Merge lp:~rotolonico/tubeout/tubeout into lp:tubeout

Proposed by Domenico Rotolo
Status: Merged
Approved by: Paolo Rotolo
Approved revision: 2
Merged at revision: 2
Proposed branch: lp:~rotolonico/tubeout/tubeout
Merge into: lp:tubeout
Diff against target: 486 lines (+138/-131)
5 files modified
Tube Out/game.xml (+13/-14)
Tube Out/game.xml.bak (+10/-11)
Tube Out/resources/data.xml (+6/-6)
Tube Out/scenes/2.xml (+101/-92)
Tube Out/snippets/list.xml (+8/-8)
To merge this branch: bzr merge lp:~rotolonico/tubeout/tubeout
Reviewer Review Type Date Requested Status
Paolo Rotolo merge-approved Approve
Review via email: mp+166574@code.launchpad.net
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Revision history for this message
Paolo Rotolo (paolorotolo) wrote :

Good job. Approve!

review: Approve
Revision history for this message
Paolo Rotolo (paolorotolo) wrote :

merge-approved

review: Approve (merge-approved)

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=== modified file 'Tube Out/game.xml'
--- Tube Out/game.xml 2013-05-30 18:40:51 +0000
+++ Tube Out/game.xml 2013-05-30 18:52:24 +0000
@@ -30,12 +30,12 @@
30 </group>30 </group>
31 <group desc="" id="2" name="Other" type="snippet">31 <group desc="" id="2" name="Other" type="snippet">
32 <r id="21"/>32 <r id="21"/>
33 <r id="6"/>
33 <r id="23"/>34 <r id="23"/>
34 <r id="6"/>35 <r id="9"/>
35 <r id="24"/>36 <r id="24"/>
36 <r id="9"/>37 <r id="46"/>
37 <r id="29"/>38 <r id="29"/>
38 <r id="46"/>
39 <r id="14"/>39 <r id="14"/>
40 </group>40 </group>
41 <group desc="" id="3" name="Saving" type="snippet">41 <group desc="" id="3" name="Saving" type="snippet">
@@ -55,24 +55,23 @@
55 <group desc="" id="4" name="Nemici"/>55 <group desc="" id="4" name="Nemici"/>
56 </groups>56 </groups>
57 <cgroups>57 <cgroups>
58 <cgroup g1="4" g2="3"/>
58 <cgroup g1="4" g2="1"/>59 <cgroup g1="4" g2="1"/>
59 <cgroup g1="4" g2="3"/>
60 <cgroup g1="4" g2="0"/>60 <cgroup g1="4" g2="0"/>
61 <cgroup g1="3" g2="3"/>
62 <cgroup g1="3" g2="0"/>
61 <cgroup g1="1" g2="1"/>63 <cgroup g1="1" g2="1"/>
62 <cgroup g1="1" g2="3"/>
63 <cgroup g1="1" g2="0"/>64 <cgroup g1="1" g2="0"/>
64 <cgroup g1="3" g2="3"/>
65 <cgroup g1="3" g2="0"/>
66 <cgroup g1="0" g2="0"/>65 <cgroup g1="0" g2="0"/>
67 </cgroups>66 </cgroups>
68 <input>67 <input>
69 <key id="0" keyname="UP" name="up" vk="38" vks="38"/>68 <key id="0" keyname="UP" name="up" vk="38"/>
70 <key id="1" keyname="DOWN" name="down" vk="40" vks="40"/>69 <key id="1" keyname="DOWN" name="down" vk="40"/>
71 <key id="2" keyname="LEFT" name="left" vk="37" vks="37"/>70 <key id="2" keyname="LEFT" name="left" vk="37"/>
72 <key id="3" keyname="RIGHT" name="right" vk="39" vks="39"/>71 <key id="3" keyname="RIGHT" name="right" vk="39"/>
73 <key id="4" keyname="Z" name="action1" vk="90" vks="90"/>72 <key id="4" keyname="Z" name="action1" vk="90"/>
74 <key id="5" keyname="X" name="action2" vk="88" vks="88"/>73 <key id="5" keyname="X" name="action2" vk="88"/>
75 <key id="6" keyname="ENTER" name="enter" vk="10" vks="10"/>74 <key id="6" keyname="ENTER" name="enter" vk="10"/>
