Created by Pali on 2010-07-27 and last modified on 2014-03-17
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Recent revisions

8876. By cybermind on 2014-03-17

[-] Fixed some network bugs

8875. By cybermind on 2014-03-16

[-] Fixed some crashes while loading a saved game

8874. By cybermind on 2014-03-12

[+] Added Preference.AiExplores, to control AI exploration requests for resources

8873. By cybermind on 2014-03-09

[*] Update button popup after all buttons were drawn

8872. By cybermind on 2014-03-09

[+] Added new function SaveMapPNG to save whole terrain as png file

8871. By Joris Dauphin on 2014-03-08


8870. By cybermind on 2014-03-07

[-] Fixed CclGetUnitsAroundUnit

8869. By cybermind on 2014-03-07

[+] Added "min-range" parameter to autocast settings, to set minimal distance for autocast to work

8868. By cybermind on 2014-03-02

[+] Correct support for interrior tilesets. Now units aren't able to shoot through "rock" and "forest" tilesets. Use GameSettings.Inside = true
[+] DamageUnit lua function to damage unit through Lua code
[+] Support for unit's build sound
[+] IsAlive variable, allows to check if unit is alive through Lua
[-] Fixes in unit voice code

8867. By cybermind on 2014-02-26

[+] Support for &, |, ^, ! operations in CAnimation_IfVar

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