This fix also affects regular non-zero timers. If for example you have a system that is very slow at rendering (or just a slow plugin) and takes up the whole frame-time just to render, then the same infinite loop could occur. This fix prevents it from occurring so makes glib event scheduling across the whole compiz process more fair.
This fix also affects regular non-zero timers. If for example you have a system that is very slow at rendering (or just a slow plugin) and takes up the whole frame-time just to render, then the same infinite loop could occur. This fix prevents it from occurring so makes glib event scheduling across the whole compiz process more fair.