Code review comment for lp:~smspillaz/unity/unity.fix_1080947.2

Revision history for this message
Sam Spilsbury (smspillaz) wrote :

On Sat, Mar 30, 2013 at 5:07 PM, Andrea Azzarone <email address hidden> wrote:
>> On Sat, Mar 30, 2013 at 10:13 AM, Alfred Neumayer <email address hidden> wrote:
>> >> So I'm not sure about this. What it might be worth doing is checking
>> >> to see if you still get this choppiness with the blurs turned off. I
>> >> did some work yesterday to make sure we're not updating the blur on
>> >> unity-only damages, however there could be a case where they are being
>> >> updated where they should not be.
>> >
>> > Tested with blur turned off and scrolling behaviour is back to normal.
>> > I mean it's really not a deal breaker but it's still a noticable difference,
>> at least for me.
>>
>> Andrea - this could be those QueueDraw calls within the ScrollView
>> acting up. I didn't catch blur updates happening just on scrolling
>> alone, but that could be a cause. Could you check if the blurs are
>> updating in this case?

Ah okay.

In any case, I've been doing some work to reduce the amount of pixels
we need to copy around every time the blurs are updated, would it make
sense to have that work in here too? Its somewhat unrelated but
probably useful.

>>
>> --
>> Sam Spilsbury
>
> Nope, I think he's testing my PPA that does not have the fix for the dash scroll issue. :)
> --
> https://code.launchpad.net/~smspillaz/unity/unity.fix_1080947.2/+merge/154847
> You are the owner of lp:~smspillaz/unity/unity.fix_1080947.2.

--
Sam Spilsbury

« Back to merge proposal