lp:~sjr/kicad/msvc
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- 6992. By Simon Richter
-
Complete str[n]icmp -> str[n]casecmp
This also reverses the substitution logic if strcasecmp is missing.
- 6991. By Simon Richter
-
Use signed loop variable for OpenMP loop.
The OpenMP specification requires loop variables to be signed, for nebulous
reasons. - 6990. By Simon Richter
-
windows: provide performance measurement primitives
On Windows, performance measurement is best performed using
QueryPerformanceCounter, which reports ticks with an arbitrary but fixed
frequency. - 6989. By Simon Richter
-
Work around VC++ 2015 bug.
The combination of
- template resolution
- optimization
- structured exception handling
- chained operator=appears to trigger a bug in the compiler.
As this code is nonsensical anyway (numeric_
limits< >::min( ) returns the
smallest positive value for floating point types, but the largest negative
value for integral types), it should probably be rewritten.This change just avoids the compiler bug, though.
- 6988. By Simon Richter
-
Define compiler flags for MSVC
Defines:
- inhibit generation of #pragma comment(lib, ...) from boost
- inhibit warnings about "unsafe" containers
- inhibit warnings about "unsafe" C functions
- inhibit warnings about "deprecated" POSIX functions
- ask for macros from math.h
- suppress min/max macros from windows.hFlags:
- suppress warnings about throw() not being fully supported in the compiler
- suppress warnings about values being explicitly cast to bool
- enable string pooling
- enable unreferenced code removal
- enable COMDAT folding
- generate PDB debug informationIn addition, remove one explicit define that is now covered by the compiler flags.
- 6986. By jean-pierre charras
-
Minor changes in dialogs: use wxWidgets default event handlers for wxID_CANCEL and wxID_OK buttons
- 6985. By Mario Luzeiro
-
3D Viewer: complete refactor of the 3D viewer.
* Split and rewrite the preview window and canvas.
* Create a new class for handling the board information.
* Adds new render targets: openGL, legacy, and ray tracing.
* Render targets take full advantage of the new 3D plugins system and 3D cache
for a fast 3D model loading.
* Faster board loading.
* New OpenGL render is faster than the old one.
* New ray tracing render target with a post processing shader.
* Use of new 3D plugins (WRL, X3D, STEP and IGES) and 3D model caching.
* Preview of 3D model while browsing the file name.
* 3D preview of the footprint while adding / align 3D shapes.
* Render of 3D models according to attributes: Normal, Normal+Insert, Virtual.
* Pivot rotation centered in one point over the PCB board.
* Shortcuts keys improved for XYZ orientation..
* Animated camera. - 6984. By jean-pierre charras
-
refinements in dialogs and OSX Cancel button fix. Dialog_
pad_properties, pad viewer in GAL mode: better size of the drawing area. The scrollbars are now usable. - 6983. By Dick Hollenbeck
-
Pcbnew: major swig fix.
* Switched hashtables.h over to std::undordered_map from boost version.
* Added new macros DECL_VEC_FOR_SWIG() and DECL_MAP_FOR_SWIG() in macros.h.
These along with future DECL_HASH_FOR_SWIG( ) unify the declaration to swig
and C++ so that the resultant type name is common in both languages, and
the types AGREE.* Fixed swigging of NETINFO_ITEM and NETINFO_LIST via magic.
* Newly exposed (python wrapped) are: D_PADS, TRACKS (was TRACK_PTRS),
NETNAME_MAP, NETCODE_MAP, wxString (without constructor purposely, read
comment in wx.i), MARKERS, ZONE_CONTAINERS, NETCLASSPTR, KICAD_T types.* std::vector<
SOMETHING* > tends to end up named SOMETHINGS in C++ and python.
Having the name consistent between like types is helpful, and between
languages. std::map<> ends up as SOMETHING_MAP.* NETINFO_
LIST::m_ netNames and NETINFO_ LIST::m_ netCodes are now std::map
instead of hashtables, because swig does not yet support std::unordered_map.* You can now get to any netclass or net info. NETNAMES_MAP and NETCODES_MAP
are traversable basically the same as a python dictionary using a python
string (not wsString) as the key! The wxString typemap converts python
string to wxString before the lookup happens. Iteration also works.
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