Code review comment for lp:~timfelgentreff/stratagus/timfelgentreff-zoomeable-view

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timfelgentreff (timfelgentreff) wrote :

@Pali The relative mouse coordinates in fullscreen can on Linux be disabled by setting SDL_MOUSE_RELATIVE (or something like it) in your environment, but not on Windows, so this really only applies to Windows.

On any touchscreen device you'll need to test whether the changes from line 87 in the diff work for you, if not I'll need to #ifdef those, too. I had to click twice very often on my tablet to get rid of the selection rectangle without that change.

Besides that, could you also test whether the viewport zooming works with OpenGL ES? I tested with OpenGL on Windows and Linux (played through half the Tides of Darkness campaign with it).

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