On Tue, Mar 26, 2013 at 8:08 AM, Andrea Azzarone <email address hidden> wrote:
>> Hmm. Okay. I'll have a brief look into that, the input window needs to be
>> "hidden" otherwise it gets damaged on every from (eg fullscreen damage)
>
> What about:
>
> ShowWindow(true);
> ShowWindow(false);
>
> just to force the creation of the X window?
That could work - does the X window need to be mapped ?
On Tue, Mar 26, 2013 at 8:08 AM, Andrea Azzarone <email address hidden> wrote:
>> Hmm. Okay. I'll have a brief look into that, the input window needs to be
>> "hidden" otherwise it gets damaged on every from (eg fullscreen damage)
>
> What about:
>
> ShowWindow(true);
> ShowWindow(false);
>
> just to force the creation of the X window?
That could work - does the X window need to be mapped ?
> /code.launchpad .net/~smspillaz /unity/ unity.fix_ 1080947. 2/+merge/ 154847 /code.launchpad .net/~smspillaz /unity/ unity.fix_ 1080947. 2/+merge/ 154847
>> On 26/03/2013 3:13 AM, "Andrea Azzarone" <email address hidden> wrote:
>>
>> > 8 - ShowWindow(true);
>> > 9 + // We are not calling ShowWindow () as this window
>> > 10 + // isn't really visible
>> >
>> > Reverting this change seems to fix the issue. Btw the dnd issue with
>> > launcher icons is gone! :)
>> > --
>> >
>> >
>> https:/
>> > You are the owner of lp:~smspillaz/unity/unity.fix_1080947.2.
>> >
> --
> https:/
> You are the owner of lp:~smspillaz/unity/unity.fix_1080947.2.
--
Sam Spilsbury