Yes, unity-mir will need fixing, but it doesn't appear to have a functional use for "session":
$ grep -r requestPlacementFor * src/unity-mir/initialsurfaceplacementstrategy.cpp: Q_EMIT requestPlacementForSession(&session, x, y); src/unity-mir/initialsurfaceplacementstrategy.h: void requestPlacementForSession(mir::shell::Session const* session, uint32_t &x, uint32_t &y); src/modules/Unity/Application/application_manager.cpp: QObject::connect(m_mirServer->placementStrategy(), &InitialSurfacePlacementStrategy::requestPlacementForSession,
Unless it's in a different project?
« Back to merge proposal
Yes, unity-mir will need fixing, but it doesn't appear to have a functional use for "session":
$ grep -r requestPlacementFor * mir/initialsurf aceplacementstr ategy.cpp: Q_EMIT requestPlacemen tForSession( &session, x, y); mir/initialsurf aceplacementstr ategy.h: void requestPlacemen tForSession( mir::shell: :Session const* session, uint32_t &x, uint32_t &y); Unity/Applicati on/application_ manager. cpp: QObject: :connect( m_mirServer- >placementStrat egy(), &InitialSurface PlacementStrate gy::requestPlac ementForSession ,
src/unity-
src/unity-
src/modules/
Unless it's in a different project?