> should we be checking for errors after calling glUniformMatrix4fv() (it
> doesn't return an error code but the documentation seems to indicate there is
> one somewhere - we would presumably have seen GL_INVALID_OPERATION if we'd
> checked).
Seems a reasonable check, but I'll top approve in the meantime to get pixels back on our screens
> should we be checking for errors after calling glUniformMatrix 4fv() (it OPERATION if we'd
> doesn't return an error code but the documentation seems to indicate there is
> one somewhere - we would presumably have seen GL_INVALID_
> checked).
Seems a reasonable check, but I'll top approve in the meantime to get pixels back on our screens