce weapons and armor.
530
531+default_target_quantity=15
532 preciousness=2
533
534 [idle]
535
536=== modified file 'tribes/atlanteans/goldyarn/conf'
537--- tribes/atlanteans/goldyarn/conf 2014-07-12 14:20:51 +0000
538+++ tribes/atlanteans/goldyarn/conf 2014-07-28 14:34:07 +0000
539@@ -1,7 +1,7 @@
540 help=_This yarn, made of gold by the gold spinning mill, is used for weaving the exclusive golden tabard in the weaving mill.
541
542+default_target_quantity=5
543 preciousness=2
544-default_target_quantity=5
545
546 # Goldyarn
547 [idle]
548
549=== modified file 'tribes/atlanteans/guardhall/conf'
550--- tribes/atlanteans/guardhall/conf 2014-07-14 10:45:44 +0000
551+++ tribes/atlanteans/guardhall/conf 2014-07-28 14:34:07 +0000
552@@ -9,6 +9,9 @@
553 defeated_enemy_string=_The enemy defeated your soldiers at the guardhall.
554 defeated_you_string=_Your soldiers defeated the enemy at the guardhall.
555
556+[aihints]
557+fighting=true
558+
559 [buildcost]
560 log=2
561 planks=3
562@@ -23,6 +26,3 @@
563 [idle]
564 pics=guardhall_i_??.png
565 hotspot=58 72
566-
567-[aihints]
568-fighting=true
569
570=== modified file 'tribes/atlanteans/guardhouse/conf'
571--- tribes/atlanteans/guardhouse/conf 2014-07-14 10:45:44 +0000
572+++ tribes/atlanteans/guardhouse/conf 2014-07-28 14:34:07 +0000
573@@ -9,6 +9,10 @@
574 defeated_enemy_string=_The enemy defeated your soldiers at the guardhouse.
575 defeated_you_string=_Your soldiers defeated the enemy at the guardhouse.
576
577+[aihints]
578+expansion=true
579+mountain_conqueror=true
580+
581 [buildcost]
582 log=1
583 planks=1
584@@ -20,7 +24,3 @@
585 [idle]
586 pics=guardhouse_i_??.png
587 hotspot=33 41
588-
589-[aihints]
590-expansion=true
591-mountain_conqueror=true
592
593=== modified file 'tribes/atlanteans/hammer/conf'
594--- tribes/atlanteans/hammer/conf 2014-03-16 20:55:15 +0000
595+++ tribes/atlanteans/hammer/conf 2014-07-28 14:34:07 +0000
596@@ -1,4 +1,6 @@
597 help=_The hammer is an essential tool. It is needed by geologists, builders, weaponsmiths and armorsmiths. Make sure you always got some in reserve! It is produced by the toolsmith.
598+
599+default_target_quantity=2
600 preciousness=1
601
602 [idle]
603
604=== modified file 'tribes/atlanteans/heavy_double_trident/conf'
605--- tribes/atlanteans/heavy_double_trident/conf 2014-03-16 20:55:15 +0000
606+++ tribes/atlanteans/heavy_double_trident/conf 2014-07-28 14:34:07 +0000
607@@ -1,5 +1,6 @@
608 help=_This is the most dangerous weapon of the Atlantean military. Only the best of the best soldiers may use it. It is produced in the weapon smithy and used in the dungeon – together with food – to train soldiers from attack level 3 to level 4.
609
610+default_target_quantity=1
611 preciousness=1
612
613 # A golden doubled trident
614
615=== modified file 'tribes/atlanteans/hook_pole/conf'
616--- tribes/atlanteans/hook_pole/conf 2014-03-16 20:55:15 +0000
617+++ tribes/atlanteans/hook_pole/conf 2014-07-28 14:34:07 +0000
618@@ -1,5 +1,7 @@
619 help=_This hook pole is used by the smoker to suspend all the meat and fish from the top of the smokery. It is created by the toolsmith.
620
621+default_target_quantity=1
622+
623 # a pole with a hook
624 [idle]
625 pics=idle.png
626
627=== modified file 'tribes/atlanteans/hunters_house/conf'
628--- tribes/atlanteans/hunters_house/conf 2014-07-20 21:23:10 +0000
629+++ tribes/atlanteans/hunters_house/conf 2014-07-28 14:34:07 +0000
630@@ -1,6 +1,9 @@
631 size=small
632 output=meat
633
634+[aihints]
635+build_material=false
636+
637 [buildcost]
638 log=1
639 planks=1
640@@ -9,9 +12,6 @@
641 [return_on_dismantle]
642 stone=1
643
644-[aihints]
645-build_material=false
646-
647 [working positions]
648 hunter=1
649
650@@ -25,7 +25,7 @@
651 [out_of_resource_notification]
652 # TRANSLATORS: "Game" means animals that you can hunt
653 title=_Out of Game
654-message=_The hunter working out of this hunter’s house can’t find any game in his working radius. Remember that you can increase the number of existing fish by building a fishbreeder’s house.
655+message=_The hunter working out of this hunter’s house can’t find any game in his working radius.
656 delay_attempts=10
657
658 [idle]
659
660=== modified file 'tribes/atlanteans/hunting_bow/conf'
661--- tribes/atlanteans/hunting_bow/conf 2013-07-23 19:04:12 +0000
662+++ tribes/atlanteans/hunting_bow/conf 2014-07-28 14:34:07 +0000
663@@ -1,5 +1,7 @@
664 help=_This bow is used by the Atlantean hunter. It is produced by the toolsmith.
665
666+default_target_quantity=1
667+
668 [idle]
669 pics=idle.png
670 hotspot=9 16
671
672=== modified file 'tribes/atlanteans/iron/conf'
673--- tribes/atlanteans/iron/conf 2014-03-16 20:55:15 +0000
674+++ tribes/atlanteans/iron/conf 2014-07-28 14:34:07 +0000
675@@ -1,7 +1,7 @@
676 help=_Iron is made out of iron ore in the smelting works. It is used in the toolsmithy, armor smithy and weapon smithy.
677
678+default_target_quantity=20
679 preciousness=4
680-default_target_quantity=30
681
682 [idle]
683 pics=idle.png
684
685=== modified file 'tribes/atlanteans/ironmine/conf'
686--- tribes/atlanteans/ironmine/conf 2014-07-21 09:30:12 +0000
687+++ tribes/atlanteans/ironmine/conf 2014-07-28 14:34:07 +0000
688@@ -1,6 +1,10 @@
689 size=mine
690 output=ironore
691
692+[aihints]
693+build_material=false
694+mines=iron
695+
696 [buildcost]
697 log=7
698 planks=4
699@@ -13,10 +17,6 @@
700 [working positions]
701 miner=3
702
703-[aihints]
704-build_material=false
705-mines=iron
706-
707 [inputs]
708 bread=10
709 smoked_fish=10
710@@ -27,8 +27,7 @@
711
712 [work]
713 sleep=45000
714-return=skipped unless economy needs ironore or not economy needs bread
715-return=skipped unless economy needs ironore or not economy needs smoked_fish
716+return=skipped unless economy needs ironore
717 consume=smoked_fish,smoked_meat:2 bread:2
718 animate=working 20000
719 mine=iron 4 100 5 2
720@@ -41,7 +40,7 @@
721 produce=ironore:2
722
723 [out_of_resource_notification]
724-title=_Main Iron Vein Exhausted.
725+title=_Main Iron Vein Exhausted
726 message=_This iron mine’s main vein is exhausted. Expect strongly diminished returns on investment. You should consider dismantling or destroying it.
727
728 [idle]
729
730=== modified file 'tribes/atlanteans/ironore/conf'
731--- tribes/atlanteans/ironore/conf 2014-03-16 20:55:15 +0000
732+++ tribes/atlanteans/ironore/conf 2014-07-28 14:34:07 +0000
733@@ -1,6 +1,6 @@
734 help=_Iron ore is mined in iron mines. It is smelted in a smelting works to retrieve the iron.
735
736-
737+default_target_quantity=15
738 preciousness=4
739
740 [idle]
741
742=== modified file 'tribes/atlanteans/light_trident/conf'
743--- tribes/atlanteans/light_trident/conf 2014-03-16 20:55:15 +0000
744+++ tribes/atlanteans/light_trident/conf 2014-07-28 14:34:07 +0000
745@@ -1,9 +1,7 @@
746 help=_This is the basic weapon of the Atlantean soldiers. Together with a tabard, it makes up the equipment of young soldiers. Light tridents are produced in the weapon smithy as are all other tridents.
747
748-
749-
750+default_target_quantity=30
751 preciousness=1
752-default_target_quantity=20
753
754 # A simple trident
755 [idle]
756
757=== modified file 'tribes/atlanteans/log/conf'
758--- tribes/atlanteans/log/conf 2014-03-15 11:54:07 +0000
759+++ tribes/atlanteans/log/conf 2014-07-28 14:34:07 +0000
760@@ -1,8 +1,7 @@
761 help=_Logs are the base for planks, which are used in nearly every building of the Atlanteans. Besides the sawmill, the charcoal burner, the toolsmithy and the smokery also need logs for their work.
762
763-
764+default_target_quantity=40
765 preciousness=14
766-default_target_quantity=40
767
768 [idle]
769 pics=idle.png
770
771=== modified file 'tribes/atlanteans/long_trident/conf'
772--- tribes/atlanteans/long_trident/conf 2014-03-16 20:55:15 +0000
773+++ tribes/atlanteans/long_trident/conf 2014-07-28 14:34:07 +0000
774@@ -1,5 +1,6 @@
775 help=_The long trident is the first trident in the training of soldiers. It is produced in the weapon smithy and used in the dungeon – together with food – to train soldiers from attack level 0 to level 1.
776
777+default_target_quantity=1
778 preciousness=1
779
780 # A simple, but long trident.
781
782=== modified file 'tribes/atlanteans/meat/conf'
783--- tribes/atlanteans/meat/conf 2014-03-16 20:55:15 +0000
784+++ tribes/atlanteans/meat/conf 2014-07-28 14:34:07 +0000
785@@ -1,5 +1,6 @@
786 help=_Meat is one food resource of the Atlanteans. It is obtained from wild game taken by the hunter and has to be smoked in a smokery before being delivered to mines and training sites (dungeon and labyrinth).
787
788+default_target_quantity=20 # currently not used
789 preciousness=2
790
791 [idle]
792
793=== modified file 'tribes/atlanteans/milking_tongs/conf'
794--- tribes/atlanteans/milking_tongs/conf 2014-03-16 20:55:15 +0000
795+++ tribes/atlanteans/milking_tongs/conf 2014-07-28 14:34:07 +0000
796@@ -1,5 +1,7 @@
797 help=_Milking tongs are used by the spider breeder to milk the spiders. They are produced by the toolsmith.
798
799+default_target_quantity=1
800+
801 [idle]
802 pics=idle.png
803 hotspot=6 9
804
805=== modified file 'tribes/atlanteans/mill/conf'
806--- tribes/atlanteans/mill/conf 2014-07-14 10:45:44 +0000
807+++ tribes/atlanteans/mill/conf 2014-07-28 14:34:07 +0000
808@@ -2,6 +2,9 @@
809 output=cornflour
810 output=blackrootflour
811
812+[aihints]
813+build_material=false
814+
815 [buildcost]
816 log=3
817 stone=3
818@@ -12,9 +15,6 @@
819 stone=2
820 planks=1
821
822-[aihints]
823-build_material=false
824-
825 [working positions]
826 miller=1
827
828@@ -29,7 +29,7 @@
829
830 [produce_cornflour]
831 return=skipped when site has blackroot and economy needs blackrootflour and not economy needs cornflour
832-return=skipped unless economy needs cornflour or not economy needs corn
833+return=skipped unless economy needs cornflour
834 sleep=3500
835 consume=corn
836 animate=working 15000
837@@ -37,6 +37,7 @@
838
839 [produce_blackrootflour]
840 return=skipped when site has corn and economy needs cornflour and not economy needs blackrootflour
841+# No check whether we need blackrootflour because blackroots cannot be used for anything else.
842 sleep=3500
843 consume=blackroot
844 animate=working 15000
845
846=== modified file 'tribes/atlanteans/pick/conf'
847--- tribes/atlanteans/pick/conf 2013-07-23 19:04:12 +0000
848+++ tribes/atlanteans/pick/conf 2014-07-28 14:34:07 +0000
849@@ -1,4 +1,5 @@
850 help=_Picks are used by stonecutters and miners. They are produced by the toolsmith.
851+
852 default_target_quantity=3
853 preciousness=1
854
855
856=== modified file 'tribes/atlanteans/planks/conf'
857--- tribes/atlanteans/planks/conf 2014-03-16 20:55:15 +0000
858+++ tribes/atlanteans/planks/conf 2014-07-28 14:34:07 +0000
859@@ -1,7 +1,5 @@
860 help=_Planks are an important building material of the Atlanteans. They are produced out of logs by the sawmill. The weapon smithy and the shipyard also use planks to produce the different tridents and mighty ships.
861
862-
863-
864 default_target_quantity=40
865 preciousness=7
866
867
868=== modified file 'tribes/atlanteans/port/conf'
869--- tribes/atlanteans/port/conf 2014-03-17 17:23:26 +0000
870+++ tribes/atlanteans/port/conf 2014-07-28 14:34:07 +0000
871@@ -18,11 +18,11 @@
872 spidercloth=1
873 gold=1
874
875-[build]
876-pics=port_b_??.png # 4 frames
877-hotspot=74 70
878-
879 [idle]
880 pics=port_i_??.png # 20 frames
881 hotspot=74 70
882 fps=10
883+
884+[build]
885+pics=port_b_??.png # 4 frames
886+hotspot=74 70
887
888=== modified file 'tribes/atlanteans/quarry/conf'
889--- tribes/atlanteans/quarry/conf 2014-07-21 09:30:12 +0000
890+++ tribes/atlanteans/quarry/conf 2014-07-28 14:34:07 +0000
891@@ -1,6 +1,10 @@
892 size=small
893 output=stone
894
895+[aihints]
896+is_basic=true
897+stoneproducer=true
898+
899 [buildcost]
900 log=2
901 planks=1
902@@ -11,10 +15,6 @@
903 [working positions]
904 stonecutter=1
905
906-[aihints]
907-is_basic=true
908-stoneproducer=true
909-
910 [programs]
911 work=_Work
912
913
914=== modified file 'tribes/atlanteans/quartz/conf'
915--- tribes/atlanteans/quartz/conf 2014-03-16 20:55:15 +0000
916+++ tribes/atlanteans/quartz/conf 2014-07-28 14:34:07 +0000
917@@ -1,5 +1,6 @@
918 help=_These transparent quartz’ are used to build some exclusive buildings. They are produced in a crystal mine.
919
920+default_target_quantity=5
921 preciousness=1
922
923 [idle]
924
925=== modified file 'tribes/atlanteans/scouts_house/conf'
926--- tribes/atlanteans/scouts_house/conf 2014-03-17 17:23:26 +0000
927+++ tribes/atlanteans/scouts_house/conf 2014-07-28 14:34:07 +0000
928@@ -1,5 +1,8 @@
929 size=small
930
931+[aihints]
932+build_material=false
933+
934 [buildcost]
935 log=2
936 stone=1
937@@ -14,9 +17,6 @@
938 smoked_fish=2
939 bread=2
940
941-[aihints]
942-build_material=false
943-
944 [programs]
945 work=_Work
946
947
948=== modified file 'tribes/atlanteans/scythe/conf'
949--- tribes/atlanteans/scythe/conf 2013-07-23 19:04:12 +0000
950+++ tribes/atlanteans/scythe/conf 2014-07-28 14:34:07 +0000
951@@ -1,5 +1,7 @@
952 help=_The Scythe is the tool of the farmers. It is produced by the toolsmith.
953
954+default_target_quantity=1
955+
956 [idle]
957 pics=idle.png
958 hotspot=6 2
959
960=== modified file 'tribes/atlanteans/shovel/conf'
961--- tribes/atlanteans/shovel/conf 2014-03-16 20:55:15 +0000
962+++ tribes/atlanteans/shovel/conf 2014-07-28 14:34:07 +0000
963@@ -1,4 +1,5 @@
964 help=_Shovels are needed for the proper handling of plants. Therefore the forester and the blackroot farmer are using them. They are produced by the toolsmith.
965+
966 default_target_quantity=2
967
968 [idle]
969
970=== modified file 'tribes/atlanteans/small_tower/conf'
971--- tribes/atlanteans/small_tower/conf 2014-07-14 10:45:44 +0000
972+++ tribes/atlanteans/small_tower/conf 2014-07-28 14:34:07 +0000
973@@ -10,6 +10,9 @@
974 defeated_enemy_string=_The enemy defeated your soldiers at the small tower.
975 defeated_you_string=_Your soldiers defeated the enemy at the small tower.
976
977+[aihints]
978+fighting=true
979+
980 [buildcost]
981 log=1
982 planks=2
983@@ -22,6 +25,3 @@
984 [idle]
985 pics=small_tower_i_??.png
986 hotspot=42 65
987-
988-[aihints]
989-fighting=true
990
991=== modified file 'tribes/atlanteans/smelting_works/conf'
992--- tribes/atlanteans/smelting_works/conf 2014-07-14 10:45:44 +0000
993+++ tribes/atlanteans/smelting_works/conf 2014-07-28 14:34:07 +0000
994@@ -2,6 +2,9 @@
995 output=iron
996 output=gold
997
998+[aihints]
999+build_material=false
1000+
1001 [buildcost]
1002 log=1
1003 stone=4
1004@@ -11,9 +14,6 @@
1005 [return_on_dismantle]
1006 stone=3
1007
1008-[aihints]
1009-build_material=false
1010-
1011 [working positions]
1012 smelter=1
1013
1014
1015=== modified file 'tribes/atlanteans/smoked_fish/conf'
1016--- tribes/atlanteans/smoked_fish/conf 2013-07-23 19:04:12 +0000
1017+++ tribes/atlanteans/smoked_fish/conf 2014-07-28 14:34:07 +0000
1018@@ -1,7 +1,7 @@
1019 help=_As no Atlantean likes raw fish, smoking it in a smokery is the most common way to make it edible.
