I wouldn't mind just calling it "overlay()" in future. However would prefer that be in future after we support the possibility of doing both in a single frame:
if (!display_buffer->overlay(the_lot))
{
renderer->render(some)
display_buffer->overlay(the_rest)
}
Remember "overlay" is a verb more often than it's a noun, so the "set_" prefix is unnecessary.
I wouldn't mind just calling it "overlay()" in future. However would prefer that be in future after we support the possibility of doing both in a single frame:
if (!display_ buffer- >overlay( the_lot) ) >render( some) buffer- >overlay( the_rest)
{
renderer-
display_
}
Remember "overlay" is a verb more often than it's a noun, so the "set_" prefix is unnecessary.