re: if (field.coords.field->get_immovable()->descr().type() == Widelands::MapObjectType::MILITARYSITE) { crash
it crashes also with brand new game, so it is not related to save/load
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re: coords. field-> get_immovable( )->descr( ).type( ) == Widelands: :MapObjectType: :MILITARYSITE) {
if (field.
crash
it crashes also with brand new game, so it is not related to save/load