23 + // Scaling factors to be applied to attrib later in glDrawTexture
24 + opacity = 1.0f;
Might be best to rename that to opacityScaleFactor
123 + private:
124 + float opacity;
Yeah definitely rename it, having a member called "opacity" really runs the risk of it being shadowed later.
74 + GLWindowPaintAttrib a (attrib);
wAttrib is the convention (though this is glDraw/Texture/ so maybe tAttrib?)
In any case "a" is far too undescriptive for a variable of function-scope.
Probably better to refresh the patch - we can just ignore the noise it creates. Its better to know if the tests continue passing, since that's what we care about.
23 + // Scaling factors to be applied to attrib later in glDrawTexture
24 + opacity = 1.0f;
Might be best to rename that to opacityScaleFactor
123 + private:
124 + float opacity;
Yeah definitely rename it, having a member called "opacity" really runs the risk of it being shadowed later.
74 + GLWindowPaintAttrib a (attrib);
wAttrib is the convention (though this is glDraw/Texture/ so maybe tAttrib?)
In any case "a" is far too undescriptive for a variable of function-scope.
Probably better to refresh the patch - we can just ignore the noise it creates. Its better to know if the tests continue passing, since that's what we care about.