1020
1021+default_target_quantity=30
1022 preciousness=3
1023-default_target_quantity=30
1024
1025 [idle]
1026 pics=idle.png
1027
1028=== modified file 'tribes/atlanteans/smoked_meat/conf'
1029--- tribes/atlanteans/smoked_meat/conf 2013-07-23 19:04:12 +0000
1030+++ tribes/atlanteans/smoked_meat/conf 2014-07-28 14:34:07 +0000
1031@@ -1,8 +1,7 @@
1032 help=_Smoked meat is made out of meat in a smokery. It is delivered to the mines and training sites (labyrinth and dungeon) where the miners and soldiers prepare a nutritious lunch for themselves.
1033
1034-
1035+default_target_quantity=20
1036 preciousness=2
1037-default_target_quantity=10
1038
1039 [idle]
1040 pics=idle.png
1041
1042=== modified file 'tribes/atlanteans/smokery/conf'
1043--- tribes/atlanteans/smokery/conf 2014-07-14 10:45:44 +0000
1044+++ tribes/atlanteans/smokery/conf 2014-07-28 14:34:07 +0000
1045@@ -1,9 +1,11 @@
1046-#help: Will smoke food unless the economy has less logs than the target quantity and at least the target quantity of the smoked food.
1047-
1048 size=medium
1049 output=smoked_meat
1050 output=smoked_fish
1051
1052+[aihints]
1053+build_material=false
1054+is_food_basic=true
1055+
1056 [buildcost]
1057 log=1
1058 stone=4
1059@@ -13,10 +15,6 @@
1060 [return_on_dismantle]
1061 stone=3
1062
1063-[aihints]
1064-build_material=false
1065-is_food_basic=true
1066-
1067 [working positions]
1068 smoker=1
1069
1070@@ -31,14 +29,16 @@
1071 work=_Work
1072
1073 [smoke_meat]
1074-return=skipped unless economy needs smoked_meat or not economy needs log
1075+return=skipped when site has fish and economy needs smoked_fish and not economy needs smoked_meat
1076+return=skipped unless economy needs smoked_meat
1077 sleep=30000
1078 consume=meat:2 log
1079 animate=working 30000
1080 produce=smoked_meat:2
1081
1082 [smoke_fish]
1083-return=skipped unless economy needs smoked_fish or not economy needs log
1084+return=skipped when site has meat and economy needs smoked_meat and not economy needs smoked_fish
1085+return=skipped unless economy needs smoked_fish
1086 sleep=30000
1087 consume=fish:2 log
1088 animate=working 30000
1089
1090=== modified file 'tribes/atlanteans/spidercloth/conf'
1091--- tribes/atlanteans/spidercloth/conf 2014-04-08 06:28:45 +0000
1092+++ tribes/atlanteans/spidercloth/conf 2014-07-28 14:34:07 +0000
1093@@ -1,6 +1,6 @@
1094 help=_Spidercloth is made out of spideryarn in a weaving mill. It is used in the toolsmithy and the shipyard. Also some higher developed buildings need spidercloth for their construction.
1095
1096-default_target_quantity=10
1097+default_target_quantity=20
1098 preciousness=1
1099
1100 [idle]
1101
1102=== modified file 'tribes/atlanteans/spiderfarm/conf'
1103--- tribes/atlanteans/spiderfarm/conf 2014-07-14 10:45:44 +0000
1104+++ tribes/atlanteans/spiderfarm/conf 2014-07-28 14:34:07 +0000
1105@@ -22,8 +22,7 @@
1106
1107 [work]
1108 sleep=25000
1109-return=skipped unless economy needs spideryarn or not economy needs corn
1110-return=skipped unless economy needs spideryarn or not economy needs water
1111+return=skipped unless economy needs spideryarn
1112 consume=corn water
1113 animate=working 30000
1114 produce=spideryarn
1115
1116=== modified file 'tribes/atlanteans/steel_shield/conf'
1117--- tribes/atlanteans/steel_shield/conf 2014-03-16 20:55:15 +0000
1118+++ tribes/atlanteans/steel_shield/conf 2014-07-28 14:34:07 +0000
1119@@ -1,4 +1,6 @@
1120 help=_This steel shield is produced in the armor smithy and used in the labyrinth – together with food – to train soldiers from defense level 0 to level 1.
1121+
1122+default_target_quantity=1
1123 preciousness=1
1124
1125 # A shield with the sign of the Atlanteans on it.
1126
1127=== modified file 'tribes/atlanteans/steel_trident/conf'
1128--- tribes/atlanteans/steel_trident/conf 2013-07-23 19:04:12 +0000
1129+++ tribes/atlanteans/steel_trident/conf 2014-07-28 14:34:07 +0000
1130@@ -1,7 +1,6 @@
1131 help=_This is the medium trident. It is produced in the weapon smithy and used by advanced soldiers in the dungeon to train from attack level 1 to level 2 (together with food).
1132
1133-
1134-
1135+default_target_quantity=1
1136 preciousness=1
1137
1138 [idle]
1139
1140=== modified file 'tribes/atlanteans/stone/conf'
1141--- tribes/atlanteans/stone/conf 2014-03-16 20:55:15 +0000
1142+++ tribes/atlanteans/stone/conf 2014-07-28 14:34:07 +0000
1143@@ -1,7 +1,7 @@
1144 help=_Stone is a basic building ware of the Atlanteans. It is produced in a quarry or a crystal mine.
1145
1146+default_target_quantity=20
1147 preciousness=5
1148-default_target_quantity=20
1149
1150 [idle]
1151 pics=idle.png
1152
1153=== modified file 'tribes/atlanteans/tabard/conf'
1154--- tribes/atlanteans/tabard/conf 2014-04-08 06:28:45 +0000
1155+++ tribes/atlanteans/tabard/conf 2014-07-28 14:34:07 +0000
1156@@ -1,7 +1,7 @@
1157 help=_A tabard and a light trident are the basic equipment for young soldiers. Tabards are produced in the weaving mill.
1158
1159+default_target_quantity=30
1160 preciousness=1
1161-default_target_quantity=20
1162
1163 [idle]
1164 pics=idle.png
1165
1166=== modified file 'tribes/atlanteans/toolsmithy/conf'
1167--- tribes/atlanteans/toolsmithy/conf 2014-07-15 10:02:22 +0000
1168+++ tribes/atlanteans/toolsmithy/conf 2014-07-28 14:34:07 +0000
1169@@ -12,6 +12,10 @@
1170 output=scythe
1171 output=shovel
1172
1173+[aihints]
1174+build_material=false
1175+is_basic=true
1176+
1177 [buildcost]
1178 log=1
1179 stone=2
1180@@ -22,10 +26,6 @@
1181 stone=1
1182 planks=1
1183
1184-[aihints]
1185-build_material=false
1186-is_basic=true
1187-
1188 [working positions]
1189 toolsmith=1
1190
1191
1192=== modified file 'tribes/atlanteans/tower/conf'
1193--- tribes/atlanteans/tower/conf 2014-07-14 10:45:44 +0000
1194+++ tribes/atlanteans/tower/conf 2014-07-28 14:34:07 +0000
1195@@ -11,6 +11,10 @@
1196 defeated_enemy_string=_The enemy defeated your soldiers at the tower.
1197 defeated_you_string=_Your soldiers defeated the enemy at the tower.
1198
1199+[aihints]
1200+expansion=true
1201+mountain_conqueror=true
1202+
1203 [buildcost]
1204 log=2
1205 planks=3
1206@@ -25,7 +29,3 @@
1207 [idle]
1208 pics=tower_i_??.png
1209 hotspot=55 60
1210-
1211-[aihints]
1212-expansion=true
1213-mountain_conqueror=true
1214
1215=== modified file 'tribes/atlanteans/water/conf'
1216--- tribes/atlanteans/water/conf 2014-03-16 20:55:15 +0000
1217+++ tribes/atlanteans/water/conf 2014-07-28 14:34:07 +0000
1218@@ -1,7 +1,7 @@
1219 help=_Water is the essence of life! It is used in the bakery and the horse and spider farms.
1220
1221+default_target_quantity=25 # currently not used
1222 preciousness=7
1223-default_target_quantity=25
1224
1225 [idle]
1226 pics=idle.png
1227
1228=== modified file 'tribes/atlanteans/weaving-mill/conf'
1229--- tribes/atlanteans/weaving-mill/conf 2014-07-14 10:45:44 +0000
1230+++ tribes/atlanteans/weaving-mill/conf 2014-07-28 14:34:07 +0000
1231@@ -3,6 +3,9 @@
1232 output=tabard
1233 output=golden_tabard
1234
1235+[aihints]
1236+is_basic=true
1237+
1238 [buildcost]
1239 log=3
1240 stone=4
1241@@ -57,9 +60,6 @@
1242 pics=weaving_mill_i_??.png # ???
1243 hotspot=65 69
1244
1245-[aihints]
1246-is_basic=true
1247-
1248 [working]
1249 pics=weaving_mill_i_??.png # ???
1250 hotspot=65 69
1251
1252=== modified file 'tribes/atlanteans/well/conf'
1253--- tribes/atlanteans/well/conf 2014-07-21 09:30:12 +0000
1254+++ tribes/atlanteans/well/conf 2014-07-28 14:34:07 +0000
1255@@ -1,6 +1,9 @@
1256 size=small
1257 output=water
1258
1259+[aihints]
1260+mines_water=true
1261+
1262 [buildcost]
1263 log=2
1264 stone=1
1265@@ -34,7 +37,3 @@
1266 [working]
1267 pics=well_i_??.png # ???
1268 hotspot=31 32
1269-
1270-[aihints]
1271-mines_water=true
1272-
1273
1274=== modified file 'tribes/atlanteans/woodcutters_house/conf'
1275--- tribes/atlanteans/woodcutters_house/conf 2014-07-21 09:30:12 +0000
1276+++ tribes/atlanteans/woodcutters_house/conf 2014-07-28 14:34:07 +0000
1277@@ -1,6 +1,10 @@
1278 size=small
1279 output=log
1280
1281+[aihints]
1282+is_basic=true
1283+logproducer=true
1284+
1285 [buildcost]
1286 log=2
1287 planks=1
1288@@ -12,10 +16,6 @@
1289 [working positions]
1290 woodcutter=1
1291
1292-[aihints]
1293-is_basic=true
1294-logproducer=true
1295-
1296 [programs]
1297 work=_Work
1298
1299
1300=== modified file 'tribes/barbarians/ax/conf'
1301--- tribes/barbarians/ax/conf 2014-03-16 20:55:15 +0000
1302+++ tribes/barbarians/ax/conf 2014-07-28 14:34:07 +0000
1303@@ -1,5 +1,6 @@
1304 help=_The Ax is the basic weapon of the barbarians. All young soldiers are equipped with it.
1305-default_target_quantity=15
1306+
1307+default_target_quantity=30
1308 preciousness=3
1309
1310 [idle]
1311
1312=== modified file 'tribes/barbarians/axfactory/conf'
1313--- tribes/barbarians/axfactory/conf 2014-07-14 10:45:44 +0000
1314+++ tribes/barbarians/axfactory/conf 2014-07-28 14:34:07 +0000
1315@@ -67,6 +67,10 @@
1316 call=produce_broadax
1317 return=skipped
1318
1319+[idle]
1320+pics=axfactory_i_??.png # ???
1321+hotspot=57 76
1322+
1323 [build]
1324 pics=axfactory_b_??.png # ???
1325 hotspot=57 76
1326@@ -75,10 +79,6 @@
1327 pics=axfactory_u_??.png # ???
1328 hotspot=57 76
1329
1330-[idle]
1331-pics=axfactory_i_??.png # ???
1332-hotspot=57 76
1333-
1334 [working]
1335 pics=axfactory_w_??.png # ???
1336 hotspot=57 76
1337
1338=== modified file 'tribes/barbarians/bakery/conf'
1339--- tribes/barbarians/bakery/conf 2014-07-14 10:45:44 +0000
1340+++ tribes/barbarians/bakery/conf 2014-07-28 14:34:07 +0000
1341@@ -27,8 +27,7 @@
1342
1343 [work]
1344 sleep=20000
1345-return=skipped unless economy needs pittabread or not economy needs water
1346-return=skipped unless economy needs pittabread or not economy needs wheat
1347+return=skipped unless economy needs pittabread
1348 consume=water:3 wheat:3
1349 animate=working 20000
1350 produce=pittabread
1351
1352=== modified file 'tribes/barbarians/battlearena/conf'
1353--- tribes/barbarians/battlearena/conf 2014-07-14 10:45:44 +0000
1354+++ tribes/barbarians/battlearena/conf 2014-07-28 14:34:07 +0000
1355@@ -54,6 +54,11 @@
1356 animate=working 15000
1357 train=soldier evade 1 2
1358
1359+[idle]
1360+pics=battlearena_i_??.png # ???
1361+hotspot=110 72
1362+fps=10
1363+
1364 [build]
1365 pics=battlearena_b_??.png
1366 hotspot=110 72
1367@@ -62,11 +67,6 @@
1368 pics=battlearena_u_??.png
1369 hotspot=110 72
1370
1371-[idle]
1372-pics=battlearena_i_??.png # ???
1373-hotspot=110 72
1374-fps=10
1375-
1376 [working]
1377 pics=battlearena_w_??.png # ???
1378 hotspot=110 72
1379
1380=== modified file 'tribes/barbarians/battleax/conf'
1381--- tribes/barbarians/battleax/conf 2014-03-16 20:55:15 +0000
1382+++ tribes/barbarians/battleax/conf 2014-07-28 14:34:07 +0000
1383@@ -1,5 +1,6 @@
1384 help=_This is a dangerous weapon the barbarians are able to produce. It is produced in the ax factory. Only trained warriors are able to wield such a weapon. It is used – together with food – in the training camp to train soldiers from attack level 3 to 4.
1385
1386+default_target_quantity=1
1387 preciousness=1
1388
1389 [idle]
1390
1391=== modified file 'tribes/barbarians/beer/conf'
1392--- tribes/barbarians/beer/conf 2013-07-23 19:04:12 +0000
1393+++ tribes/barbarians/beer/conf 2014-07-28 14:34:07 +0000
1394@@ -1,6 +1,7 @@
1395 help=_Beer is produced in micro breweries used in inns and big inns to produce snacks.
1396+
1397+default_target_quantity=15
1398 preciousness=2
1399-default_target_quantity=15
1400
1401 [idle]
1402 pics=idle.png
1403
1404=== modified file 'tribes/barbarians/blackwood/conf'
1405--- tribes/barbarians/blackwood/conf 2014-03-16 20:55:15 +0000
1406+++ tribes/barbarians/blackwood/conf 2014-07-28 14:34:07 +0000
1407@@ -1,6 +1,5 @@
1408 help=_This fire-hardened wood is as hard as iron and it is used for several buildings. It is produced out of logs in the wood hardener.
1409
1410-
1411 default_target_quantity=40
1412 preciousness=10
1413
1414
1415=== modified file 'tribes/barbarians/bread_paddle/conf'
1416--- tribes/barbarians/bread_paddle/conf 2014-03-15 11:54:07 +0000
1417+++ tribes/barbarians/bread_paddle/conf 2014-07-28 14:34:07 +0000
1418@@ -1,5 +1,7 @@
1419 help=_The bread paddle is the tool of the baker and each baker needs one. It is produced in the metal works like all other tools (but it ceases to be produced by the building if the metal works is enhanced to an axfactory and war mill).
1420
1421+default_target_quantity=1
1422+
1423 [idle]
1424 pics=idle.png
1425 hotspot=6 6
1426
1427=== modified file 'tribes/barbarians/brewery/conf'
1428--- tribes/barbarians/brewery/conf 2014-07-14 10:45:44 +0000
1429+++ tribes/barbarians/brewery/conf 2014-07-28 14:34:07 +0000
1430@@ -25,8 +25,7 @@
1431
1432 [work]
1433 sleep=30000
1434-return=skipped unless economy needs strongbeer or not economy needs water
1435-return=skipped unless economy needs strongbeer or not economy needs wheat
1436+return=skipped unless economy needs strongbeer
1437 consume=water wheat
1438 animate=working 30000
1439 produce=strongbeer
1440@@ -34,6 +33,7 @@
1441 [idle]
1442 pics=brewery_i_??.png # ???
1443 hotspot=60 59
1444+
1445 [working]
1446 pics=brewery_i_??.png # ???
1447 hotspot=60 59
1448
1449=== modified file 'tribes/barbarians/broadax/conf'
1450--- tribes/barbarians/broadax/conf 2014-03-16 20:55:15 +0000
1451+++ tribes/barbarians/broadax/conf 2014-07-28 14:34:07 +0000
1452@@ -1,6 +1,6 @@
1453 help=_The broad ax is produced by the axfactory and the war mill. It is used in the training camp – together with food – to train warriors with a fundamental fighting knowledge (from attack level 1 to attack level 2).
1454
1455-
1456+default_target_quantity=1
1457 preciousness=1
1458
1459 [idle]
1460
1461=== modified file 'tribes/barbarians/bronzeax/conf'
1462--- tribes/barbarians/bronzeax/conf 2014-03-16 20:55:15 +0000
1463+++ tribes/barbarians/bronzeax/conf 2014-07-28 14:34:07 +0000
1464@@ -1,4 +1,6 @@
1465 help=_The bronze ax is considered a weapon that is hard to handle. Only skilled warriors can use it. It is produced at the war mill and used in the training camp (it trains – together with food – from attack level 2 to level 3).
1466+
1467+default_target_quantity=1
1468 preciousness=1
1469
1470 [idle]
1471
1472=== modified file 'tribes/barbarians/burners_house/conf'
1473--- tribes/barbarians/burners_house/conf 2014-07-15 10:02:22 +0000
1474+++ tribes/barbarians/burners_house/conf 2014-07-28 14:34:07 +0000
1475@@ -24,7 +24,7 @@
1476
1477 [work]
1478 sleep=30000
1479-return=skipped unless economy needs coal or not economy needs log
1480+return=skipped unless economy needs coal
1481 consume=log:6
1482 animate=working 90000 # charcoal fires are burning some days in real life
1483 produce=coal
1484
1485=== modified file 'tribes/barbarians/citadel/conf'
1486--- tribes/barbarians/citadel/conf 2014-03-17 17:23:26 +0000
1487+++ tribes/barbarians/citadel/conf 2014-07-28 14:34:07 +0000
1488@@ -11,7 +11,6 @@
1489 defeated_enemy_string=_The enemy defeated your soldiers at the citadel.
