Hmm, there might be a case where we want to GL::bindFramebuffer and USE_GLES. That is if we're using the legacy GLES patches instead of USE_MODERN_COMPIZ_GL.
I guess we should support that, though I'm not sure it's necessary any more...
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Hmm, there might be a case where we want to GL::bindFramebuffer and USE_GLES. That is if we're using the legacy GLES patches instead of USE_MODERN_ COMPIZ_ GL.
I guess we should support that, though I'm not sure it's necessary any more...