Loading and saving of net features does not work. Make a game untimed net and add just one place. Then save the net and open it again and it will say that the game is not a game net anymore.
When creating a new net, the layout is confusing. Instead, try to make a dialog like:
Use time semantics: [ ] Yes [ ] No
Use game semantics: [ ] Yes [ ] No
The status can contain information saying: "Time: Yes, Game: No" etc.
Kenneth, I like the current placement of this information next to the buttons, as it should be always
visible, the status bar is used more as context sensitive guide.
When you make a new query, it should offer either the CTL or Reachability dialog without asking,
depending on the Timed flag (if Timed, offer Reachability, if not Timed offer CTL).
Loading and saving of net features does not work. Make a game untimed net and add just one place. Then save the net and open it again and it will say that the game is not a game net anymore.
When creating a new net, the layout is confusing. Instead, try to make a dialog like:
Use time semantics: [ ] Yes [ ] No
Use game semantics: [ ] Yes [ ] No
The status can contain information saying: "Time: Yes, Game: No" etc.
Kenneth, I like the current placement of this information next to the buttons, as it should be always
visible, the status bar is used more as context sensitive guide.
When you make a new query, it should offer either the CTL or Reachability dialog without asking,
depending on the Timed flag (if Timed, offer Reachability, if not Timed offer CTL).