1490 defeated_you_string=_Your soldiers defeated the enemy at the citadel.
1491
1492-
1493 [enhancement_cost]
1494 blackwood=9
1495 log=5
1496@@ -24,6 +23,11 @@
1497 raw_stone=3
1498 grout=1
1499
1500+[idle]
1501+pics=citadel_i_??.png
1502+hotspot=102 102
1503+fps=10
1504+
1505 [build]
1506 pics=citadel_b_??.png
1507 hotspot=102 102
1508@@ -31,8 +35,3 @@
1509 [unoccupied]
1510 pics=citadel_u_??.png
1511 hotspot=102 102
1512-
1513-[idle]
1514-pics=citadel_i_??.png
1515-hotspot=102 102
1516-fps=10
1517
1518=== modified file 'tribes/barbarians/coal/conf'
1519--- tribes/barbarians/coal/conf 2014-03-16 20:55:15 +0000
1520+++ tribes/barbarians/coal/conf 2014-07-28 14:34:07 +0000
1521@@ -1,6 +1,5 @@
1522 help=_The fires of the barbarians are usually fed with coal. It is produced in coal mines or out of logs in a charcoal burner’s house. Consumers are several buildings: lime kiln, smelting works, axfactory, war mill, and helm smithy.
1523
1524-
1525 default_target_quantity=20
1526 preciousness=1
1527
1528
1529=== modified file 'tribes/barbarians/coalmine/conf'
1530--- tribes/barbarians/coalmine/conf 2014-07-21 09:30:12 +0000
1531+++ tribes/barbarians/coalmine/conf 2014-07-28 14:34:07 +0000
1532@@ -2,6 +2,10 @@
1533 output=coal
1534 enhancement=deep_coalmine
1535
1536+[aihints]
1537+mines=coal
1538+mines_percent=30
1539+
1540 [buildcost]
1541 log=4
1542 raw_stone=2
1543@@ -13,10 +17,6 @@
1544 [working positions]
1545 miner=1
1546
1547-[aihints]
1548-mines=coal
1549-mines_percent=30
1550-
1551 [inputs]
1552 ration=6
1553
1554@@ -25,6 +25,7 @@
1555
1556 [work]
1557 sleep=45000
1558+return=skipped unless economy needs coal
1559 consume=ration
1560 animate=working 20000
1561 mine=coal 2 33 5 17
1562
1563=== modified file 'tribes/barbarians/deep_coalmine/conf'
1564--- tribes/barbarians/deep_coalmine/conf 2014-07-21 09:30:12 +0000
1565+++ tribes/barbarians/deep_coalmine/conf 2014-07-28 14:34:07 +0000
1566@@ -4,6 +4,10 @@
1567 output=coal
1568 enhancement=deeper_coalmine
1569
1570+[aihints]
1571+mines=coal
1572+mines_percent=60
1573+
1574 [enhancement_cost]
1575 log=4
1576 raw_stone=2
1577@@ -16,10 +20,6 @@
1578 chief-miner=1
1579 miner=1
1580
1581-[aihints]
1582-mines=coal
1583-mines_percent=60
1584-
1585 [inputs]
1586 snack=6
1587
1588@@ -28,6 +28,7 @@
1589
1590 [work]
1591 sleep=42000
1592+return=skipped unless economy needs coal
1593 consume=snack
1594 animate=working 18000
1595 mine=coal 2 66 5 17
1596
1597=== modified file 'tribes/barbarians/deep_goldmine/conf'
1598--- tribes/barbarians/deep_goldmine/conf 2014-07-21 09:30:12 +0000
1599+++ tribes/barbarians/deep_goldmine/conf 2014-07-28 14:34:07 +0000
1600@@ -4,6 +4,10 @@
1601 output=goldore
1602 enhancement=deeper_goldmine
1603
1604+[aihints]
1605+mines=gold
1606+mines_percent=60
1607+
1608 [enhancement_cost]
1609 log=4
1610 raw_stone=2
1611@@ -16,10 +20,6 @@
1612 chief-miner=1
1613 miner=1
1614
1615-[aihints]
1616-mines=gold
1617-mines_percent=60
1618-
1619 [inputs]
1620 snack=6
1621
1622@@ -28,6 +28,7 @@
1623
1624 [work]
1625 sleep=42000
1626+return=skipped unless economy needs goldore
1627 consume=snack
1628 animate=working 18000
1629 mine=gold 2 66 5 17
1630
1631=== modified file 'tribes/barbarians/deep_oremine/conf'
1632--- tribes/barbarians/deep_oremine/conf 2014-07-21 09:30:12 +0000
1633+++ tribes/barbarians/deep_oremine/conf 2014-07-28 14:34:07 +0000
1634@@ -4,6 +4,10 @@
1635 output=ironore
1636 enhancement=deeper_oremine
1637
1638+[aihints]
1639+mines=iron
1640+mines_percent=60
1641+
1642 [enhancement_cost]
1643 log=4
1644 raw_stone=2
1645@@ -16,10 +20,6 @@
1646 chief-miner=1
1647 miner=1
1648
1649-[aihints]
1650-mines=iron
1651-mines_percent=60
1652-
1653 [inputs]
1654 snack=6
1655
1656@@ -28,6 +28,7 @@
1657
1658 [work]
1659 sleep=43000
1660+return=skipped unless economy needs ironore
1661 consume=snack
1662 animate=working 18000
1663 mine=iron 2 66 5 17
1664@@ -40,14 +41,14 @@
1665 title=_Main Iron Vein Exhausted
1666 message=_This iron mine’s main vein is exhausted. Expect strongly diminished returns on investment. You should consider enhancing, dismantling or destroying it.
1667
1668+[idle]
1669+pics=deep_oremine_i_??.png
1670+hotspot=21 37
1671+
1672 [build]
1673 pics=deep_oremine_b_??.png
1674 hotspot=21 37
1675
1676-[idle]
1677-pics=deep_oremine_i_??.png
1678-hotspot=21 37
1679-
1680 [working]
1681 pics=deep_oremine_w_??.png
1682 hotspot=21 37
1683
1684=== modified file 'tribes/barbarians/deeper_coalmine/conf'
1685--- tribes/barbarians/deeper_coalmine/conf 2014-07-21 09:30:12 +0000
1686+++ tribes/barbarians/deeper_coalmine/conf 2014-07-28 14:34:07 +0000
1687@@ -3,6 +3,9 @@
1688 enhanced_building=yes
1689 output=coal
1690
1691+[aihints]
1692+mines=coal
1693+
1694 [enhancement_cost]
1695 log=4
1696 raw_stone=2
1697@@ -16,9 +19,6 @@
1698 chief-miner=1
1699 miner=1
1700
1701-[aihints]
1702-mines=coal
1703-
1704 [inputs]
1705 meal=6
1706
1707@@ -27,6 +27,7 @@
1708
1709 [work]
1710 sleep=40000
1711+return=skipped unless economy needs coal
1712 consume=meal
1713 animate=working 16000
1714 mine=coal 2 100 10 2
1715
1716=== modified file 'tribes/barbarians/deeper_goldmine/conf'
1717--- tribes/barbarians/deeper_goldmine/conf 2014-07-21 09:30:12 +0000
1718+++ tribes/barbarians/deeper_goldmine/conf 2014-07-28 14:34:07 +0000
1719@@ -3,6 +3,9 @@
1720 enhanced_building=yes
1721 output=goldore
1722
1723+[aihints]
1724+mines=gold
1725+
1726 [enhancement_cost]
1727 log=4
1728 raw_stone=2
1729@@ -16,9 +19,6 @@
1730 chief-miner=1
1731 miner=1
1732
1733-[aihints]
1734-mines=gold
1735-
1736 [inputs]
1737 meal=6
1738
1739@@ -27,6 +27,7 @@
1740
1741 [work]
1742 sleep=40000
1743+return=skipped unless economy needs goldore
1744 consume=meal
1745 animate=working 16000
1746 mine=gold 2 100 10 2
1747
1748=== modified file 'tribes/barbarians/deeper_oremine/conf'
1749--- tribes/barbarians/deeper_oremine/conf 2014-07-21 09:30:12 +0000
1750+++ tribes/barbarians/deeper_oremine/conf 2014-07-28 14:34:07 +0000
1751@@ -3,6 +3,9 @@
1752 enhanced_building=yes
1753 output=ironore
1754
1755+[aihints]
1756+mines=iron
1757+
1758 [enhancement_cost]
1759 log=4
1760 raw_stone=2
1761@@ -16,9 +19,6 @@
1762 chief-miner=1
1763 miner=1
1764
1765-[aihints]
1766-mines=iron
1767-
1768 [inputs]
1769 meal=6
1770
1771@@ -27,6 +27,7 @@
1772
1773 [work]
1774 sleep=40000
1775+return=skipped unless economy needs ironore
1776 consume=meal
1777 animate=working 16000
1778 mine=iron 2 100 10 2
1779
1780=== modified file 'tribes/barbarians/donjon/conf'
1781--- tribes/barbarians/donjon/conf 2014-07-14 10:45:44 +0000
1782+++ tribes/barbarians/donjon/conf 2014-07-28 14:34:07 +0000
1783@@ -10,6 +10,10 @@
1784 defeated_enemy_string=_The enemy defeated your soldiers at the donjon.
1785 defeated_you_string=_Your soldiers defeated the enemy at the donjon.
1786
1787+[aihints]
1788+expansion=true
1789+fighting=true
1790+mountain_conqueror=true
1791
1792 [buildcost]
1793 blackwood=7
1794@@ -20,20 +24,15 @@
1795 blackwood=3
1796 raw_stone=3
1797
1798-[build]
1799-pics=donjon_b_??.png
1800-hotspot=48 84
1801-
1802 [idle]
1803 pics=donjon_i_??.png
1804 hotspot=48 84
1805 fps=10
1806
1807+[build]
1808+pics=donjon_b_??.png
1809+hotspot=48 84
1810+
1811 [unoccupied]
1812 pics=donjon_u_??.png
1813 hotspot=48 84
1814-
1815-[aihints]
1816-expansion=true
1817-fighting=true
1818-mountain_conqueror=true
1819
1820=== modified file 'tribes/barbarians/fire_tongs/conf'
1821--- tribes/barbarians/fire_tongs/conf 2014-03-16 20:55:15 +0000
1822+++ tribes/barbarians/fire_tongs/conf 2014-07-28 14:34:07 +0000
1823@@ -1,5 +1,7 @@
1824 help=_Fire tongs are tools of the smelter, who works in the smelting works. Produced by the metal works (but they cease to be produced by the building if it is enhanced to an axfactory and war mill).
1825
1826+default_target_quantity=1
1827+
1828 [idle]
1829 pics=idle.png
1830 hotspot=5 5
1831
1832=== modified file 'tribes/barbarians/fish/conf'
1833--- tribes/barbarians/fish/conf 2014-03-16 20:55:15 +0000
1834+++ tribes/barbarians/fish/conf 2014-07-28 14:34:07 +0000
1835@@ -1,5 +1,6 @@
1836 help=_Besides pitta bread and meat, fish is also a foodstuff for the barbarians. It is used in the taverns, inns and big inns and at the training sites (training camp and battle arena).
1837
1838+default_target_quantity=20 # currently not used
1839 preciousness=3
1840
1841 [idle]
1842
1843=== modified file 'tribes/barbarians/fisher/conf'
1844--- tribes/barbarians/fisher/conf 2014-03-16 20:55:15 +0000
1845+++ tribes/barbarians/fisher/conf 2014-07-28 14:34:07 +0000
1846@@ -10,13 +10,13 @@
1847 1=walk coords
1848 2=playFX ../../../sound/fisher/fisher_throw_net 192
1849 3=mine fish 1
1850-4=animation idle 3000 # Play a fishing animation
1851+4=animation fishing 3000 # Play a fishing animation
1852 5=playFX ../../../sound/fisher/fisher_pull_net 192
1853 6=createware fish
1854 7=return
1855
1856 [idle]
1857-pics=fishing_??.png
1858+pics=idle_??.png
1859 hotspot=9 39
1860 fps=10
1861
1862@@ -29,3 +29,8 @@
1863 dirpics=walk_!!_??.png
1864 hotspot=10 38
1865 fps=10
1866+
1867+[fishing]
1868+pics=fishing_??.png
1869+hotspot=9 39
1870+fps=10
1871
1872=== added file 'tribes/barbarians/fisher/idle_00.png'
1873Binary files tribes/barbarians/fisher/idle_00.png 1970-01-01 00:00:00 +0000 and tribes/barbarians/fisher/idle_00.png 2014-07-28 14:34:07 +0000 differ
1874=== added file 'tribes/barbarians/fisher/idle_00_pc.png'
1875Binary files tribes/barbarians/fisher/idle_00_pc.png 1970-01-01 00:00:00 +0000 and tribes/barbarians/fisher/idle_00_pc.png 2014-07-28 14:34:07 +0000 differ
1876=== modified file 'tribes/barbarians/fishers_hut/conf'
1877--- tribes/barbarians/fishers_hut/conf 2014-07-21 09:30:12 +0000
1878+++ tribes/barbarians/fishers_hut/conf 2014-07-28 14:34:07 +0000
1879@@ -1,6 +1,10 @@
1880 size=small
1881 output=fish
1882
1883+[aihints]
1884+build_material=false
1885+needs_water=true
1886+
1887 [buildcost]
1888 log=4
1889
1890@@ -10,10 +14,6 @@
1891 [working positions]
1892 fisher=1
1893
1894-[aihints]
1895-build_material=false
1896-needs_water=true
1897-
1898 [programs]
1899 work=_Work
1900
1901
1902=== modified file 'tribes/barbarians/fishing_rod/conf'
1903--- tribes/barbarians/fishing_rod/conf 2014-03-16 20:55:15 +0000
1904+++ tribes/barbarians/fishing_rod/conf 2014-07-28 14:34:07 +0000
1905@@ -1,5 +1,7 @@
1906 help=_Fishing rods are needed by barbarian fishers for fishing. They are one of the basic tools produced in a metal workshop (but they cease to be produced by the building if it is enhanced to an axfactory and war mill).
1907
1908+default_target_quantity=1
1909+
1910 [idle]
1911 pics=idle.png
1912 hotspot=4 5
1913
1914=== modified file 'tribes/barbarians/fortress/conf'
1915--- tribes/barbarians/fortress/conf 2014-07-14 10:45:44 +0000
1916+++ tribes/barbarians/fortress/conf 2014-07-28 14:34:07 +0000
1917@@ -10,6 +10,11 @@
1918 defeated_enemy_string=_The enemy defeated your soldiers at the fortress.
1919 defeated_you_string=_Your soldiers defeated the enemy at the fortress.
1920
1921+[aihints]
1922+expansion=true
1923+fighting=true
1924+mountain_conqueror=true
1925+
1926 [buildcost]
1927 blackwood=9
1928 log=5
1929@@ -22,6 +27,11 @@
1930 raw_stone=2
1931 grout=1
1932
1933+[idle]
1934+pics=fortress_i_??.png
1935+hotspot=103 80
1936+fps=10
1937+
1938 [build]
1939 pics=fortress_b_??.png
1940 hotspot=103 80
1941@@ -29,13 +39,3 @@
1942 [unoccupied]
1943 pics=fortress_u_??.png
1944 hotspot=103 80
1945-
1946-[idle]
1947-pics=fortress_i_??.png
1948-hotspot=103 80
1949-fps=10
1950-
1951-[aihints]
1952-expansion=true
1953-fighting=true
1954-mountain_conqueror=true
1955
1956=== modified file 'tribes/barbarians/gamekeepers_hut/conf'
1957--- tribes/barbarians/gamekeepers_hut/conf 2014-03-17 17:23:26 +0000
1958+++ tribes/barbarians/gamekeepers_hut/conf 2014-07-28 14:34:07 +0000
1959@@ -1,5 +1,9 @@
1960 size=small
1961
1962+[aihints]
1963+build_material=false
1964+renews_map_resource=meat
1965+
1966 [buildcost]
1967 log=4
1968 raw_stone=1
1969@@ -11,10 +15,6 @@
1970 [working positions]
1971 gamekeeper=1
1972
1973-[aihints]
1974-build_material=false
1975-renews_map_resource=meat
1976-
1977 [programs]
1978 work=_Work
1979
1980
1981=== modified file 'tribes/barbarians/gold/conf'
1982--- tribes/barbarians/gold/conf 2014-03-16 20:55:15 +0000
1983+++ tribes/barbarians/gold/conf 2014-07-28 14:34:07 +0000
1984@@ -1,7 +1,7 @@
1985 help=_Gold is the most valuable of all metals; only very important things are embellished with it. It is obtained out of gold ore in a smelting works. It is used as a precious building material and to produce different axes (in the war mill) and different parts of armor (in the helm smithy).
1986
1987+default_target_quantity=20
1988 preciousness=2
1989-default_target_quantity=15
1990
1991 [idle]
1992 pics=idle.png
1993
1994=== modified file 'tribes/barbarians/goldmine/conf'
1995--- tribes/barbarians/goldmine/conf 2014-07-21 09:30:12 +0000
1996+++ tribes/barbarians/goldmine/conf 2014-07-28 14:34:07 +0000
1997@@ -2,6 +2,11 @@
1998 output=goldore
1999 enhancement=deep_goldmine
2000
2001+[aihints]
2002+build_material=false
2003+mines=gold
2004+mines_percent=30
2005+
2006 [buildcost]
2007 log=4
2008 raw_stone=2
2009@@ -13,11 +18,6 @@
2010 [working positions]
2011 miner=1
2012
2013-[aihints]
2014-build_material=false
2015-mines=gold
2016-mines_percent=30
2017-
2018 [inputs]
2019 ration=6
2020
2021@@ -26,6 +26,7 @@
2022
2023 [work]
2024 sleep=45000
2025+return=skipped unless economy needs goldore
2026 consume=ration
2027 animate=working 20000
2028 mine=gold 2 33 5 17
2029
2030=== modified file 'tribes/barbarians/goldore/conf'
2031--- tribes/barbarians/goldore/conf 2014-03-17 17:23:26 +0000
2032+++ tribes/barbarians/goldore/conf 2014-07-28 14:34:07 +0000
2033@@ -1,4 +1,6 @@
2034 help=_Gold ore is mined in a goldmine. Smelted in a smelting works, it turns into gold which is used as a precious building material and to produce weapons and armor.
