More than doing this in the HUD itself, probably it's just better to avoid to get an unity window as the active one in the Application manager (as we did before).
To do that just filter-out the xid's that are in nux::XInputWindow::NativeHandleList() in bamf::Manager::GetActiveWindow()
More than doing this in the HUD itself, probably it's just better to avoid to get an unity window as the active one in the Application manager (as we did before).
To do that just filter-out the xid's that are in nux::XInputWind ow::NativeHandl eList() in bamf::Manager: :GetActiveWindo w()