76 </input>75 </input>
77 <attcats>76 <attcats>
78 <cat id="-1" name="Default"/>77 <cat id="-1" name="Default"/>
7978
=== modified file 'Tube Out/game.xml.bak'
--- Tube Out/game.xml.bak 2013-05-30 18:40:51 +0000
+++ Tube Out/game.xml.bak 2013-05-30 18:52:24 +0000
@@ -55,24 +55,23 @@
55 <group desc="" id="4" name="Nemici"/>55 <group desc="" id="4" name="Nemici"/>
56 </groups>56 </groups>
57 <cgroups>57 <cgroups>
58 <cgroup g1="4" g2="3"/>
58 <cgroup g1="4" g2="1"/>59 <cgroup g1="4" g2="1"/>
59 <cgroup g1="4" g2="3"/>
60 <cgroup g1="4" g2="0"/>60 <cgroup g1="4" g2="0"/>
61 <cgroup g1="3" g2="3"/>
62 <cgroup g1="3" g2="0"/>
61 <cgroup g1="1" g2="1"/>63 <cgroup g1="1" g2="1"/>
62 <cgroup g1="1" g2="3"/>
63 <cgroup g1="1" g2="0"/>64 <cgroup g1="1" g2="0"/>
64 <cgroup g1="3" g2="3"/>
65 <cgroup g1="3" g2="0"/>
66 <cgroup g1="0" g2="0"/>65 <cgroup g1="0" g2="0"/>
67 </cgroups>66 </cgroups>
68 <input>67 <input>
69 <key id="0" keyname="UP" name="up" vk="38" vks="38"/>68 <key id="0" keyname="UP" name="up" vk="38"/>
70 <key id="1" keyname="DOWN" name="down" vk="40" vks="40"/>69 <key id="1" keyname="DOWN" name="down" vk="40"/>
71 <key id="2" keyname="LEFT" name="left" vk="37" vks="37"/>70 <key id="2" keyname="LEFT" name="left" vk="37"/>
72 <key id="3" keyname="RIGHT" name="right" vk="39" vks="39"/>71 <key id="3" keyname="RIGHT" name="right" vk="39"/>
73 <key id="4" keyname="Z" name="action1" vk="90" vks="90"/>72 <key id="4" keyname="Z" name="action1" vk="90"/>
74 <key id="5" keyname="X" name="action2" vk="88" vks="88"/>73 <key id="5" keyname="X" name="action2" vk="88"/>
75 <key id="6" keyname="ENTER" name="enter" vk="10" vks="10"/>74 <key id="6" keyname="ENTER" name="enter" vk="10"/>
76 </input>75 </input>
77 <attcats>76 <attcats>
78 <cat id="-1" name="Default"/>77 <cat id="-1" name="Default"/>
7978
=== modified file 'Tube Out/resources/data.xml'
--- Tube Out/resources/data.xml 2013-05-30 18:40:51 +0000
+++ Tube Out/resources/data.xml 2013-05-30 18:52:24 +0000
@@ -114,8 +114,8 @@
114 <prop id="12" list="0" val="true"/>114 <prop id="12" list="0" val="true"/>
115 <prop id="13" list="0" val="true"/>115 <prop id="13" list="0" val="true"/>
116 <prop id="14" list="0" val="true"/>116 <prop id="14" list="0" val="true"/>
117 <prop id="15" list="0" val="true"/>
117 <prop id="2147483647" list="0" val="thisactor"/>118 <prop id="2147483647" list="0" val="thisactor"/>
118 <prop id="15" list="0" val="true"/>
119 <prop id="17" list="0" val="true"/>119 <prop id="17" list="0" val="true"/>
120 <prop id="16" list="0" val="true"/>120 <prop id="16" list="0" val="true"/>
121 <prop id="18" list="0" val="10.0"/>121 <prop id="18" list="0" val="10.0"/>
@@ -219,8 +219,8 @@
219 <prop id="12" list="0" val="250"/>219 <prop id="12" list="0" val="250"/>
220 <prop id="13" list="0" val="65"/>220 <prop id="13" list="0" val="65"/>
221 <prop id="14" list="0" val="jump-r"/>221 <prop id="14" list="0" val="jump-r"/>
222 <prop id="2147483647" list="0" val="thisactor"/>