2035+
2036+default_target_quantity=15
2037 preciousness=2
2038
2039 [idle]
2040
2041=== modified file 'tribes/barbarians/granitemine/conf'
2042--- tribes/barbarians/granitemine/conf 2014-07-21 09:30:12 +0000
2043+++ tribes/barbarians/granitemine/conf 2014-07-28 14:34:07 +0000
2044@@ -1,6 +1,9 @@
2045 size=mine
2046 output=raw_stone
2047
2048+[aihints]
2049+mines=granite
2050+
2051 [buildcost]
2052 log=4
2053 raw_stone=2
2054@@ -12,9 +15,6 @@
2055 [working positions]
2056 miner=1
2057
2058-[aihints]
2059-mines=granite
2060-
2061 [inputs]
2062 ration=8
2063
2064@@ -23,6 +23,7 @@
2065
2066 [work]
2067 sleep=20000
2068+return=skipped unless economy needs raw_stone
2069 consume=ration
2070 animate=working 20000
2071 mine=granite 2 100 5 17
2072
2073=== modified file 'tribes/barbarians/hammer/conf'
2074--- tribes/barbarians/hammer/conf 2014-03-16 20:55:15 +0000
2075+++ tribes/barbarians/hammer/conf 2014-07-28 14:34:07 +0000
2076@@ -1,4 +1,6 @@
2077 help=_The hammer is an essential tool. It is needed by the geologist, the builder, the blacksmith and the helmsmith. Make sure you always have some in reserve! It is one of the basic tools produced at the metal workshop, (but it ceases to be produced by the building if it is enhanced to an axfactory and war mill).
2078+
2079+default_target_quantity=2
2080 preciousness=1
2081
2082 [idle]
2083
2084=== modified file 'tribes/barbarians/helm/conf'
2085--- tribes/barbarians/helm/conf 2014-03-16 20:55:15 +0000
2086+++ tribes/barbarians/helm/conf 2014-07-28 14:34:07 +0000
2087@@ -1,4 +1,6 @@
2088 help=_A helmet is a basic tool to protect warriors. It is produced in the helm smithy and used in the training camp – together with food – to train soldiers from health level 0 to level 1.
2089+
2090+default_target_quantity=1
2091 preciousness=1
2092
2093 [idle]
2094
2095=== modified file 'tribes/barbarians/hunters_hut/conf'
2096--- tribes/barbarians/hunters_hut/conf 2014-07-20 21:23:10 +0000
2097+++ tribes/barbarians/hunters_hut/conf 2014-07-28 14:34:07 +0000
2098@@ -1,6 +1,9 @@
2099 size=small
2100 output=meat
2101
2102+[aihints]
2103+build_material=false
2104+
2105 [buildcost]
2106 log=4
2107 raw_stone=1
2108@@ -9,9 +12,6 @@
2109 log=1
2110 raw_stone=1
2111
2112-[aihints]
2113-build_material=false
2114-
2115 [working positions]
2116 hunter=1
2117
2118
2119=== modified file 'tribes/barbarians/hunting_spear/conf'
2120--- tribes/barbarians/hunting_spear/conf 2014-03-16 20:55:15 +0000
2121+++ tribes/barbarians/hunting_spear/conf 2014-07-28 14:34:07 +0000
2122@@ -1,5 +1,7 @@
2123 help=_This spear is light enough to be thrown, but heavy enough to kill any animal in one blow. It is only used by hunters. Produced in the metal works (but it ceases to be produced by the building if it is enhanced to an axfactory and war mill).
2124
2125+default_target_quantity=1
2126+
2127 [idle]
2128 pics=idle.png
2129 hotspot=6 5
2130
2131=== modified file 'tribes/barbarians/iron/conf'
2132--- tribes/barbarians/iron/conf 2014-03-16 20:55:15 +0000
2133+++ tribes/barbarians/iron/conf 2014-07-28 14:34:07 +0000
2134@@ -1,6 +1,7 @@
2135 help=_Iron is obtained out of iron ore in the smelting works. It is used to produce weapons and tools in the metal workshop, axfactory, war mill and in the helm smithy.
2136+
2137+default_target_quantity=20
2138 preciousness=4
2139-default_target_quantity=10
2140
2141 [idle]
2142 pics=idle.png
2143
2144=== modified file 'tribes/barbarians/ironore/conf'
2145--- tribes/barbarians/ironore/conf 2014-03-16 20:55:15 +0000
2146+++ tribes/barbarians/ironore/conf 2014-07-28 14:34:07 +0000
2147@@ -1,4 +1,6 @@
2148 help=_Iron ore is mined in iron mines. It delivers iron when smelted in a smelting works.
2149+
2150+default_target_quantity=15
2151 preciousness=4
2152
2153 [idle]
2154
2155=== modified file 'tribes/barbarians/kitchen_tools/conf'
2156--- tribes/barbarians/kitchen_tools/conf 2014-03-16 20:55:15 +0000
2157+++ tribes/barbarians/kitchen_tools/conf 2014-07-28 14:34:07 +0000
2158@@ -1,5 +1,7 @@
2159 help=_How can one create a meal, snack or ration, if there are no kitchen tools? Be sure to have a metal workshop to produce this basic tool (but it ceases to be produced by the building if it is enhanced to an axfactory and war mill).
2160
2161+default_target_quantity=1
2162+
2163 [idle]
2164 pics=idle.png
2165 hotspot=8 8
2166
2167=== modified file 'tribes/barbarians/log/conf'
2168--- tribes/barbarians/log/conf 2014-03-15 11:54:07 +0000
2169+++ tribes/barbarians/log/conf 2014-07-28 14:34:07 +0000
2170@@ -1,8 +1,7 @@
2171 help=_Logs are a principal building material of the barbarians. The trees are felled by lumberjacks; rangers care for the supply of trees. Logs are also used in the metal workshop to build basic tools, and in the charcoal burner’s house in the production of coal. The wood hardener refines logs by hardening them in the fire which gives blackwood.
2172
2173-
2174+default_target_quantity=40
2175 preciousness=14
2176-default_target_quantity=40
2177
2178 # Barbarian logs are made of black wood from the black forests
2179 # they come from.
2180
2181=== modified file 'tribes/barbarians/lumberjacks_hut/conf'
2182--- tribes/barbarians/lumberjacks_hut/conf 2014-07-21 09:30:12 +0000
2183+++ tribes/barbarians/lumberjacks_hut/conf 2014-07-28 14:34:07 +0000
2184@@ -1,6 +1,10 @@
2185 size=small
2186 output=log
2187
2188+[aihints]
2189+is_basic=true
2190+logproducer=true
2191+
2192 [buildcost]
2193 log=3
2194
2195@@ -10,10 +14,6 @@
2196 [working positions]
2197 lumberjack=1
2198
2199-[aihints]
2200-is_basic=true
2201-logproducer=true
2202-
2203 [programs]
2204 work=_Work
2205
2206
2207=== modified file 'tribes/barbarians/mask/conf'
2208--- tribes/barbarians/mask/conf 2014-03-16 20:55:15 +0000
2209+++ tribes/barbarians/mask/conf 2014-07-28 14:34:07 +0000
2210@@ -1,5 +1,6 @@
2211 help=_This is the most enhanced Barbarian armor. It is produced in the helm smithy and used in the training camp – together with food – to train soldiers from health level 2 to level 3.
2212
2213+default_target_quantity=1
2214 preciousness=1
2215
2216 [idle]
2217
2218=== modified file 'tribes/barbarians/meal/conf'
2219--- tribes/barbarians/meal/conf 2014-03-16 20:55:15 +0000
2220+++ tribes/barbarians/meal/conf 2014-07-28 14:34:07 +0000
2221@@ -1,6 +1,6 @@
2222 help=_A meal is made out of pitta bread, strong beer and fish/meat in a big inn. This substantial food is exactly what workers in a deeper mine need.
2223
2224-
2225+default_target_quantity=10
2226 preciousness=5
2227
2228 [idle]
2229
2230=== modified file 'tribes/barbarians/meat/conf'
2231--- tribes/barbarians/meat/conf 2014-03-16 20:55:15 +0000
2232+++ tribes/barbarians/meat/conf 2014-07-28 14:34:07 +0000
2233@@ -1,5 +1,6 @@
2234 help=_Meat contains a lot of energy. It is produced by hunters and used in the taverns, inns and big inns to prepare rations, snacks and meals for the miners. It is also consumed in the training sites (training camp and battle arena).
2235
2236+default_target_quantity=20 # currently not used
2237 preciousness=3
2238
2239 [idle]
2240
2241=== modified file 'tribes/barbarians/metalworks/conf'
2242--- tribes/barbarians/metalworks/conf 2014-07-14 10:45:44 +0000
2243+++ tribes/barbarians/metalworks/conf 2014-07-28 14:34:07 +0000
2244@@ -1,16 +1,20 @@
2245 size=medium
2246+output=bread_paddle
2247 output=felling_ax
2248-output=bread_paddle
2249 output=fire_tongs
2250 output=fishing_rod
2251 output=hammer
2252+output=hunting_spear
2253 output=kitchen_tools
2254 output=pick
2255 output=scythe
2256 output=shovel
2257-output=hunting_spear
2258 enhancement=axfactory
2259
2260+[aihints]
2261+build_material=false
2262+is_basic=true
2263+
2264 [buildcost]
2265 log=1
2266 blackwood=1
2267@@ -30,23 +34,27 @@
2268 iron=8
2269 log=8
2270
2271-[aihints]
2272-build_material=false
2273-is_basic=true
2274-
2275 [programs]
2276+produce_bread_paddle=_Produce bread paddle
2277 produce_felling_ax=_Produce felling ax
2278-produce_bread_paddle=_Produce bread paddle
2279 produce_fire_tongs=_Produce fire tongs
2280 produce_fishing_rod=_Produce fishing rod
2281 produce_hammer=_Produce hammer
2282+produce_hunting_spear=_Produce hunting spear
2283 produce_kitchen_tools=_Produce kitchen tools
2284 produce_pick=_Produce pick
2285 produce_scythe=_Produce scythe
2286 produce_shovel=_Produce shovel
2287-produce_hunting_spear=_Produce hunting spear
2288 work=_Work
2289
2290+[produce_bread_paddle]
2291+return=skipped unless economy needs bread_paddle
2292+sleep=32000
2293+consume=iron log
2294+playFX=../../../sound/smiths/toolsmith 192
2295+animate=working 35000
2296+produce=bread_paddle
2297+
2298 [produce_felling_ax]
2299 return=skipped unless economy needs felling_ax
2300 sleep=32000
2301@@ -55,14 +63,6 @@
2302 animate=working 35000
2303 produce=felling_ax
2304
2305-[produce_bread_paddle]
2306-return=skipped unless economy needs bread_paddle
2307-sleep=32000
2308-consume=iron log
2309-playFX=../../../sound/smiths/toolsmith 192
2310-animate=working 35000
2311-produce=bread_paddle
2312-
2313 [produce_fire_tongs]
2314 return=skipped unless economy needs fire_tongs
2315 sleep=32000
2316@@ -87,6 +87,14 @@
2317 animate=working 35000
2318 produce=hammer
2319
2320+[produce_hunting_spear]
2321+return=skipped unless economy needs hunting_spear
2322+sleep=32000
2323+consume=iron log
2324+playFX=../../../sound/smiths/toolsmith 192
2325+animate=working 35000
2326+produce=hunting_spear
2327+
2328 [produce_kitchen_tools]
2329 return=skipped unless economy needs kitchen_tools
2330 sleep=32000
2331@@ -119,27 +127,23 @@
2332 animate=working 35000
2333 produce=shovel
2334
2335-[produce_hunting_spear]
2336-return=skipped unless economy needs hunting_spear
2337-sleep=32000
2338-consume=iron log
2339-playFX=../../../sound/smiths/toolsmith 192
2340-animate=working 35000
2341-produce=hunting_spear
2342-
2343 [work]
2344 call=produce_bread_paddle
2345+call=produce_felling_ax
2346 call=produce_fire_tongs
2347 call=produce_fishing_rod
2348 call=produce_hammer
2349+call=produce_hunting_spear
2350 call=produce_kitchen_tools
2351 call=produce_pick
2352 call=produce_scythe
2353 call=produce_shovel
2354-call=produce_hunting_spear
2355-call=produce_felling_ax
2356 return=skipped
2357
2358+[idle]
2359+pics=metalworks_i_??.png
2360+hotspot=57 76
2361+
2362 [build]
2363 pics=metalworks_b_??.png
2364 hotspot=57 76
2365@@ -148,10 +152,6 @@
2366 pics=metalworks_u_??.png
2367 hotspot=57 76
2368
2369-[idle]
2370-pics=metalworks_i_??.png
2371-hotspot=57 76
2372-
2373 [working]
2374 pics=metalworks_w_??.png
2375 hotspot=57 76
2376
2377=== modified file 'tribes/barbarians/oremine/conf'
2378--- tribes/barbarians/oremine/conf 2014-07-21 09:30:12 +0000
2379+++ tribes/barbarians/oremine/conf 2014-07-28 14:34:07 +0000
2380@@ -2,6 +2,11 @@
2381 output=ironore
2382 enhancement=deep_oremine
2383
2384+[aihints]
2385+build_material=false
2386+mines=iron
2387+mines_percent=30
2388+
2389 [buildcost]
2390 log=4
2391 raw_stone=2
2392@@ -13,11 +18,6 @@
2393 [working positions]
2394 miner=1
2395
2396-[aihints]
2397-build_material=false
2398-mines=iron
2399-mines_percent=30
2400-
2401 [inputs]
2402 ration=6
2403
2404@@ -26,6 +26,7 @@
2405
2406 [work]
2407 sleep=45000
2408+return=skipped unless economy needs ironore
2409 consume=ration
2410 animate=working 20000
2411 mine=iron 2 33 5 17
2412
2413=== modified file 'tribes/barbarians/pittabread/conf'
2414--- tribes/barbarians/pittabread/conf 2014-03-16 20:55:15 +0000
2415+++ tribes/barbarians/pittabread/conf 2014-07-28 14:34:07 +0000
2416@@ -1,7 +1,7 @@
2417 help=_The barbarian bakers are best in making this flat and tasty pitta bread. It is made out of wheat and water following a secret recipe. Pitta bread is used in the taverns, inns and big inns to prepare rations, snacks and meals. It is also consumed at training sites (training camp and battle arena).
2418
2419+default_target_quantity=20
2420 preciousness=4
2421-default_target_quantity=20
2422
2423 [idle]
2424 pics=bread_idle.png
2425
2426=== modified file 'tribes/barbarians/port/conf'
2427--- tribes/barbarians/port/conf 2014-03-17 17:23:26 +0000
2428+++ tribes/barbarians/port/conf 2014-07-28 14:34:07 +0000
2429@@ -20,11 +20,11 @@
2430 thatchreed=1
2431 gold=1
2432
2433-[build]
2434-pics=port_b_??.png # 4 frames
2435-hotspot=67 80
2436-
2437 [idle]
2438 pics=port_i_??.png # 20 frames
2439 hotspot=67 80
2440 fps=10
2441+
2442+[build]
2443+pics=port_b_??.png # 4 frames
2444+hotspot=67 80
2445
2446=== modified file 'tribes/barbarians/quarry/conf'
2447--- tribes/barbarians/quarry/conf 2014-07-21 09:30:12 +0000
2448+++ tribes/barbarians/quarry/conf 2014-07-28 14:34:07 +0000
2449@@ -1,6 +1,10 @@
2450 size=small
2451 output=raw_stone
2452
2453+[aihints]
2454+is_basic=true
2455+stoneproducer=true
2456+
2457 [buildcost]
2458 log=4
2459
2460@@ -10,10 +14,6 @@
2461 [working positions]
2462 stonemason=1
2463
2464-[aihints]
2465-is_basic=true
2466-stoneproducer=true
2467-
2468 [programs]
2469 work=_Work
2470
2471
2472=== modified file 'tribes/barbarians/rangers_hut/conf'
2473--- tribes/barbarians/rangers_hut/conf 2014-05-25 17:43:56 +0000
2474+++ tribes/barbarians/rangers_hut/conf 2014-07-28 14:34:07 +0000
2475@@ -1,5 +1,9 @@
2476 size=small
2477
2478+[aihints]
2479+renews_map_resource=log
2480+space_consumer=true
2481+
2482 [buildcost]
2483 log=4
2484
2485@@ -9,10 +13,6 @@
2486 [working positions]
2487 ranger=1
2488
2489-[aihints]
2490-renews_map_resource=log
2491-space_consumer=true
2492-
2493 [programs]
2494 work=_Work
2495
2496
2497=== modified file 'tribes/barbarians/ration/conf'
2498--- tribes/barbarians/ration/conf 2013-07-23 19:04:12 +0000
2499+++ tribes/barbarians/ration/conf 2014-07-28 14:34:07 +0000
2500@@ -1,7 +1,7 @@
2501 help=_A small bite to keep miners strong and working. Also the scout consumes rations on his scouting trips. Rations are produced in a tavern, an inn or a big inn out of fish or meat or pitta bread.
2502
2503+default_target_quantity=20
2504 preciousness=5
2505-default_target_quantity=10
2506
2507 [idle]
2508 pics=idle.png
2509
2510=== modified file 'tribes/barbarians/raw_stone/conf'
2511--- tribes/barbarians/raw_stone/conf 2013-07-23 19:04:12 +0000
2512+++ tribes/barbarians/raw_stone/conf 2014-07-28 14:34:07 +0000
2513@@ -1,9 +1,10 @@
2514 help=_Raw Stones are a basic building material of the barbarians. It is produced in quarries and granite mines.
