lp:~stellarium/stellarium/text-use-opengl-buffer
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- 6358. By Guillaume Chereau
-
use power of two sized buffer for the font texture cache
We could check of the GPU supports NPOT texture, but in fact I think it does
not make much difference anyway, so it is easier to always assume that we don't
support NPOT textures. - 6356. By Guillaume Chereau
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minor change: release font texture buffer when we are done with it
This does not seem to make any difference, but still better to do it I guess.
- 6354. By Guillaume Chereau
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use a QPixmap instead of a QImage in the text buffer creation
I am not sure why, but the result looks a bit different.
- 6353. By Guillaume Chereau
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use a QOpenglTexture to cache the rendered texts
This fixes a bug on windows, where the text is sometime scrambled.
The text looks thiner than before, and this might not be a good thing, also it
does not work on hardware with only power of two textures yet. - 6352. By Fabien Chéreau
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Properly fixed refraction shaking bug. Double precision is unfortunately required.
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