Or rather in future it would be nice to have:
if (!display_buffer->overlay(the_lot)) { renderer->render(some) // minus video and cursor layers if (!display_buffer->overlay(the_rest)) renderer->render(the_rest) }
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Or rather in future it would be nice to have:
if (!display_ buffer- >overlay( the_lot) ) >render( some) // minus video and cursor layers buffer- >overlay( the_rest) )
renderer- >render( the_rest)
{
renderer-
if (!display_
}