2515
2516+default_target_quantity=20
2517 preciousness=5
2518
2519 # The stonemasons of the barbarians are not very talented workers,
2520-# therefore the stones miss a certain profesionality: rough, hard edges
2521+# therefore the stones miss a certain professionalism: rough, hard edges
2522 # and not completly cubic.
2523
2524 [idle]
2525
2526=== modified file 'tribes/barbarians/scouts_hut/conf'
2527--- tribes/barbarians/scouts_hut/conf 2014-03-17 17:23:26 +0000
2528+++ tribes/barbarians/scouts_hut/conf 2014-07-28 14:34:07 +0000
2529@@ -1,5 +1,8 @@
2530 size=small
2531
2532+[aihints]
2533+build_material=false
2534+
2535 [buildcost]
2536 log=2
2537 raw_stone=1
2538@@ -11,9 +14,6 @@
2539 [inputs]
2540 ration=2
2541
2542-[aihints]
2543-build_material=false
2544-
2545 [working positions]
2546 scout=1
2547
2548
2549=== modified file 'tribes/barbarians/scythe/conf'
2550--- tribes/barbarians/scythe/conf 2014-03-16 20:55:15 +0000
2551+++ tribes/barbarians/scythe/conf 2014-07-28 14:34:07 +0000
2552@@ -1,5 +1,7 @@
2553 help=_The scythe is the tool of the farmer. It is produced in the metal workshop (but it ceases to be produced by the building if it is enhanced to an axfactory and war mill).
2554
2555+default_target_quantity=1
2556+
2557 [idle]
2558 pics=idle.png
2559 hotspot=6 2
2560
2561=== modified file 'tribes/barbarians/sentry/conf'
2562--- tribes/barbarians/sentry/conf 2014-07-14 10:45:44 +0000
2563+++ tribes/barbarians/sentry/conf 2014-07-28 14:34:07 +0000
2564@@ -9,6 +9,11 @@
2565 defeated_enemy_string=_The enemy defeated your soldiers at the sentry.
2566 defeated_you_string=_Your soldiers defeated the enemy at the sentry.
2567
2568+[aihints]
2569+expansion=true
2570+fighting=true
2571+mountain_conqueror=true
2572+
2573 [buildcost]
2574 blackwood=2
2575
2576@@ -27,8 +32,3 @@
2577 [unoccupied]
2578 pics=sentry_u_??.png
2579 hotspot=39 40
2580-
2581-[aihints]
2582-expansion=true
2583-fighting=true
2584-mountain_conqueror=true
2585
2586=== modified file 'tribes/barbarians/sharpax/conf'
2587--- tribes/barbarians/sharpax/conf 2014-03-16 20:55:15 +0000
2588+++ tribes/barbarians/sharpax/conf 2014-07-28 14:34:07 +0000
2589@@ -1,7 +1,6 @@
2590 help=_Young warriors are proud to learn to fight with this powerful weapon. It is heavier and sharper than the ordinary ax. It is produced in axfactories and war mills. In training camps, it is used – together with food – to train soldiers from attack level 0 to level 1.
2591
2592-
2593-
2594+default_target_quantity=1
2595 preciousness=1
2596
2597 [idle]
2598
2599=== modified file 'tribes/barbarians/shipyard/conf'
2600--- tribes/barbarians/shipyard/conf 2014-03-17 17:23:26 +0000
2601+++ tribes/barbarians/shipyard/conf 2014-07-28 14:34:07 +0000
2602@@ -38,17 +38,17 @@
2603 return=completed
2604
2605 [idle]
2606-pics=work_??.png
2607+pics=shipyard_i_??.png
2608 hotspot=62 48
2609
2610 [build]
2611-pics=build_??.png
2612+pics=shipyard_b_??.png
2613 hotspot=62 48
2614
2615 [working]
2616-pics=work_??.png
2617+pics=shipyard_w_??.png
2618 hotspot=62 48
2619
2620 [unoccupied]
2621-pics=vacant_??.png
2622+pics=shipyard_u_??.png
2623 hotspot=62 48
2624
2625=== renamed file 'tribes/barbarians/shipyard/build_00.png' => 'tribes/barbarians/shipyard/shipyard_b_00.png'
2626=== renamed file 'tribes/barbarians/shipyard/build_00_pc.png' => 'tribes/barbarians/shipyard/shipyard_b_00_pc.png'
2627=== renamed file 'tribes/barbarians/shipyard/build_01.png' => 'tribes/barbarians/shipyard/shipyard_b_01.png'
2628=== renamed file 'tribes/barbarians/shipyard/build_01_pc.png' => 'tribes/barbarians/shipyard/shipyard_b_01_pc.png'
2629=== renamed file 'tribes/barbarians/shipyard/build_02.png' => 'tribes/barbarians/shipyard/shipyard_b_02.png'
2630=== renamed file 'tribes/barbarians/shipyard/build_02_pc.png' => 'tribes/barbarians/shipyard/shipyard_b_02_pc.png'
2631=== renamed file 'tribes/barbarians/shipyard/build_03.png' => 'tribes/barbarians/shipyard/shipyard_b_03.png'
2632=== renamed file 'tribes/barbarians/shipyard/build_03_pc.png' => 'tribes/barbarians/shipyard/shipyard_b_03_pc.png'
2633=== renamed file 'tribes/barbarians/shipyard/idle_00.png' => 'tribes/barbarians/shipyard/shipyard_i_00.png'
2634=== renamed file 'tribes/barbarians/shipyard/idle_00_pc.png' => 'tribes/barbarians/shipyard/shipyard_i_00_pc.png'
2635=== renamed file 'tribes/barbarians/shipyard/vacant_00.png' => 'tribes/barbarians/shipyard/shipyard_u_00.png'
2636=== renamed file 'tribes/barbarians/shipyard/vacant_00_pc.png' => 'tribes/barbarians/shipyard/shipyard_u_00_pc.png'
2637=== renamed file 'tribes/barbarians/shipyard/work_00.png' => 'tribes/barbarians/shipyard/shipyard_w_00.png'
2638=== renamed file 'tribes/barbarians/shipyard/work_00_pc.png' => 'tribes/barbarians/shipyard/shipyard_w_00_pc.png'
2639=== modified file 'tribes/barbarians/shovel/conf'
2640--- tribes/barbarians/shovel/conf 2014-03-16 20:55:15 +0000
2641+++ tribes/barbarians/shovel/conf 2014-07-28 14:34:07 +0000
2642@@ -1,5 +1,7 @@
2643 help=_The shovel is needed for the proper handling of plants. Therefore the gardener and the ranger use it. Produced at the metal workshop (but it ceases to be produced by the building if it is enhanced to an axfactory and war mill).
2644
2645+default_target_quantity=1
2646+
2647 [idle]
2648 pics=idle.png
2649 hotspot=4 5
2650
2651=== modified file 'tribes/barbarians/snack/conf'
2652--- tribes/barbarians/snack/conf 2013-07-23 19:04:12 +0000
2653+++ tribes/barbarians/snack/conf 2014-07-28 14:34:07 +0000
2654@@ -1,10 +1,7 @@
2655 help=_A bigger morsel than the ration to provide miners in deep mines. It is produced in an inn or a big inn out of fish/meat, pitta bread and beer.
2656
2657-
2658-
2659-
2660+default_target_quantity=15
2661 preciousness=5
2662-default_target_quantity=10
2663
2664 [idle]
2665 pics=idle.png
2666
2667=== modified file 'tribes/barbarians/strongbeer/conf'
2668--- tribes/barbarians/strongbeer/conf 2014-03-16 20:55:15 +0000
2669+++ tribes/barbarians/strongbeer/conf 2014-07-28 14:34:07 +0000
2670@@ -1,9 +1,7 @@
2671 help=_Only this beer is acceptable for the warriors in a battle arena. Some say that the whole power of the barbarians lies in this ale. It helps to train the soldiers’ evade level from 0 to 1 to 2. Strong beer is also used in big inns to prepare meals.
2672
2673-
2674-
2675+default_target_quantity=15
2676 preciousness=2
2677-default_target_quantity=10
2678
2679 [idle]
2680 pics=idle.png
2681
2682=== modified file 'tribes/barbarians/tavern/conf'
2683--- tribes/barbarians/tavern/conf 2014-07-14 10:45:44 +0000
2684+++ tribes/barbarians/tavern/conf 2014-07-28 14:34:07 +0000
2685@@ -2,6 +2,10 @@
2686 output=ration
2687 enhancement=inn
2688
2689+[aihints]
2690+build_material=false
2691+is_food_basic=true
2692+
2693 [buildcost]
2694 log=3
2695 blackwood=2
2696@@ -13,10 +17,6 @@
2697 blackwood=1
2698 raw_stone=1
2699
2700-[aihints]
2701-build_material=false
2702-is_food_basic=true
2703-
2704 [working positions]
2705 innkeeper=1
2706
2707@@ -26,21 +26,15 @@
2708 meat=4
2709
2710 [programs]
2711-produce_ration=_Produce ration
2712 work=_Work
2713
2714-[produce_ration]
2715+[work]
2716 sleep=14000
2717 return=skipped unless economy needs ration
2718 consume=fish,pittabread,meat
2719 animate=working 19000
2720 produce=ration
2721
2722-[work]
2723-call=produce_ration
2724-return=skipped
2725-
2726-
2727 [idle]
2728 pics=tavern_i_??.png # ???
2729 hotspot=32 56
2730
2731=== modified file 'tribes/barbarians/thatchreed/conf'
2732--- tribes/barbarians/thatchreed/conf 2014-03-16 20:55:15 +0000
2733+++ tribes/barbarians/thatchreed/conf 2014-07-28 14:34:07 +0000
2734@@ -1,9 +1,7 @@
2735 help=_Thatch reed is produced in a reed yard and used to make the roofs of buildings waterproof.
2736
2737+default_target_quantity=10 # currently not used
2738 preciousness=5
2739-default_target_quantity=10
2740-
2741-# Reed is growing near by watersides.
2742
2743 [idle]
2744 pics=idle.png
2745
2746=== modified file 'tribes/barbarians/trainingcamp/conf'
2747--- tribes/barbarians/trainingcamp/conf 2014-03-17 17:23:26 +0000
2748+++ tribes/barbarians/trainingcamp/conf 2014-07-28 14:34:07 +0000
2749@@ -110,6 +110,11 @@
2750 consume=warhelm fish,meat:2 pittabread
2751 train=soldier hp 2 3
2752
2753+[idle]
2754+pics=trainingcamp_i_??.png # ???
2755+hotspot=110 75
2756+fps=10
2757+
2758 [build]
2759 pics=trainingcamp_b_??.png # ???
2760 hotspot=110 77
2761@@ -117,8 +122,3 @@
2762 [unoccupied]
2763 pics=trainingcamp_u_??.png # ???
2764 hotspot=110 75
2765-
2766-[idle]
2767-pics=trainingcamp_i_??.png # ???
2768-hotspot=110 75
2769-fps=10
2770
2771=== modified file 'tribes/barbarians/warhelm/conf'
2772--- tribes/barbarians/warhelm/conf 2014-03-16 20:55:15 +0000
2773+++ tribes/barbarians/warhelm/conf 2014-07-28 14:34:07 +0000
2774@@ -1,4 +1,6 @@
2775 help=_A warhelm is an enhanced armor for barbarian warriors. It is produced in a helm smithy and used in a training camp – together with food – to train soldiers from health level 1 to level 2.
2776+
2777+default_target_quantity=1
2778 preciousness=2
2779
2780 [idle]
2781
2782=== modified file 'tribes/barbarians/warmill/conf'
2783--- tribes/barbarians/warmill/conf 2014-07-14 10:45:44 +0000
2784+++ tribes/barbarians/warmill/conf 2014-07-28 14:34:07 +0000
2785@@ -104,6 +104,10 @@
2786 call=produce_warriorsax
2787 return=skipped
2788
2789+[idle]
2790+pics=warmill_i_??.png # ???
2791+hotspot=57 76
2792+
2793 [build]
2794 pics=warmill_b_??.png # ???
2795 hotspot=57 76
2796@@ -112,10 +116,6 @@
2797 pics=warmill_u_??.png # ???
2798 hotspot=57 76
2799
2800-[idle]
2801-pics=warmill_i_??.png # ???
2802-hotspot=57 76
2803-
2804 [working]
2805 pics=warmill_w_??.png # ???
2806 hotspot=57 76
2807
2808=== modified file 'tribes/barbarians/warriorsax/conf'
2809--- tribes/barbarians/warriorsax/conf 2014-03-16 20:55:15 +0000
2810+++ tribes/barbarians/warriorsax/conf 2014-07-28 14:34:07 +0000
2811@@ -1,5 +1,6 @@
2812 help=_The warrior’s axe is the most dangerous of all Barbarian weapons. Only a few warriors ever were able to handle those huge and powerful axes. It is produced in a war mill and used – together with food – in a training camp to train soldiers from attack level 4 to level 5.
2813
2814+default_target_quantity=1
2815 preciousness=1
2816
2817 [idle]
2818
2819=== modified file 'tribes/barbarians/water/conf'
2820--- tribes/barbarians/water/conf 2014-03-16 20:55:15 +0000
2821+++ tribes/barbarians/water/conf 2014-07-28 14:34:07 +0000
2822@@ -1,8 +1,7 @@
2823 help=_Water is the essence of life! It is used in the bakery, the micro brewery and the brewery. The lime kiln and the cattle farm also need to be supplied with water.
2824
2825-
2826+default_target_quantity=25 # currently not used
2827 preciousness=8
2828-default_target_quantity=25
2829
2830 [idle]
2831 pics=water_idle.png
2832
2833=== modified file 'tribes/barbarians/well/conf'
2834--- tribes/barbarians/well/conf 2014-07-21 09:30:12 +0000
2835+++ tribes/barbarians/well/conf 2014-07-28 14:34:07 +0000
2836@@ -1,16 +1,16 @@
2837 size=small
2838 output=water
2839
2840+[aihints]
2841+build_material=false
2842+mines_water=true
2843+
2844 [buildcost]
2845 log=4
2846
2847 [return_on_dismantle]
2848 log=2
2849
2850-[aihints]
2851-build_material=false
2852-mines_water=true
2853-
2854 [working positions]
2855 carrier=1
2856
2857
2858=== modified file 'tribes/barbarians/wheat/conf'
2859--- tribes/barbarians/wheat/conf 2013-07-23 19:04:12 +0000
2860+++ tribes/barbarians/wheat/conf 2014-07-28 14:34:07 +0000
2861@@ -1,7 +1,7 @@
2862 help=_Wheat is essential for surviving. It is produced in farms and consumed by bakeries, micro breweries and breweries. Also Cattle farms need to be supplied with wheat.
2863
2864+default_target_quantity=25 # currently not used
2865 preciousness=12
2866-default_target_quantity=25
2867
2868 [idle]
2869 pics=wheat_idle.png
2870
2871=== modified file 'tribes/empire/advanced_lance/conf'
2872--- tribes/empire/advanced_lance/conf 2014-03-16 20:55:15 +0000
2873+++ tribes/empire/advanced_lance/conf 2014-07-28 14:34:07 +0000
2874@@ -1,6 +1,6 @@
2875 help=_This is an advanced lance with a steel tip. It is produced in a weapon smithy and used in a training camp – together with food – to train soldiers from attack level 1 to level 2.
2876
2877-
2878+default_target_quantity=1
2879 preciousness=1
2880
2881 [idle]
2882
2883=== modified file 'tribes/empire/armor/conf'
2884--- tribes/empire/armor/conf 2014-03-16 20:55:15 +0000
2885+++ tribes/empire/armor/conf 2014-07-28 14:34:07 +0000
2886@@ -1,4 +1,6 @@
2887 help=_Basic armor for Empire soldiers. It is produced in the armor smithy and used in the training camp – together with food – to train soldiers from health level 1 to level 2.
2888+
2889+default_target_quantity=1
2890 preciousness=0
2891
2892 [idle]
2893
2894=== modified file 'tribes/empire/ax/conf'
2895--- tribes/empire/ax/conf 2014-03-16 20:55:15 +0000
2896+++ tribes/empire/ax/conf 2014-07-28 14:34:07 +0000
2897@@ -1,4 +1,5 @@
2898 help=_The ax is the tool for the lumberjack. It is produced by the toolsmith.
2899+
2900 default_target_quantity=3
2901 preciousness=1
2902
2903
2904=== modified file 'tribes/empire/bakery/conf'
2905--- tribes/empire/bakery/conf 2014-07-14 10:45:44 +0000
2906+++ tribes/empire/bakery/conf 2014-07-28 14:34:07 +0000
2907@@ -30,14 +30,14 @@
2908 animate=working 15000
2909 produce=bread
2910
2911+[idle]
2912+pics=bakery_i_??.png # ???
2913+hotspot=42 65
2914+
2915 [build]
2916 pics=bakery_b_??.png # ???
2917 hotspot=42 65
2918
2919-[idle]
2920-pics=bakery_i_??.png # ???
2921-hotspot=42 65
2922-
2923 [working]
2924 pics=bakery_w_??.png # ???
2925 hotspot=43 65
2926
2927=== modified file 'tribes/empire/barracks/conf'
2928--- tribes/empire/barracks/conf 2014-03-17 17:23:26 +0000
2929+++ tribes/empire/barracks/conf 2014-07-28 14:34:07 +0000
2930@@ -10,7 +10,6 @@
2931 defeated_enemy_string=_The enemy defeated your soldiers at the barracks.
2932 defeated_you_string=_Your soldiers defeated the enemy at the barracks.
2933
2934-
2935 [buildcost]
2936 log=1
2937 wood=2
2938
2939=== modified file 'tribes/empire/barrier/conf'
2940--- tribes/empire/barrier/conf 2014-07-14 10:45:44 +0000
2941+++ tribes/empire/barrier/conf 2014-07-28 14:34:07 +0000
2942@@ -10,6 +10,8 @@
2943 defeated_enemy_string=_The enemy defeated your soldiers at the barrier.
2944 defeated_you_string=_Your soldiers defeated the enemy at the barrier.
