lp:~townsend/unity/fix-lp1064155-5.0

Created by Christopher Townsend on 2013-06-12 and last modified on 2013-06-12
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Owner:
Christopher Townsend
Project:
Unity
Status:
Merged

Recent revisions

2420. By Christopher Townsend on 2013-06-12

Fixes issue where minimizing a full screen window would not draw the Launcher and Panel after minimization. This is a backport of lp:unity revno. 3320.

2419. By Marco Trevisan (Treviño) on 2013-04-23

SwitcherController: use again the SwitcherView as non-input window

Otherwise it could only lead to focusing troubles.
Added utilities to manage the WindowManager default close-window keybinding and using
it in our views.

2418. By Łukasz Zemczak on 2013-04-12

Add a manual test checking the fix for LP: #1122478. We need a manual-test because there is no infrastructure for real testing.. Fixes: . Approved by Christopher Townsend.

2417. By Timo Jyrinki on 2013-04-12

Release\ 5.20.0

2416. By Marco Trevisan (Treviño) on 2013-04-04

UnityWindow: properly draw the panel shadow when a Nux window is focused or during WS switch

If a nux window is the active one, compiz won't draw it, so the code that is doing the
panelShadow drawing is excluded. We need to make sure that this will be executed
also in this case.

2415. By Łukasz Zemczak on 2013-04-03

Partial backport of Unity trunk revno. 2901 to fix where window decorations are being drawn when they should not be (LP: #1122478) (LP: #1083186).

2414. By Andrea Azzarone on 2013-02-18

Backport fix for 991637.

Merged branch lp:~andyrock/unity/fix-991637-5.0

2413. By Marco Trevisan (Treviño) on 2013-01-31

ResultRendererTile: fix a crash if row.renderer<TextureContainer*>() is null

2412. By Brandon Schaefer on 2012-12-05

Change TimeUtil to use int64, so the buffer wont overflow within our lifetimes.. Fixes: https://bugs.launchpad.net/bugs/806248. Approved by Łukasz Zemczak.

2411. By Timo Jyrinki on 2012-11-12

Release\ 5.18.0

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