should we be checking for errors after calling glUniformMatrix4fv() (it doesn't return an error code but the documentation seems to indicate there is one somewhere - we would presumably have seen GL_INVALID_OPERATION if we'd checked).
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should we be checking for errors after calling glUniformMatrix 4fv() (it doesn't return an error code but the documentation seems to indicate there is one somewhere - we would presumably have seen GL_INVALID_ OPERATION if we'd checked).