2945
2946+[aihints]
2947+fighting=true
2948
2949 [buildcost]
2950 log=2
2951@@ -35,6 +37,3 @@
2952 [idle]
2953 pics=barrier_i_??.png
2954 hotspot=49 77
2955-
2956-[aihints]
2957-fighting=true
2958
2959=== modified file 'tribes/empire/basket/conf'
2960--- tribes/empire/basket/conf 2013-07-23 19:04:12 +0000
2961+++ tribes/empire/basket/conf 2014-07-28 14:34:07 +0000
2962@@ -1,5 +1,7 @@
2963 help=_This basket is needed by the vinefarmer for harvesting the grapes. It is produced by the toolsmith.
2964
2965+default_target_quantity=1
2966+
2967 [idle]
2968 pics=idle.png
2969 hotspot=8 11
2970
2971=== modified file 'tribes/empire/bread/conf'
2972--- tribes/empire/bread/conf 2014-03-16 20:55:15 +0000
2973+++ tribes/empire/bread/conf 2014-07-28 14:34:07 +0000
2974@@ -1,6 +1,5 @@
2975 help=_The bakers of the Empire make really tasty bread out of flour and water. It is used in taverns and inns to prepare rations and meals. Bread is also consumed at the training sites (arena, colosseum, training camp).
2976
2977-
2978 default_target_quantity=20
2979 preciousness=4
2980
2981
2982=== modified file 'tribes/empire/bread_paddle/conf'
2983--- tribes/empire/bread_paddle/conf 2014-03-15 11:54:07 +0000
2984+++ tribes/empire/bread_paddle/conf 2014-07-28 14:34:07 +0000
2985@@ -1,5 +1,7 @@
2986 help=_The bread paddle is the tool of the baker, each baker needs one. It is produced by the toolsmith.
2987
2988+default_target_quantity=1
2989+
2990 [idle]
2991 pics=idle.png
2992 hotspot=6 6
2993
2994=== modified file 'tribes/empire/brewery/conf'
2995--- tribes/empire/brewery/conf 2014-07-14 10:45:44 +0000
2996+++ tribes/empire/brewery/conf 2014-07-28 14:34:07 +0000
2997@@ -26,8 +26,7 @@
2998
2999 [work]
3000 sleep=30000
3001-return=skipped unless economy needs beer or not economy needs water
3002-return=skipped unless economy needs beer or not economy needs wheat
3003+return=skipped unless economy needs beer
3004 consume=water wheat
3005 animate=working 30000
3006 produce=beer
3007
3008=== modified file 'tribes/empire/burners_house/conf'
3009--- tribes/empire/burners_house/conf 2014-07-15 10:02:22 +0000
3010+++ tribes/empire/burners_house/conf 2014-07-28 14:34:07 +0000
3011@@ -25,7 +25,7 @@
3012
3013 [work]
3014 sleep=30000
3015-return=skipped unless economy needs coal or not economy needs log
3016+return=skipped unless economy needs coal
3017 consume=log:6
3018 animate=working 90000 # charcoal fires are burning some days in real life
3019 produce=coal
3020
3021=== modified file 'tribes/empire/castle/conf'
3022--- tribes/empire/castle/conf 2014-03-17 17:23:26 +0000
3023+++ tribes/empire/castle/conf 2014-07-28 14:34:07 +0000
3024@@ -11,7 +11,6 @@
3025 defeated_enemy_string=_The enemy defeated your soldiers at the castle.
3026 defeated_you_string=_Your soldiers defeated the enemy at the castle.
3027
3028-
3029 [enhancement_cost]
3030 wood=5
3031 marblecolumn=4
3032
3033=== modified file 'tribes/empire/chain_armor/conf'
3034--- tribes/empire/chain_armor/conf 2014-03-16 20:55:15 +0000
3035+++ tribes/empire/chain_armor/conf 2014-07-28 14:34:07 +0000
3036@@ -1,5 +1,6 @@
3037 help=_The chain armor is a medium armor for Empire soldiers. It is produced in an armor smithy and used in a training camp – together with food – to train soldiers from health level 2 to level 3.
3038
3039+default_target_quantity=1
3040 preciousness=0
3041
3042 [idle]
3043
3044=== modified file 'tribes/empire/cloth/conf'
3045--- tribes/empire/cloth/conf 2014-03-16 20:55:15 +0000
3046+++ tribes/empire/cloth/conf 2014-07-28 14:34:07 +0000
3047@@ -1,7 +1,6 @@
3048 help=_Cloth is needed to build several buildings. It is also consumed in the armor smithy.
3049
3050-
3051-default_target_quantity=5
3052+default_target_quantity=15
3053 preciousness=1
3054
3055 [idle]
3056
3057=== modified file 'tribes/empire/coal/conf'
3058--- tribes/empire/coal/conf 2014-03-16 20:55:15 +0000
3059+++ tribes/empire/coal/conf 2014-07-28 14:34:07 +0000
3060@@ -1,6 +1,6 @@
3061 help=_The fires of the Empire smelting works, armor smithies and weapon smithies are usually fed with coal. It is mined in coal mines or produced by a charcoal burner out of logs.
3062
3063-default_target_quantity=25
3064+default_target_quantity=20
3065 preciousness=1
3066
3067 [idle]
3068
3069=== modified file 'tribes/empire/coalmine/conf'
3070--- tribes/empire/coalmine/conf 2014-07-21 09:30:12 +0000
3071+++ tribes/empire/coalmine/conf 2014-07-28 14:34:07 +0000
3072@@ -2,6 +2,10 @@
3073 output=coal
3074 enhancement=deep_coalmine
3075
3076+[aihints]
3077+mines=coal
3078+mines_percent=50
3079+
3080 [buildcost]
3081 log=4
3082 wood=2
3083@@ -13,10 +17,6 @@
3084 [working positions]
3085 miner=1
3086
3087-[aihints]
3088-mines=coal
3089-mines_percent=50
3090-
3091 [inputs]
3092 ration=6
3093 beer=6
3094@@ -26,8 +26,7 @@
3095
3096 [work]
3097 sleep=45000
3098-return=skipped unless economy needs coal or not economy needs ration
3099-return=skipped unless economy needs coal or not economy needs beer
3100+return=skipped unless economy needs coal
3101 consume=beer ration
3102 animate=working 20000
3103 mine=coal 2 50 5 17
3104
3105=== modified file 'tribes/empire/deep_coalmine/conf'
3106--- tribes/empire/deep_coalmine/conf 2014-07-21 09:30:12 +0000
3107+++ tribes/empire/deep_coalmine/conf 2014-07-28 14:34:07 +0000
3108@@ -3,6 +3,9 @@
3109 enhanced_building=yes
3110 output=coal
3111
3112+[aihints]
3113+mines=coal
3114+
3115 [enhancement_cost]
3116 log=4
3117 wood=2
3118@@ -15,9 +18,6 @@
3119 master-miner=1
3120 miner=1
3121
3122-[aihints]
3123-mines=coal
3124-
3125 [inputs]
3126 meal=6
3127 beer=6
3128@@ -27,8 +27,7 @@
3129
3130 [work]
3131 sleep=42000
3132-return=skipped unless economy needs coal or not economy needs meal
3133-return=skipped unless economy needs coal or not economy needs beer
3134+return=skipped unless economy needs coal
3135 consume=beer meal
3136 animate=working 18000
3137 mine=coal 2 100 5 2
3138
3139=== modified file 'tribes/empire/deep_goldmine/conf'
3140--- tribes/empire/deep_goldmine/conf 2014-07-21 09:30:12 +0000
3141+++ tribes/empire/deep_goldmine/conf 2014-07-28 14:34:07 +0000
3142@@ -3,6 +3,9 @@
3143 enhanced_building=yes
3144 output=goldore
3145
3146+[aihints]
3147+mines=gold
3148+
3149 [enhancement_cost]
3150 log=4
3151 wood=2
3152@@ -15,9 +18,6 @@
3153 master-miner=1
3154 miner=1
3155
3156-[aihints]
3157-mines=gold
3158-
3159 [inputs]
3160 meal=6
3161 wine=6
3162@@ -27,8 +27,7 @@
3163
3164 [work]
3165 sleep=43000
3166-return=skipped unless economy needs goldore or not economy needs meal
3167-return=skipped unless economy needs goldore or not economy needs wine
3168+return=skipped unless economy needs goldore
3169 consume=meal wine
3170 animate=working 18000
3171 mine=gold 2 100 5 2
3172
3173=== modified file 'tribes/empire/deep_marblemine/conf'
3174--- tribes/empire/deep_marblemine/conf 2014-07-21 09:30:12 +0000
3175+++ tribes/empire/deep_marblemine/conf 2014-07-28 14:34:07 +0000
3176@@ -4,6 +4,9 @@
3177 output=marble
3178 output=stone
3179
3180+[aihints]
3181+mines=granite
3182+
3183 [enhancement_cost]
3184 log=4
3185 wood=2
3186@@ -16,9 +19,6 @@
3187 master-miner=1
3188 miner=1
3189
3190-[aihints]
3191-mines=granite
3192-
3193 [inputs]
3194 meal=6
3195 wine=6
3196@@ -28,6 +28,7 @@
3197
3198 [work]
3199 sleep=43000
3200+return=skipped unless economy needs marble or economy needs stone
3201 consume=meal wine
3202 animate=working 18000
3203 mine=granite 2 100 5 2
3204
3205=== modified file 'tribes/empire/deep_oremine/conf'
3206--- tribes/empire/deep_oremine/conf 2014-07-21 09:30:12 +0000
3207+++ tribes/empire/deep_oremine/conf 2014-07-28 14:34:07 +0000
3208@@ -3,6 +3,9 @@
3209 enhanced_building=yes
3210 output=ironore
3211
3212+[aihints]
3213+mines=iron
3214+
3215 [enhancement_cost]
3216 log=4
3217 wood=2
3218@@ -15,9 +18,6 @@
3219 master-miner=1
3220 miner=1
3221
3222-[aihints]
3223-mines=iron
3224-
3225 [inputs]
3226 meal=6
3227 beer=6
3228@@ -27,8 +27,7 @@
3229
3230 [work]
3231 sleep=43000
3232-return=skipped unless economy needs ironore or not economy needs meal
3233-return=skipped unless economy needs ironore or not economy needs beer
3234+return=skipped unless economy needs ironore
3235 consume=meal beer
3236 animate=working 18000
3237 mine=iron 2 100 5 2
3238
3239=== modified file 'tribes/empire/fire_tongs/conf'
3240--- tribes/empire/fire_tongs/conf 2013-07-23 19:04:12 +0000
3241+++ tribes/empire/fire_tongs/conf 2014-07-28 14:34:07 +0000
3242@@ -1,5 +1,7 @@
3243 help=_Fire tongs are tools of the smelter, who works in the smelting works. They are produced by the toolsmith.
3244
3245+default_target_quantity=1
3246+
3247 [idle]
3248 pics=idle.png
3249 hotspot=5 5
3250
3251=== modified file 'tribes/empire/fish/conf'
3252--- tribes/empire/fish/conf 2014-03-16 20:55:15 +0000
3253+++ tribes/empire/fish/conf 2014-07-28 14:34:07 +0000
3254@@ -1,5 +1,6 @@
3255 help=_Besides bread and meat, fish is also a foodstuff for the Empire. Fish are used in taverns, inns and training sites (arena, colosseum, training camp).
3256
3257+default_target_quantity=20 # currently not used
3258 preciousness=3
3259
3260 [idle]
3261
3262=== modified file 'tribes/empire/fishers_house/conf'
3263--- tribes/empire/fishers_house/conf 2014-07-21 09:30:12 +0000
3264+++ tribes/empire/fishers_house/conf 2014-07-28 14:34:07 +0000
3265@@ -1,6 +1,10 @@
3266 size=small
3267 output=fish
3268
3269+[aihints]
3270+build_material=false
3271+needs_water=true
3272+
3273 [buildcost]
3274 log=1
3275 wood=1
3276@@ -12,10 +16,6 @@
3277 [working positions]
3278 fisher=1
3279
3280-[aihints]
3281-build_material=false
3282-needs_water=true
3283-
3284 [programs]
3285 work=_Work
3286
3287
3288=== modified file 'tribes/empire/fishing_rod/conf'
3289--- tribes/empire/fishing_rod/conf 2013-07-23 19:04:12 +0000
3290+++ tribes/empire/fishing_rod/conf 2014-07-28 14:34:07 +0000
3291@@ -1,5 +1,7 @@
3292 help=_Fishing rods are needed by fishers, to catch fish. Produced by the toolsmith.
3293
3294+default_target_quantity=1
3295+
3296 [idle]
3297 pics=idle.png
3298 hotspot=4 5
3299
3300=== modified file 'tribes/empire/foresters_house/conf'
3301--- tribes/empire/foresters_house/conf 2014-03-17 17:23:26 +0000
3302+++ tribes/empire/foresters_house/conf 2014-07-28 14:34:07 +0000
3303@@ -1,5 +1,9 @@
3304 size=small
3305
3306+[aihints]
3307+space_consumer=true
3308+renews_map_resource=log
3309+
3310 [buildcost]
3311 log=1
3312 wood=1
3313@@ -12,10 +16,6 @@
3314 [working positions]
3315 forester=1
3316
3317-[aihints]
3318-space_consumer=true
3319-renews_map_resource=log
3320-
3321 [programs]
3322 work=_Work
3323
3324
3325=== modified file 'tribes/empire/fortress/conf'
3326--- tribes/empire/fortress/conf 2014-07-14 10:45:44 +0000
3327+++ tribes/empire/fortress/conf 2014-07-28 14:34:07 +0000
3328@@ -10,6 +10,10 @@
3329 defeated_enemy_string=_The enemy defeated your soldiers at the fortress.
3330 defeated_you_string=_Your soldiers defeated the enemy at the fortress.
3331
3332+[aihints]
3333+expansion=true
3334+fighting=true
3335+mountain_conqueror=true
3336
3337 [buildcost]
3338 wood=5
3339@@ -32,8 +36,3 @@
3340 [build]
3341 pics=fortress_b_??.png
3342 hotspot=90 105
3343-
3344-[aihints]
3345-expansion=true
3346-fighting=true
3347-mountain_conqueror=true
3348
3349=== modified file 'tribes/empire/gold/conf'
3350--- tribes/empire/gold/conf 2014-03-16 20:55:15 +0000
3351+++ tribes/empire/gold/conf 2014-07-28 14:34:07 +0000
3352@@ -1,7 +1,7 @@
3353 help=_Gold is the most valuable of all metals; armor and weapons are embellished with it. It is produced in the smelting works out of gold ore and processed in the armor smithy and the weapon smithy.
3354
3355+default_target_quantity=20
3356 preciousness=2
3357-default_target_quantity=10
3358
3359 [idle]
3360 pics=idle.png
3361
3362=== modified file 'tribes/empire/goldmine/conf'
3363--- tribes/empire/goldmine/conf 2014-07-21 09:30:12 +0000
3364+++ tribes/empire/goldmine/conf 2014-07-28 14:34:07 +0000
3365@@ -2,6 +2,11 @@
3366 output=goldore
3367 enhancement=deep_goldmine
3368
3369+[aihints]
3370+build_material=false
3371+mines=gold
3372+mines_percent=50
3373+
3374 [buildcost]
3375 log=4
3376 wood=2
3377@@ -13,11 +18,6 @@
3378 [working positions]
3379 miner=1
3380
3381-[aihints]
3382-build_material=false
3383-mines=gold
3384-mines_percent=50
3385-
3386 [inputs]
3387 ration=6
3388 wine=6
3389@@ -27,8 +27,7 @@
3390
3391 [work]
3392 sleep=45000
3393-return=skipped unless economy needs goldore or not economy needs ration
3394-return=skipped unless economy needs goldore or not economy needs wine
3395+return=skipped unless economy needs goldore
3396 consume=ration wine
3397 animate=working 20000
3398 mine=gold 2 50 5 17
3399
3400=== modified file 'tribes/empire/goldore/conf'
3401--- tribes/empire/goldore/conf 2014-03-16 20:55:15 +0000
3402+++ tribes/empire/goldore/conf 2014-07-28 14:34:07 +0000
3403@@ -1,5 +1,6 @@
3404 help=_Gold ore is mined in a goldmine. Smelted in a smelting works, it turns into gold which is used as a precious building material and to produce weapons and armor.
3405
3406+default_target_quantity=15
3407 preciousness=2
3408
3409 [idle]
3410
3411=== modified file 'tribes/empire/grape/conf'
3412--- tribes/empire/grape/conf 2014-03-16 20:55:15 +0000
3413+++ tribes/empire/grape/conf 2014-07-28 14:34:07 +0000
3414@@ -1,5 +1,6 @@
3415 help=_These grapes are the base for a tasty wine. They are harvested in a vineyard and processed in a winery.
3416
3417+default_target_quantity=20 # currently not used
3418 preciousness=2
3419
3420 [idle]
3421
3422=== modified file 'tribes/empire/hammer/conf'
3423--- tribes/empire/hammer/conf 2014-07-14 10:45:44 +0000
3424+++ tribes/empire/hammer/conf 2014-07-28 14:34:07 +0000
3425@@ -1,4 +1,5 @@
3426 help=_The hammer is an essential tool. It is needed by geologists, builders, weaponsmiths and armorsmiths. Make sure you always got some in reserve! It is produced by the toolsmith.
3427+
3428 default_target_quantity=2
3429 preciousness=1
3430
3431
3432=== modified file 'tribes/empire/heavy_lance/conf'
3433--- tribes/empire/heavy_lance/conf 2014-03-16 20:55:15 +0000
3434+++ tribes/empire/heavy_lance/conf 2014-07-28 14:34:07 +0000
3435@@ -1,4 +1,6 @@
3436 help=_This is a strong lance with a steel-tip and a little blade. It is produced in the weapon smithy and used in the training camp – together with food – train soldiers from attack level 2 to level 3.
3437+
3438+default_target_quantity=1
3439 preciousness=1
3440
3441 [idle]
3442
3443=== modified file 'tribes/empire/helm/conf'
3444--- tribes/empire/helm/conf 2014-03-16 20:55:15 +0000
3445+++ tribes/empire/helm/conf 2014-07-28 14:34:07 +0000
3446@@ -1,8 +1,6 @@
3447 help=_The helmet is the basic defense of a warrior. It is produced in an armor smithy. In combination with a wood lance, it is the equipment to fit out young soldiers. Helmets are also used in training camps – together with food – to train soldiers from health level 0 to level 1.
