Nux

Code review comment for lp:~thomir-deactivatedaccount/nux/lockrect-overloaded-method-hiding

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Jay Taoko (jaytaoko) wrote :

Is this a warning that we get in Unity right now? I couldn't see it. How can I reproduce?

* I think we need to had a comment to say that "the value of slice must be zero" that for IOpenGLBaseTexture::LockRect.
* IOpenGLTexture2D::LockRect and IOpenGLRectangleTexture::LockRect have to be changed accordingly

review: Needs Fixing

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