Is this a warning that we get in Unity right now? I couldn't see it. How can I reproduce?
* I think we need to had a comment to say that "the value of slice must be zero" that for IOpenGLBaseTexture::LockRect.
* IOpenGLTexture2D::LockRect and IOpenGLRectangleTexture::LockRect have to be changed accordingly
Is this a warning that we get in Unity right now? I couldn't see it. How can I reproduce?
* I think we need to had a comment to say that "the value of slice must be zero" that for IOpenGLBaseText ure::LockRect. D::LockRect and IOpenGLRectangl eTexture: :LockRect have to be changed accordingly
* IOpenGLTexture2