3448
3449-
3450-
3451-default_target_quantity=15
3452+default_target_quantity=30
3453 preciousness=2
3454
3455 [idle]
3456
3457=== modified file 'tribes/empire/hunters_house/conf'
3458--- tribes/empire/hunters_house/conf 2014-07-20 21:23:10 +0000
3459+++ tribes/empire/hunters_house/conf 2014-07-28 14:34:07 +0000
3460@@ -1,6 +1,9 @@
3461 size=small
3462 output=meat
3463
3464+[aihints]
3465+build_material=false
3466+
3467 [buildcost]
3468 log=1
3469 wood=1
3470@@ -9,9 +12,6 @@
3471 [return_on_dismantle]
3472 stone=1
3473
3474-[aihints]
3475-build_material=false
3476-
3477 [working positions]
3478 hunter=1
3479
3480
3481=== modified file 'tribes/empire/hunting_spear/conf'
3482--- tribes/empire/hunting_spear/conf 2014-03-16 20:55:15 +0000
3483+++ tribes/empire/hunting_spear/conf 2014-07-28 14:34:07 +0000
3484@@ -1,5 +1,7 @@
3485 help=_This spear is light enough to be thrown, but heavy enough to kill any animal in one blow. It is only used by hunters.
3486
3487+default_target_quantity=1
3488+
3489 [idle]
3490 pics=idle.png
3491 hotspot=6 5
3492
3493=== modified file 'tribes/empire/ironore/conf'
3494--- tribes/empire/ironore/conf 2014-03-16 20:55:15 +0000
3495+++ tribes/empire/ironore/conf 2014-07-28 14:34:07 +0000
3496@@ -1,5 +1,6 @@
3497 help=_Iron ore needs to be smelted in the smelting works to yield iron. Iron ore is produced in iron mines.
3498
3499+default_target_quantity=15
3500 preciousness=4
3501
3502 [idle]
3503
3504=== modified file 'tribes/empire/kitchen_tools/conf'
3505--- tribes/empire/kitchen_tools/conf 2013-07-23 19:04:12 +0000
3506+++ tribes/empire/kitchen_tools/conf 2014-07-28 14:34:07 +0000
3507@@ -1,5 +1,7 @@
3508 help=_How can one create a ration or meal if there are no kitchen tools? They are produced in a toolsmithy and used in taverns and inns.
3509
3510+default_target_quantity=1
3511+
3512 [idle]
3513 pics=idle.png
3514 hotspot=8 8
3515
3516=== modified file 'tribes/empire/lance/conf'
3517--- tribes/empire/lance/conf 2014-03-16 20:55:15 +0000
3518+++ tribes/empire/lance/conf 2014-07-28 14:34:07 +0000
3519@@ -1,5 +1,6 @@
3520 help=_This lance has an iron spike. It is produced in a weapon smithy and used in a training camp – together with food – to train soldiers from attack level 0 to attack level 1.
3521
3522+default_target_quantity=1
3523 preciousness=0
3524
3525 [idle]
3526
3527=== modified file 'tribes/empire/log/conf'
3528--- tribes/empire/log/conf 2014-03-15 11:54:07 +0000
3529+++ tribes/empire/log/conf 2014-07-28 14:34:07 +0000
3530@@ -1,8 +1,7 @@
3531 help=_Logs are an important building material for the Empire. The lumberjacks fell the trees; foresters care for the supply of trees. Logs are also used by the charcoal burner, the toolsmithy and the sawmill.
3532
3533-
3534+default_target_quantity=40
3535 preciousness=14
3536-default_target_quantity=40
3537
3538 [idle]
3539 pics=idle.png
3540
3541=== modified file 'tribes/empire/lumberjacks_house/conf'
3542--- tribes/empire/lumberjacks_house/conf 2014-07-21 09:30:12 +0000
3543+++ tribes/empire/lumberjacks_house/conf 2014-07-28 14:34:07 +0000
3544@@ -1,6 +1,10 @@
3545 size=small
3546 output=log
3547
3548+[aihints]
3549+is_basic=true
3550+logproducer=true
3551+
3552 [buildcost]
3553 log=2
3554 wood=1
3555@@ -12,10 +16,6 @@
3556 [working positions]
3557 lumberjack=1
3558
3559-[aihints]
3560-is_basic=true
3561-logproducer=true
3562-
3563 [programs]
3564 work=_Work
3565
3566
3567=== modified file 'tribes/empire/marble/conf'
3568--- tribes/empire/marble/conf 2014-03-16 20:55:15 +0000
3569+++ tribes/empire/marble/conf 2014-07-28 14:34:07 +0000
3570@@ -1,5 +1,6 @@
3571 help=_Marble is the beautiful stone which is cut out of the mountains or produced in a quarry. Marble is used as building material and gets chiselled into marble columns in the stonemason’s house.
3572
3573+default_target_quantity=30
3574 preciousness=3
3575
3576 [idle]
3577
3578=== modified file 'tribes/empire/marblecolumn/conf'
3579--- tribes/empire/marblecolumn/conf 2014-03-16 20:55:15 +0000
3580+++ tribes/empire/marblecolumn/conf 2014-07-28 14:34:07 +0000
3581@@ -1,6 +1,6 @@
3582 help=_Marble columns represent the high culture of the Empire, so they are needed for nearly every larger building. They are produced out of marble at a stonemason’s house.
3583
3584-default_target_quantity=4
3585+default_target_quantity=10
3586 preciousness=5
3587
3588 [idle]
3589
3590=== modified file 'tribes/empire/marblemine/conf'
3591--- tribes/empire/marblemine/conf 2014-07-21 09:30:12 +0000
3592+++ tribes/empire/marblemine/conf 2014-07-28 14:34:07 +0000
3593@@ -3,6 +3,11 @@
3594 output=stone
3595 enhancement=deep_marblemine
3596
3597+[aihints]
3598+mines=granite
3599+mines_percent=50
3600+marbleproducer=true
3601+
3602 [buildcost]
3603 log=4
3604 wood=2
3605@@ -14,11 +19,6 @@
3606 [working positions]
3607 miner=1
3608
3609-[aihints]
3610-mines=granite
3611-mines_percent=50
3612-marbleproducer=true
3613-
3614 [inputs]
3615 ration=6
3616 wine=6
3617@@ -30,6 +30,7 @@
3618
3619 [mine_marble]
3620 sleep=20000
3621+return=skipped unless economy needs marble or economy needs stone
3622 consume=wine ration
3623 animate=working 20000
3624 mine=granite 2 50 5 17
3625@@ -40,6 +41,7 @@
3626
3627 [mine_stone]
3628 sleep=20000
3629+return=skipped unless economy needs marble or economy needs stone
3630 consume=ration wine
3631 animate=working 20000
3632 mine=granite 2 50 5 17
3633
3634=== modified file 'tribes/empire/meat/conf'
3635--- tribes/empire/meat/conf 2014-03-16 20:55:15 +0000
3636+++ tribes/empire/meat/conf 2014-07-28 14:34:07 +0000
3637@@ -1,7 +1,6 @@
3638 help=_Meat contains a lot of energy. It is used in the inns and taverns to prepare lunch for the miners and is consumed at the training sites (arena, colosseum, training camp). There are two sources of meat: pork from piggeries and the meat of wild game hunted by the hunters.
3639
3640-
3641-default_target_quantity=15
3642+default_target_quantity=20
3643 preciousness=2
3644
3645 [idle]
3646
3647=== modified file 'tribes/empire/mill/conf'
3648--- tribes/empire/mill/conf 2014-07-14 10:45:44 +0000
3649+++ tribes/empire/mill/conf 2014-07-28 14:34:07 +0000
3650@@ -1,6 +1,9 @@
3651 size=medium
3652 output=flour
3653
3654+[aihints]
3655+build_material=false
3656+
3657 [buildcost]
3658 log=3
3659 stone=3
3660@@ -11,9 +14,6 @@
3661 stone=2
3662 marble=1
3663
3664-[aihints]
3665-build_material=false
3666-
3667 [working positions]
3668 miller=1
3669
3670@@ -25,17 +25,17 @@
3671
3672 [work]
3673 sleep=5000
3674-return=skipped unless economy needs flour or not economy needs wheat
3675+return=skipped unless economy needs flour
3676 consume=wheat
3677 playFX=../../../sound/mill/mill_turning 240
3678 animate=working 10000
3679 produce=flour
3680
3681 [idle]
3682-pics=windmill_i_??.png # ???
3683+pics=mill_i_??.png # ???
3684 hotspot=41 87
3685
3686 [working]
3687-pics=windmill_w_??.png # lets see the mill turn!
3688+pics=mill_w_??.png # lets see the mill turn!
3689 hotspot=41 87
3690 fps=25
3691
3692=== renamed file 'tribes/empire/mill/windmill_i_00.png' => 'tribes/empire/mill/mill_i_00.png'
3693=== renamed file 'tribes/empire/mill/windmill_i_00_pc.png' => 'tribes/empire/mill/mill_i_00_pc.png'
3694=== renamed file 'tribes/empire/mill/windmill_w_00.png' => 'tribes/empire/mill/mill_w_00.png'
3695=== renamed file 'tribes/empire/mill/windmill_w_00_pc.png' => 'tribes/empire/mill/mill_w_00_pc.png'
3696=== renamed file 'tribes/empire/mill/windmill_w_01.png' => 'tribes/empire/mill/mill_w_01.png'
3697=== renamed file 'tribes/empire/mill/windmill_w_01_pc.png' => 'tribes/empire/mill/mill_w_01_pc.png'
3698=== renamed file 'tribes/empire/mill/windmill_w_02.png' => 'tribes/empire/mill/mill_w_02.png'
3699=== renamed file 'tribes/empire/mill/windmill_w_02_pc.png' => 'tribes/empire/mill/mill_w_02_pc.png'
3700=== renamed file 'tribes/empire/mill/windmill_w_03.png' => 'tribes/empire/mill/mill_w_03.png'
3701=== renamed file 'tribes/empire/mill/windmill_w_03_pc.png' => 'tribes/empire/mill/mill_w_03_pc.png'
3702=== renamed file 'tribes/empire/mill/windmill_w_04.png' => 'tribes/empire/mill/mill_w_04.png'
3703=== renamed file 'tribes/empire/mill/windmill_w_04_pc.png' => 'tribes/empire/mill/mill_w_04_pc.png'
3704=== renamed file 'tribes/empire/mill/windmill_w_05.png' => 'tribes/empire/mill/mill_w_05.png'
3705=== renamed file 'tribes/empire/mill/windmill_w_05_pc.png' => 'tribes/empire/mill/mill_w_05_pc.png'
3706=== renamed file 'tribes/empire/mill/windmill_w_06.png' => 'tribes/empire/mill/mill_w_06.png'
3707=== renamed file 'tribes/empire/mill/windmill_w_06_pc.png' => 'tribes/empire/mill/mill_w_06_pc.png'
3708=== renamed file 'tribes/empire/mill/windmill_w_07.png' => 'tribes/empire/mill/mill_w_07.png'
3709=== renamed file 'tribes/empire/mill/windmill_w_07_pc.png' => 'tribes/empire/mill/mill_w_07_pc.png'
3710=== renamed file 'tribes/empire/mill/windmill_w_08.png' => 'tribes/empire/mill/mill_w_08.png'
3711=== renamed file 'tribes/empire/mill/windmill_w_08_pc.png' => 'tribes/empire/mill/mill_w_08_pc.png'
3712=== renamed file 'tribes/empire/mill/windmill_w_09.png' => 'tribes/empire/mill/mill_w_09.png'
3713=== renamed file 'tribes/empire/mill/windmill_w_09_pc.png' => 'tribes/empire/mill/mill_w_09_pc.png'
3714=== renamed file 'tribes/empire/mill/windmill_w_10.png' => 'tribes/empire/mill/mill_w_10.png'
3715=== renamed file 'tribes/empire/mill/windmill_w_10_pc.png' => 'tribes/empire/mill/mill_w_10_pc.png'
3716=== renamed file 'tribes/empire/mill/windmill_w_11.png' => 'tribes/empire/mill/mill_w_11.png'
3717=== renamed file 'tribes/empire/mill/windmill_w_11_pc.png' => 'tribes/empire/mill/mill_w_11_pc.png'
3718=== renamed file 'tribes/empire/mill/windmill_w_12.png' => 'tribes/empire/mill/mill_w_12.png'
3719=== renamed file 'tribes/empire/mill/windmill_w_12_pc.png' => 'tribes/empire/mill/mill_w_12_pc.png'
3720=== renamed file 'tribes/empire/mill/windmill_w_13.png' => 'tribes/empire/mill/mill_w_13.png'
3721=== renamed file 'tribes/empire/mill/windmill_w_13_pc.png' => 'tribes/empire/mill/mill_w_13_pc.png'
3722=== renamed file 'tribes/empire/mill/windmill_w_14.png' => 'tribes/empire/mill/mill_w_14.png'
3723=== renamed file 'tribes/empire/mill/windmill_w_14_pc.png' => 'tribes/empire/mill/mill_w_14_pc.png'
3724=== renamed file 'tribes/empire/mill/windmill_w_15.png' => 'tribes/empire/mill/mill_w_15.png'
3725=== renamed file 'tribes/empire/mill/windmill_w_15_pc.png' => 'tribes/empire/mill/mill_w_15_pc.png'
3726=== renamed file 'tribes/empire/mill/windmill_w_16.png' => 'tribes/empire/mill/mill_w_16.png'
3727=== renamed file 'tribes/empire/mill/windmill_w_16_pc.png' => 'tribes/empire/mill/mill_w_16_pc.png'
3728=== renamed file 'tribes/empire/mill/windmill_w_17.png' => 'tribes/empire/mill/mill_w_17.png'
3729=== renamed file 'tribes/empire/mill/windmill_w_17_pc.png' => 'tribes/empire/mill/mill_w_17_pc.png'
3730=== renamed file 'tribes/empire/mill/windmill_w_18.png' => 'tribes/empire/mill/mill_w_18.png'
3731=== renamed file 'tribes/empire/mill/windmill_w_18_pc.png' => 'tribes/empire/mill/mill_w_18_pc.png'
3732=== renamed file 'tribes/empire/mill/windmill_w_19.png' => 'tribes/empire/mill/mill_w_19.png'
3733=== renamed file 'tribes/empire/mill/windmill_w_19_pc.png' => 'tribes/empire/mill/mill_w_19_pc.png'
3734=== modified file 'tribes/empire/oremine/conf'
3735--- tribes/empire/oremine/conf 2014-07-21 09:30:12 +0000
3736+++ tribes/empire/oremine/conf 2014-07-28 14:34:07 +0000
3737@@ -2,6 +2,11 @@
3738 output=ironore
3739 enhancement=deep_oremine
3740
3741+[aihints]
3742+build_material=false
3743+mines=iron
3744+mines_percent=50
3745+
3746 [buildcost]
3747 log=4
3748 wood=2
3749@@ -13,11 +18,6 @@
3750 [working positions]
3751 miner=1
3752
3753-[aihints]
3754-build_material=false
3755-mines=iron
3756-mines_percent=50
3757-
3758 [inputs]
3759 ration=6
3760 beer=6
3761@@ -27,8 +27,7 @@
3762
3763 [work]
3764 sleep=45000
3765-return=skipped unless economy needs ironore or not economy needs ration
3766-return=skipped unless economy needs ironore or not economy needs beer
3767+return=skipped unless economy needs ironore
3768 consume=ration beer
3769 animate=working 20000
3770 mine=iron 2 50 5 17
3771
3772=== modified file 'tribes/empire/outpost/conf'
3773--- tribes/empire/outpost/conf 2014-07-14 10:45:44 +0000
3774+++ tribes/empire/outpost/conf 2014-07-28 14:34:07 +0000
3775@@ -10,6 +10,8 @@
3776 defeated_enemy_string=_The enemy defeated your soldiers at the outpost.
3777 defeated_you_string=_Your soldiers defeated the enemy at the outpost.
3778
3779+[aihints]
3780+expansion=true
3781
3782 [buildcost]
3783 log=1
3784@@ -24,6 +26,3 @@
3785 [idle]
3786 pics=outpost_i_??.png
3787 hotspot=57 77
3788-
3789-[aihints]
3790-expansion=true
3791
3792=== modified file 'tribes/empire/pick/conf'
3793--- tribes/empire/pick/conf 2013-07-23 19:04:12 +0000
3794+++ tribes/empire/pick/conf 2014-07-28 14:34:07 +0000
3795@@ -1,4 +1,5 @@
3796 help=_This pick is used by the stonemasons and the miners. It is produced by the toolsmith.
3797+
3798 default_target_quantity=2
3799 preciousness=1
3800
3801
3802=== modified file 'tribes/empire/piggery/conf'
3803--- tribes/empire/piggery/conf 2014-07-14 10:45:44 +0000
3804+++ tribes/empire/piggery/conf 2014-07-28 14:34:07 +0000
3805@@ -1,6 +1,9 @@
3806 size=big
3807 output=meat
3808
3809+[aihints]
3810+build_material=false
3811+
3812 [buildcost]
3813 log=2
3814 stone=2
3815@@ -11,9 +14,6 @@
3816 stone=1
3817 marble=1
3818
3819-[aihints]
3820-build_material=false
3821-
3822 [working positions]
3823 pig-breeder=1
3824
3825@@ -26,8 +26,7 @@
3826
3827 [work]
3828 sleep=25000
3829-return=skipped unless economy needs meat or not economy needs water
3830-return=skipped unless economy needs meat or not economy needs wheat
3831+return=skipped unless economy needs meat
3832 consume=water wheat
3833 playFX=../../../sound/farm/farm_animal 180
3834 animate=working 30000
3835
3836=== modified file 'tribes/empire/plate_armor/conf'
3837--- tribes/empire/plate_armor/conf 2014-03-16 20:55:15 +0000
3838+++ tribes/empire/plate_armor/conf 2014-07-28 14:34:07 +0000
3839@@ -1,6 +1,6 @@
3840 help=_The plate armor is the strongest armor an Empire soldier can have. It is produced in the armor smithy and used in the training camp – together with food – to train soldiers from health level 3 to level 4.
