lp:~timfelgentreff/stratagus/distance-owner-rules

Created by timfelgentreff and last modified
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Owner:
timfelgentreff
Project:
Stratagus
Status:
Merged

Recent revisions

8747. By timfelgentreff

allow distance rules to specify owner of units

8746. By timfelgentreff

fix crash that occurs with some compilers when vector capacity isn't initialized

8745. By timfelgentreff

feature: allow buildings to spawn buildings within their repair range

8743. By Joris Dauphin

Clean up:
- Use std::min/max.
- remove useless test: delete null ptr is safe.

8742. By Joris Dauphin

Fix chopping wood. (Bug introduced by rev.8737).
Fix unitTest.

8741. By Joris Dauphin

Replace condition by std::max.
remove useless condition

8740. By cybermind

[+] Added ability to join into AI force for spell-capture
[*] Flags for CAnimation_SpawnUnit are optional
[*] Joining to AI force is now optional

8739. By cybermind

[+] Added CUnit flag Summoned to mark units which are summoned by spells
[*] Summoned units don't bother AI when attacked and join into AI attack forces to help in attack wave
[*] Some animation code clean-up

8738. By cybermind

[*] Limit the count of AI forces available through Lua functions to 25.
The forces from 25 to 49 are used to hold attacking forces.
This fixes a situation when user couldn't use forces with bigger indexes because they were used to hold attacking force

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