Warning:
This fix will slow down active blur a little.
If we desperately want to maintain performance then I suggest either:
(a) Don't approve it and let the bugs slip into quantal b2; or
(b) Ask a Nux/Unity expert to look at unity-shared/BackgroundEffectHelper.cpp and rewrite it to only do one blur (used by all geos) per frame.
Warning:
This fix will slow down active blur a little.
If we desperately want to maintain performance then I suggest either: BackgroundEffec tHelper. cpp and rewrite it to only do one blur (used by all geos) per frame.
(a) Don't approve it and let the bugs slip into quantal b2; or
(b) Ask a Nux/Unity expert to look at unity-shared/