3841
3842-
3843+default_target_quantity=1
3844 preciousness=1
3845
3846 [idle]
3847
3848=== modified file 'tribes/empire/port/conf'
3849--- tribes/empire/port/conf 2014-03-17 17:23:26 +0000
3850+++ tribes/empire/port/conf 2014-07-28 14:34:07 +0000
3851@@ -19,11 +19,11 @@
3852 cloth=1
3853 gold=1
3854
3855-[build]
3856-pics=port_b_??.png # 4 frames
3857-hotspot=74 96
3858-
3859 [idle]
3860 pics=port_i_??.png # 20 frames
3861 hotspot=74 96
3862 fps=10
3863+
3864+[build]
3865+pics=port_b_??.png # 4 frames
3866+hotspot=74 96
3867
3868=== modified file 'tribes/empire/quarry/conf'
3869--- tribes/empire/quarry/conf 2014-07-21 09:30:12 +0000
3870+++ tribes/empire/quarry/conf 2014-07-28 14:34:07 +0000
3871@@ -2,6 +2,10 @@
3872 output=stone
3873 output=marble
3874
3875+[aihints]
3876+is_basic=true
3877+stoneproducer=true
3878+
3879 [buildcost]
3880 log=2
3881 wood=1
3882@@ -12,10 +16,6 @@
3883 [working positions]
3884 stonemason=1
3885
3886-[aihints]
3887-is_basic=true
3888-stoneproducer=true
3889-
3890 [programs]
3891 mine_stone=_Mine stone
3892 mine_marble=_Mine marble
3893
3894=== modified file 'tribes/empire/ration/conf'
3895--- tribes/empire/ration/conf 2013-07-23 19:04:12 +0000
3896+++ tribes/empire/ration/conf 2014-07-28 14:34:07 +0000
3897@@ -1,6 +1,5 @@
3898 help=_A small bite to keep miners strong and working. Rations are also consumed by the scout on his scouting trips. They are produced in a tavern out of fish or meat or bread.
3899
3900-
3901 default_target_quantity=20
3902 preciousness=5
3903
3904
3905=== modified file 'tribes/empire/saw/conf'
3906--- tribes/empire/saw/conf 2013-07-23 19:04:12 +0000
3907+++ tribes/empire/saw/conf 2014-07-28 14:34:07 +0000
3908@@ -1,5 +1,7 @@
3909 help=_This saw is needed by the sawyer. It is produced by the toolsmith.
3910
3911+default_target_quantity=1
3912+
3913 [idle]
3914 pics=idle.png
3915 hotspot=7 5
3916
3917=== modified file 'tribes/empire/scouts_house/conf'
3918--- tribes/empire/scouts_house/conf 2014-03-17 17:23:26 +0000
3919+++ tribes/empire/scouts_house/conf 2014-07-28 14:34:07 +0000
3920@@ -1,5 +1,8 @@
3921 size=small
3922
3923+[aihints]
3924+build_material=false
3925+
3926 [buildcost]
3927 log=2
3928 stone=1
3929@@ -7,9 +10,6 @@
3930 [return_on_dismantle]
3931 log=1
3932
3933-[aihints]
3934-build_material=false
3935-
3936 [working positions]
3937 scout=1
3938
3939
3940=== modified file 'tribes/empire/scythe/conf'
3941--- tribes/empire/scythe/conf 2014-03-16 20:55:15 +0000
3942+++ tribes/empire/scythe/conf 2014-07-28 14:34:07 +0000
3943@@ -1,5 +1,7 @@
3944 help=_The Scythe is the tool of the farmer. It is produced by the toolsmith.
3945
3946+default_target_quantity=1
3947+
3948 [idle]
3949 pics=idle.png
3950 hotspot=6 2
3951
3952=== modified file 'tribes/empire/sentry/conf'
3953--- tribes/empire/sentry/conf 2014-07-14 10:45:44 +0000
3954+++ tribes/empire/sentry/conf 2014-07-28 14:34:07 +0000
3955@@ -10,6 +10,10 @@
3956 defeated_enemy_string=_The enemy defeated your soldiers at the sentry.
3957 defeated_you_string=_Your soldiers defeated the enemy at the sentry.
3958
3959+[aihints]
3960+expansion=true
3961+fighting=true
3962+mountain_conqueror=true
3963
3964 [buildcost]
3965 wood=1
3966@@ -30,8 +34,3 @@
3967 [idle]
3968 pics=sentry_i_??.png
3969 hotspot=37 60
3970-
3971-[aihints]
3972-expansion=true
3973-fighting=true
3974-mountain_conqueror=true
3975
3976=== modified file 'tribes/empire/shovel/conf'
3977--- tribes/empire/shovel/conf 2014-03-16 20:55:15 +0000
3978+++ tribes/empire/shovel/conf 2014-07-28 14:34:07 +0000
3979@@ -1,5 +1,7 @@
3980 help=_The shovel is needed for the proper handling of plants. Therefore the forester and the vinefarmer use it. It is produced by the toolsmith.
3981
3982+default_target_quantity=1
3983+
3984 [idle]
3985 pics=idle.png
3986 hotspot=4 5
3987
3988=== modified file 'tribes/empire/smelting_works/conf'
3989--- tribes/empire/smelting_works/conf 2014-07-14 10:45:44 +0000
3990+++ tribes/empire/smelting_works/conf 2014-07-28 14:34:07 +0000
3991@@ -47,14 +47,14 @@
3992 call=smelt_iron
3993 return=skipped
3994
3995+[idle]
3996+pics=smelting_works_i_??.png # ???
3997+hotspot=39 53
3998+
3999 [build]
4000 pics=smelting_works_b_??.png # ???
4001 hotspot=39 53
4002
4003-[idle]
4004-pics=smelting_works_i_??.png # ???
4005-hotspot=39 53
4006-
4007 [working]
4008 pics=smelting_works_w_??.png # ???
4009 hotspot=39 53
4010
4011=== modified file 'tribes/empire/stone/conf'
4012--- tribes/empire/stone/conf 2014-03-16 20:55:15 +0000
4013+++ tribes/empire/stone/conf 2014-07-28 14:34:07 +0000
4014@@ -1,6 +1,6 @@
4015 help=_Stones are a basic building material of the Empire. They are produced in quarries and marble mines.
4016
4017-preciousness=10
4018+preciousness=30
4019
4020 # The roman workers know how to work on stones.
4021 # These stones will last for long time.
4022
4023=== modified file 'tribes/empire/tavern/conf'
4024--- tribes/empire/tavern/conf 2014-07-14 10:45:44 +0000
4025+++ tribes/empire/tavern/conf 2014-07-28 14:34:07 +0000
4026@@ -2,6 +2,10 @@
4027 output=ration
4028 enhancement=inn
4029
4030+[aihints]
4031+build_material=false
4032+is_food_basic=true
4033+
4034 [buildcost]
4035 wood=2
4036 stone=2
4037@@ -12,10 +16,6 @@
4038 stone=1
4039 marble=1
4040
4041-[aihints]
4042-build_material=false
4043-is_food_basic=true
4044-
4045 [working positions]
4046 innkeeper=1
4047
4048
4049=== modified file 'tribes/empire/toolsmithy/conf'
4050--- tribes/empire/toolsmithy/conf 2014-07-15 10:02:22 +0000
4051+++ tribes/empire/toolsmithy/conf 2014-07-28 14:34:07 +0000
4052@@ -12,6 +12,10 @@
4053 output=basket
4054 output=saw
4055
4056+[aihints]
4057+build_material=false
4058+is_basic=true
4059+
4060 [buildcost]
4061 log=1
4062 stone=2
4063@@ -22,10 +26,6 @@
4064 stone=1
4065 marble=2
4066
4067-[aihints]
4068-build_material=false
4069-is_basic=true
4070-
4071 [working positions]
4072 toolsmith=1
4073
4074@@ -34,20 +34,36 @@
4075 log=8
4076
4077 [programs]
4078+produce_ax=_Produce ax
4079+produce_basket=_Produce basket
4080 produce_bread_paddle=_Produce bread paddle
4081 produce_fire_tongs=_Produce fire tongs
4082 produce_fishing_rod=_Produce fishing rod
4083 produce_hammer=_Produce hammer
4084+produce_hunting_spear=_Produce hunting spear
4085 produce_kitchen_tools=_Produce kitchen tools
4086 produce_pick=_Produce pick
4087+produce_saw=_Produce saw
4088 produce_scythe=_Produce scythe
4089 produce_shovel=_Produce shovel
4090-produce_hunting_spear=_Produce hunting spear
4091-produce_basket=_Produce basket
4092-produce_saw=_Produce saw
4093-produce_ax=_Produce ax
4094 work=_Work
4095
4096+[produce_ax]
4097+return=skipped unless economy needs ax
4098+sleep=32000
4099+consume=iron log
4100+playFX=../../../sound/smiths/toolsmith 192
4101+animate=working 35000
4102+produce=ax
4103+
4104+[produce_basket]
4105+return=skipped unless economy needs basket
4106+sleep=32000
4107+consume=iron log
4108+playFX=../../../sound/smiths/toolsmith 192
4109+animate=working 35000
4110+produce=basket
4111+
4112 [produce_bread_paddle]
4113 return=skipped unless economy needs bread_paddle
4114 sleep=32000
4115@@ -80,6 +96,14 @@
4116 animate=working 35000
4117 produce=hammer
4118
4119+[produce_hunting_spear]
4120+return=skipped unless economy needs hunting_spear
4121+sleep=32000
4122+consume=iron log
4123+playFX=../../../sound/smiths/toolsmith 192
4124+animate=working 35000
4125+produce=hunting_spear
4126+
4127 [produce_kitchen_tools]
4128 return=skipped unless economy needs kitchen_tools
4129 sleep=32000
4130@@ -96,6 +120,14 @@
4131 animate=working 35000
4132 produce=pick
4133
4134+[produce_saw]
4135+return=skipped unless economy needs saw
4136+sleep=32000
4137+consume=iron log
4138+playFX=../../../sound/smiths/toolsmith 192
4139+animate=working 35000
4140+produce=saw
4141+
4142 [produce_scythe]
4143 return=skipped unless economy needs scythe
4144 sleep=32000
4145@@ -112,51 +144,19 @@
4146 animate=working 35000
4147 produce=shovel
4148
4149-[produce_hunting_spear]
4150-return=skipped unless economy needs hunting_spear
4151-sleep=32000
4152-consume=iron log
4153-playFX=../../../sound/smiths/toolsmith 192
4154-animate=working 35000
4155-produce=hunting_spear
4156-
4157-[produce_basket]
4158-return=skipped unless economy needs basket
4159-sleep=32000
4160-consume=iron log
4161-playFX=../../../sound/smiths/toolsmith 192
4162-animate=working 35000
4163-produce=basket
4164-
4165-[produce_saw]
4166-return=skipped unless economy needs saw
4167-sleep=32000
4168-consume=iron log
4169-playFX=../../../sound/smiths/toolsmith 192
4170-animate=working 35000
4171-produce=saw
4172-
4173-[produce_ax]
4174-return=skipped unless economy needs ax
4175-sleep=32000
4176-consume=iron log
4177-playFX=../../../sound/smiths/toolsmith 192
4178-animate=working 35000
4179-produce=ax
4180-
4181 [work]
4182+call=produce_ax
4183+call=produce_basket
4184 call=produce_bread_paddle
4185 call=produce_fire_tongs
4186 call=produce_fishing_rod
4187 call=produce_hammer
4188+call=produce_hunting_spear
4189 call=produce_kitchen_tools
4190 call=produce_pick
4191+call=produce_saw
4192 call=produce_scythe
4193 call=produce_shovel
4194-call=produce_hunting_spear
4195-call=produce_basket
4196-call=produce_saw
4197-call=produce_ax
4198 return=skipped
4199
4200 [idle]
4201
4202=== modified file 'tribes/empire/tower/conf'
4203--- tribes/empire/tower/conf 2014-07-14 10:45:44 +0000
4204+++ tribes/empire/tower/conf 2014-07-28 14:34:07 +0000
4205@@ -10,6 +10,8 @@
4206 defeated_enemy_string=_The enemy defeated your soldiers at the tower.
4207 defeated_you_string=_Your soldiers defeated the enemy at the tower.
4208
4209+[aihints]
4210+mountain_conqueror=true
4211
4212 [buildcost]
4213 log=2
4214@@ -29,6 +31,3 @@
4215 [build]
4216 pics=tower_b_??.png
4217 hotspot=53 81
4218-
4219-[aihints]
4220-mountain_conqueror=true
4221
4222=== modified file 'tribes/empire/war_lance/conf'
4223--- tribes/empire/war_lance/conf 2014-03-16 20:55:15 +0000
4224+++ tribes/empire/war_lance/conf 2014-07-28 14:34:07 +0000
4225@@ -1,5 +1,6 @@
4226 help=_This is the best and sharpest weapon the Empire weaponsmith creates for the warriors. It is used in the training camp – together with food – to train soldiers from attack level 3 to level 4.
4227
4228+default_target_quantity=1
4229 preciousness=1
4230
4231 [idle]
4232
4233=== modified file 'tribes/empire/water/conf'
4234--- tribes/empire/water/conf 2014-03-16 20:55:15 +0000
4235+++ tribes/empire/water/conf 2014-07-28 14:34:07 +0000
4236@@ -1,7 +1,7 @@
4237 help=_Water is the essence of life! It is used in the bakery and the brewery. The donkey farm, the sheep farm and the piggery also need to be supplied with water.
4238
4239+default_target_quantity=25 # currently not used
4240 preciousness=7
4241-default_target_quantity=25
4242
4243 [idle]
4244 pics=water_idle.png
4245
4246=== modified file 'tribes/empire/weaving-mill/conf'
4247--- tribes/empire/weaving-mill/conf 2014-07-14 10:45:44 +0000
4248+++ tribes/empire/weaving-mill/conf 2014-07-28 14:34:07 +0000
4249@@ -26,6 +26,10 @@
4250 animate=working 15000 # unsure of balancing CW
4251 produce=cloth
4252
4253+[idle]
4254+pics=weaving_mill_i_??.png # ???
4255+hotspot=65 62
4256+
4257 [build]
4258 pics=weaving_mill_b_??.png # ???
4259 hotspot=65 62
4260@@ -34,10 +38,6 @@
4261 pics=weaving_mill_u_??.png # ???
4262 hotspot=65 62
4263
4264-[idle]
4265-pics=weaving_mill_i_??.png # ???
4266-hotspot=65 62
4267-
4268 [working]
4269 pics=weaving_mill_w_??.png # ???
4270 hotspot=65 62
4271
4272=== modified file 'tribes/empire/well/conf'
4273--- tribes/empire/well/conf 2014-07-21 09:30:12 +0000
4274+++ tribes/empire/well/conf 2014-07-28 14:34:07 +0000
4275@@ -1,6 +1,10 @@
4276 size=small
4277 output=water
4278
4279+[aihints]
4280+build_material=false
4281+mines_water=true
4282+
4283 [buildcost]
4284 log=2
4285 stone=1
4286@@ -10,10 +14,6 @@
4287 log=1
4288 marble=1
4289
4290-[aihints]
4291-build_material=false
4292-mines_water=true
4293-
4294 [working positions]
4295 carrier=1
4296
4297
4298=== modified file 'tribes/empire/wheat/conf'
4299--- tribes/empire/wheat/conf 2014-03-16 20:55:15 +0000
4300+++ tribes/empire/wheat/conf 2014-07-28 14:34:07 +0000
4301@@ -1,8 +1,7 @@
4302 help=_Wheat is essential for surviving. It is produced by farms and used by mills and breweries. Donkey farms, sheep farms and piggeries also need to be supplied with wheat.
4303
4304-
4305+default_target_quantity=25 # currently not used
4306 preciousness=12
4307-default_target_quantity=25
4308
4309 [idle]
4310 pics=wheat_idle.png
4311
4312=== modified file 'tribes/empire/wine/conf'
4313--- tribes/empire/wine/conf 2014-03-16 20:55:15 +0000
4314+++ tribes/empire/wine/conf 2014-07-28 14:34:07 +0000
4315@@ -1,6 +1,6 @@
4316 help=_This tasty wine is drunk by the miners working the marble and gold mines. It is produced in a winery.
4317
4318-default_target_quantity=10
4319+default_target_quantity=20 # currently not used
4320 preciousness=2
4321
4322 [idle]
4323
4324=== modified file 'tribes/empire/wood/conf'
4325--- tribes/empire/wood/conf 2014-03-17 17:23:26 +0000
4326+++ tribes/empire/wood/conf 2014-07-28 14:34:07 +0000
4327@@ -3,9 +3,6 @@
4328 default_target_quantity=40
4329 preciousness=7
4330
4331-# These are planks created out of logs.
4332-# The roman sawmiller know exactly, howto cut the logs.
4333-
4334 [idle]
4335 pics=idle.png
4336 hotspot=10 12
4337
4338=== modified file 'tribes/empire/wood_lance/conf'
4339--- tribes/empire/wood_lance/conf 2014-03-16 20:55:15 +0000
4340+++ tribes/empire/wood_lance/conf 2014-07-28 14:34:07 +0000
4341@@ -1,7 +1,6 @@
4342 help=_This wooden lance is the basic weapon in the Empire military system. It is produced in the weapon smithy. In combination with a helmet, it is the equipment to fit out young soldiers.
4343
4344-
4345-default_target_quantity=15
4346+default_target_quantity=30
4347 preciousness=1
4348
4349 [idle]
4350
4351=== modified file 'tribes/empire/wool/conf'
4352--- tribes/empire/wool/conf 2013-07-23 19:04:12 +0000
4353+++ tribes/empire/wool/conf 2014-07-28 14:34:07 +0000
4354@@ -1,5 +1,6 @@
4355 help=_Wool is the hair of sheep. Weaving mills use it to make cloth.
4356-default_target_quantity=4
4357+
4358+default_target_quantity=10
4359 preciousness=2
4360
4361 [idle]

Subscribers

People subscribed via source and target branches

to status/vote changes: