Created by TiborB on 2018-04-28 and last modified on 2019-09-14
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Widelands Developers

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8665. By TiborB on 2018-04-27

Max preciousness capped within AI

8664. By Wideland's Bunnybot <email address hidden> on 2018-04-25

Merged lp:~widelands-dev/widelands/frisians-fix:
Three small changes to the frisians tribe:
- Corrected requires_supporters AI hint in aqua farm, beekeeper, fruit collector
- Corrected drinking hall helptext
- New juniper shrub

8663. By Wideland's Bunnybot <email address hidden> on 2018-04-24

Merged lp:~hjd/widelands/clang-6.0:
Replaced clang-4.0 with clang-6.0. Let's see how Travis responds. :)

Seems to be working https://travis-ci.org/widelands/widelands/builds/370207384

8662. By Wideland's Bunnybot <email address hidden> on 2018-04-23

Merged lp:~widelands-dev/widelands/bug-1743086-sdl-sound-bug-workaround:
Workaround for Bug 1743086, completly disable sound in this case.

Test this on "Linux Budgie 4.13.0-38-generic #43-Ubuntu SMP Wed Mar 14 15:20:44 UTC 2018 x86_64 x86_64 x86_64 GNU/Linux" works as expected

8661. By GunChleoc on 2018-04-22

Fetched translations and updated catalogues.

8660. By Wideland's Bunnybot <email address hidden> on 2018-04-18

Merged lp:~widelands-dev/widelands/ai_new_wai_files_18042018:
Some AI training

8659. By Wideland's Bunnybot <email address hidden> on 2018-04-17

Merged lp:~widelands-dev/widelands/delete_new_font_renderer_messages:
Removed 'using NEW font renderer' log messages.

8658. By Wideland's Bunnybot <email address hidden> on 2018-04-16

Merged lp:~widelands-dev/widelands/fri-02-fix:
Fixed a crash in the second frisian scenario.
Also, some buildings now use the requires_helper AI hint.

8657. By GunChleoc on 2018-04-15

Fetched translations and updated catalogues.

8656. By Wideland's Bunnybot <email address hidden> on 2018-04-15

Merged lp:~widelands-dev/widelands/smaller_building_statistics:
Building Statistics now only show relevant buildings
- Military sites not belonging to the tribe are omitted, unless the payer currently owns one
- Seafaring and allowed buildings are dynamically checked
- Show "under construction" navigation for buildings being enhanced
- Added "needs_seafaring" to port buildings

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