222 <prop id="15" list="0" val="jump-l"/>223 <prop id="15" list="0" val="jump-l"/>
223 <prop id="2147483647" list="0" val="thisactor"/>
224 <prop id="17" list="0" val="Wall Jumping"/>224 <prop id="17" list="0" val="Wall Jumping"/>
225 <prop id="16" list="0" val="false"/>225 <prop id="16" list="0" val="false"/>
226 </s>226 </s>
@@ -618,8 +618,8 @@
618 <prop id="12" list="0" val="true"/>618 <prop id="12" list="0" val="true"/>
619 <prop id="13" list="0" val="true"/>619 <prop id="13" list="0" val="true"/>
620 <prop id="14" list="0" val="true"/>620 <prop id="14" list="0" val="true"/>
621 <prop id="15" list="0" val="true"/>
621 <prop id="2147483647" list="0" val="thisactor"/>622 <prop id="2147483647" list="0" val="thisactor"/>
622 <prop id="15" list="0" val="true"/>
623 <prop id="17" list="0" val="true"/>623 <prop id="17" list="0" val="true"/>
624 <prop id="16" list="0" val="true"/>624 <prop id="16" list="0" val="true"/>
625 <prop id="18" list="0" val="10.0"/>625 <prop id="18" list="0" val="10.0"/>
@@ -648,8 +648,8 @@
648 <prop id="12" list="0" val="true"/>648 <prop id="12" list="0" val="true"/>
649 <prop id="13" list="0" val="true"/>649 <prop id="13" list="0" val="true"/>
650 <prop id="14" list="0" val="true"/>650 <prop id="14" list="0" val="true"/>
651 <prop id="15" list="0" val="true"/>
651 <prop id="2147483647" list="0" val="thisactor"/>652 <prop id="2147483647" list="0" val="thisactor"/>
652 <prop id="15" list="0" val="true"/>
653 <prop id="17" list="0" val="true"/>653 <prop id="17" list="0" val="true"/>
654 <prop id="16" list="0" val="true"/>654 <prop id="16" list="0" val="true"/>
655 <prop id="18" list="0" val="10.0"/>655 <prop id="18" list="0" val="10.0"/>
@@ -765,8 +765,8 @@
765 <prop id="12" list="0" val="250"/>765 <prop id="12" list="0" val="250"/>
766 <prop id="13" list="0" val="65"/>766 <prop id="13" list="0" val="65"/>
767 <prop id="14" list="0" val="jump-r"/>767 <prop id="14" list="0" val="jump-r"/>
768 <prop id="2147483647" list="0" val="thisactor"/>
768 <prop id="15" list="0" val="jump-l"/>769 <prop id="15" list="0" val="jump-l"/>
769 <prop id="2147483647" list="0" val="thisactor"/>
770 <prop id="17" list="0" val="Wall Jumping"/>770 <prop id="17" list="0" val="Wall Jumping"/>
771 <prop id="16" list="0" val="false"/>771 <prop id="16" list="0" val="false"/>
772 </s>772 </s>
@@ -922,8 +922,8 @@
922 <prop id="12" list="0" val="250"/>922 <prop id="12" list="0" val="250"/>
923 <prop id="13" list="0" val="65"/>923 <prop id="13" list="0" val="65"/>
924 <prop id="14" list="0" val="jump-r"/>924 <prop id="14" list="0" val="jump-r"/>
925 <prop id="2147483647" list="0" val="thisactor"/>
925 <prop id="15" list="0" val="jump-l"/>926 <prop id="15" list="0" val="jump-l"/>
926 <prop id="2147483647" list="0" val="thisactor"/>
927 <prop id="17" list="0" val="Wall Jumping"/>927 <prop id="17" list="0" val="Wall Jumping"/>
928 <prop id="16" list="0" val="false"/>928 <prop id="16" list="0" val="false"/>
929 </s>929 </s>
930930
=== modified file 'Tube Out/scenes/2.png'
