Merge lp:~widelands-dev/widelands/barbarians2-starting-objective into lp:widelands
Proposed by
GunChleoc
Status: | Merged |
---|---|
Merged at revision: | 7989 |
Proposed branch: | lp:~widelands-dev/widelands/barbarians2-starting-objective |
Merge into: | lp:widelands |
Diff against target: |
67 lines (+30/-2) 2 files modified
data/campaigns/bar02.wmf/scripting/mission_thread.lua (+14/-2) data/campaigns/bar02.wmf/scripting/texts.lua (+16/-0) |
To merge this branch: | bzr merge lp:~widelands-dev/widelands/barbarians2-starting-objective |
Related bugs: |
Reviewer | Review Type | Date Requested | Status |
---|---|---|---|
Miroslav Remák | code, testing | Approve | |
Review via email: mp+293546@code.launchpad.net |
Commit message
Barbarian Campaign 2: Added an objective to the first message.
Description of the change
Some players find it confusing that the second Barbarian scenario has no instructions in the first message. So, I have added some. This also requires the player to expand to the east a bit, which will get them closer to the tracks.
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Continuous integration builds have changed state:
Travis build 1083. State: errored. Details: https:/ /travis- ci.org/ widelands/ widelands/ builds/ 127258989. /ci.appveyor. com/project/ widelands- dev/widelands/ build/_ widelands_ dev_widelands_ barbarians2_ starting_ objective- 914.
Appveyor build 914. State: success. Details: https:/