(I also don't like working around driver bugs inside of the opengl plugin since these can break if the driver developers change something. If you need to add a workaround, add it to the workarounds plugin by replacing the GL::getVideoSync function pointer with your work-around wrapper)
(I also don't like working around driver bugs inside of the opengl plugin since these can break if the driver developers change something. If you need to add a workaround, add it to the workarounds plugin by replacing the GL::getVideoSync function pointer with your work-around wrapper)