931Binary files Tube Out/scenes/2.png 2013-05-30 18:40:51 +0000 and Tube Out/scenes/2.png 2013-05-30 18:52:24 +0000 differ931Binary files Tube Out/scenes/2.png 2013-05-30 18:40:51 +0000 and Tube Out/scenes/2.png 2013-05-30 18:52:24 +0000 differ
=== modified file 'Tube Out/scenes/2.scn'
932Binary files Tube Out/scenes/2.scn 2013-05-30 18:40:51 +0000 and Tube Out/scenes/2.scn 2013-05-30 18:52:24 +0000 differ932Binary files Tube Out/scenes/2.scn 2013-05-30 18:40:51 +0000 and Tube Out/scenes/2.scn 2013-05-30 18:52:24 +0000 differ
=== modified file 'Tube Out/scenes/2.xml'
--- Tube Out/scenes/2.xml 2013-05-30 18:40:51 +0000
+++ Tube Out/scenes/2.xml 2013-05-30 18:52:24 +0000
@@ -8,7 +8,7 @@
8 <foregrounds/>8 <foregrounds/>
9 <joints/>9 <joints/>
10 <regions>10 <regions>
11 <region b="64" g="64" h="30" id="0" name="Region 0" pts="4,0.0,0.0,0.0,30.0,22.0,30.0,22.0,0.0" r="64" type="box" w="22" x="454" y="1574"/>11 <region b="64" g="64" h="30" id="0" name="Region 0" pts="4,22.0,0.0,22.0,30.0,0.0,30.0,0.0,0.0" r="64" type="box" w="22" x="454" y="1574"/>
12 </regions>12 </regions>
13 <terrainRegions/>13 <terrainRegions/>
14 <actors>14 <actors>
@@ -27,16 +27,16 @@
27 <actor a="0.0" aid="15" c="false" group="4" id="69" name="Freccia 15" sx="1.0" sy="1.0" x="352" y="512" z="0"/>27 <actor a="0.0" aid="15" c="false" group="4" id="69" name="Freccia 15" sx="1.0" sy="1.0" x="352" y="512" z="0"/>
28 <actor a="0.0" aid="17" c="false" group="4" id="69" name="Freccia 17" sx="1.0" sy="1.0" x="416" y="512" z="0"/>28 <actor a="0.0" aid="17" c="false" group="4" id="69" name="Freccia 17" sx="1.0" sy="1.0" x="416" y="512" z="0"/>
29 <actor a="0.0" aid="16" c="false" group="4" id="69" name="Freccia 16" sx="1.0" sy="1.0" x="384" y="512" z="0"/>29 <actor a="0.0" aid="16" c="false" group="4" id="69" name="Freccia 16" sx="1.0" sy="1.0" x="384" y="512" z="0"/>
30 <actor a="90.0" aid="19" c="false" group="4" id="69" name="Freccia 19" sx="1.0" sy="1.0" x="256" y="576" z="0"/>30 <actor a="270.0" aid="19" c="false" group="4" id="69" name="Freccia 19" sx="1.0" sy="1.0" x="256" y="576" z="0"/>
31 <actor a="0.0" aid="18" c="false" group="4" id="69" name="Freccia 18" sx="1.0" sy="1.0" x="448" y="512" z="0"/>31 <actor a="0.0" aid="18" c="false" group="4" id="69" name="Freccia 18" sx="1.0" sy="1.0" x="448" y="512" z="0"/>
32 <actor a="270.0" aid="21" c="false" group="4" id="69" name="Freccia 21" sx="1.0" sy="1.0" x="352" y="576" z="0"/>32 <actor a="90.0" aid="21" c="false" group="4" id="69" name="Freccia 21" sx="1.0" sy="1.0" x="352" y="576" z="0"/>
33 <actor a="90.0" aid="20" c="false" group="4" id="69" name="Freccia 20" sx="1.0" sy="1.0" x="256" y="608" z="0"/>33 <actor a="270.0" aid="20" c="false" group="4" id="69" name="Freccia 20" sx="1.0" sy="1.0" x="256" y="608" z="0"/>
34 <actor a="270.0" aid="22" c="false" group="4" id="69" name="Freccia 22" sx="1.0" sy="1.0" x="352" y="608" z="0"/>34 <actor a="90.0" aid="22" c="false" group="4" id="69" name="Freccia 22" sx="1.0" sy="1.0" x="352" y="608" z="0"/>
35 <actor a="90.0" aid="25" c="false" group="4" id="69" name="Freccia 25" sx="1.0" sy="1.0" x="256" y="640" z="0"/>35 <actor a="270.0" aid="25" c="false" group="4" id="69" name="Freccia 25" sx="1.0" sy="1.0" x="256" y="640" z="0"/>
36 <actor a="90.0" aid="26" c="false" group="4" id="69" name="Freccia 26" sx="1.0" sy="1.0" x="256" y="672" z="0"/>36 <actor a="270.0" aid="26" c="false" group="4" id="69" name="Freccia 26" sx="1.0" sy="1.0" x="256" y="672" z="0"/>
37 <actor a="0.0" aid="28" c="false" group="4" id="69" name="Freccia 28" sx="1.0" sy="1.0" x="288" y="704" z="0"/>37 <actor a="0.0" aid="28" c="false" group="4" id="69" name="Freccia 28" sx="1.0" sy="1.0" x="288" y="704" z="0"/>
38 <actor a="270.0" aid="34" c="false" group="4" id="69" name="Freccia 34" sx="1.0" sy="1.0" x="352" y="640" z="0"/>38 <actor a="90.0" aid="34" c="false" group="4" id="69" name="Freccia 34" sx="1.0" sy="1.0" x="352" y="640" z="0"/>
39 <actor a="270.0" aid="35" c="false" group="4" id="69" name="Freccia 35" sx="1.0" sy="1.0" x="352" y="672" z="0"/>39 <actor a="90.0" aid="35" c="false" group="4" id="69" name="Freccia 35" sx="1.0" sy="1.0" x="352" y="672" z="0"/>
40 <actor a="0.0" aid="38" c="false" group="4" id="69" name="Freccia 38" sx="1.0" sy="1.0" x="352" y="928" z="0"/>40 <actor a="0.0" aid="38" c="false" group="4" id="69" name="Freccia 38" sx="1.0" sy="1.0" x="352" y="928" z="0"/>
41 <actor a="0.0" aid="39" c="false" group="4" id="69" name="Freccia 39" sx="1.0" sy="1.0" x="256" y="928" z="0"/>41 <actor a="0.0" aid="39" c="false" group="4" id="69" name="Freccia 39" sx="1.0" sy="1.0" x="256" y="928" z="0"/>
42 <actor a="0.0" aid="36" c="false" group="4" id="69" name="Freccia 36" sx="1.0" sy="1.0" x="160" y="512" z="0"/>42 <actor a="0.0" aid="36" c="false" group="4" id="69" name="Freccia 36" sx="1.0" sy="1.0" x="160" y="512" z="0"/>
@@ -45,6 +45,15 @@
45 <actor a="0.0" aid="43" c="false" group="4" id="69" name="Freccia 43" sx="1.0" sy="1.0" x="384" y="768" z="0"/>45 <actor a="0.0" aid="43" c="false" group="4" id="69" name="Freccia 43" sx="1.0" sy="1.0" x="384" y="768" z="0"/>
46 <actor a="0.0" aid="40" c="false" group="4" id="69" name="Freccia 40" sx="1.0" sy="1.0" x="416" y="1280" z="0"/>46 <actor a="0.0" aid="40" c="false" group="4" id="69" name="Freccia 40" sx="1.0" sy="1.0" x="416" y="1280" z="0"/>
47 <actor a="0.0" aid="41" c="false" group="4" id="69" name="Freccia 41" sx="1.0" sy="1.0" x="448" y="1280" z="0"/>47 <actor a="0.0" aid="41" c="false" group="4" id="69" name="Freccia 41" sx="1.0" sy="1.0" x="448" y="1280" z="0"/>
48 <actor a="0.0" aid="46" c="false" group="4" id="69" name="Freccia 46" sx="1.0" sy="1.0" x="352" y="1568" z="0"/>
49 <actor a="0.0" aid="47" c="false" group="4" id="69" name="Freccia 47" sx="1.0" sy="1.0" x="320" y="1568" z="0"/>
50 <actor a="0.0" aid="44" c="false" group="4" id="69" name="Freccia 44" sx="1.0" sy="1.0" x="416" y="1568" z="0"/>
51 <actor a="0.0" aid="45" c="false" group="4" id="69" name="Freccia 45" sx="1.0" sy="1.0" x="384" y="1568" z="0"/>
52 <actor a="0.0" aid="51" c="false" group="4" id="69" name="Freccia 51" sx="1.0" sy="1.0" x="192" y="1568" z="0"/>
53 <actor a="0.0" aid="50" c="false" group="4" id="69" name="Freccia 50" sx="1.0" sy="1.0" x="224" y="1568" z="0"/>
54 <actor a="0.0" aid="49" c="false" group="4" id="69" name="Freccia 49" sx="1.0" sy="1.0" x="256" y="1568" z="0"/>
55 <actor a="0.0" aid="48" c="false" group="4" id="69" name="Freccia 48" sx="1.0" sy="1.0" x="288" y="1568" z="0"/>
56 <actor a="0.0" aid="52" c="false" group="4" id="69" name="Freccia 52" sx="1.0" sy="1.0" x="160" y="1568" z="0"/>
48 </actors>57 </actors>
49 <snippets>58 <snippets>
50 <s enabled="true" id="38">59 <s enabled="true" id="38">
@@ -62,103 +71,103 @@
62 </snippets>71 </snippets>
63 <terrain>72 <terrain>
64 <p pts="3,32.0,32.0,0.0,32.0,32.0,0.0" x="320.0" y="1120.0"/>73 <p pts="3,32.0,32.0,0.0,32.0,32.0,0.0" x="320.0" y="1120.0"/>
65 <p pts="2,0.0,0.0,0.0,64.0" x="480.0" y="928.0"/>74 <p pts="4,0.32000732,0.0,0.32000732,32.0,0.0,32.0,0.0,0.0" x="159.68" y="160.0"/>
66 <p pts="2,64.0,0.0,0.0,0.0" x="352.0" y="416.0"/>75 <p pts="2,0.0,64.0,0.0,0.0" x="480.0" y="480.0"/>
67 <p pts="2,0.0,64.0,0.0,0.0" x="480.0" y="1280.0"/>76 <p pts="3,32.0,32.0,0.0,32.0,0.0,0.0" x="224.0" y="1120.0"/>
68 <p pts="2,0.0,0.0,0.0,64.0" x="480.0" y="1376.0"/>77 <p pts="2,0.0,0.0,0.0,64.0" x="160.0" y="1312.0"/>
69 <p pts="2,0.0,64.0,0.0,0.0" x="160.0" y="1248.0"/>78 <p pts="2,0.0,64.0,0.0,0.0" x="160.0" y="1376.0"/>
70 <p pts="4,0.32000732,0.0,0.32000732,32.0,0.0,32.0,0.0,0.0" x="159.68" y="1088.0"/>
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156 <p pts="2,64.0,0.0,0.0,0.0" x="256.0" y="1312.0"/>
157 <p pts="2,0.0,64.0,0.0,0.0" x="160.0" y="768.0"/>
158 <p pts="2,0.0,0.0,0.0,64.0" x="480.0" y="576.0"/>
159 <p pts="4,256.0,0.0,256.0,32.0,0.0,32.0,0.0,0.0" x="192.0" y="224.0"/>
160 <p pts="2,0.0,0.0,0.0,64.0" x="160.0" y="352.0"/>
161 <p pts="3,32.0,32.0,0.0,32.0,0.0,0.0" x="192.0" y="1088.0"/>
162 <p pts="2,0.0,0.0,64.0,0.0" x="416.0" y="32.0"/>
163 </terrain>172 </terrain>
164</scene>173</scene>
165174
=== modified file 'Tube Out/snippets/list.xml'
--- Tube Out/snippets/list.xml 2013-05-30 18:40:51 +0000
+++ Tube Out/snippets/list.xml 2013-05-30 18:52:24 +0000
@@ -131,8 +131,8 @@
131 <number default="250" desc="Angle used when jumping towards the left&lt;br&gt;&lt;br&gt;&#10;default = 250" dropdown="" fullname="Jump Left Angle" hidden="false" id="12" name="_JumpLeftAngle" order="11"/>131 <number default="250" desc="Angle used when jumping towards the left&lt;br&gt;&lt;br&gt;&#10;default = 250" dropdown="" fullname="Jump Left Angle" hidden="false" id="12" name="_JumpLeftAngle" order="11"/>
132 <number default="65" desc="Amount of force to apply during the jump&lt;br&gt;&lt;br&gt;&#10;default = 65" dropdown="" fullname="Jump Force" hidden="false" id="13" name="_JumpForce" order="12"/>132 <number default="65" desc="Amount of force to apply during the jump&lt;br&gt;&lt;br&gt;&#10;default = 65" dropdown="" fullname="Jump Force" hidden="false" id="13" name="_JumpForce" order="12"/>
133 <animation default="" desc="" dropdown="" fullname="Wall Jump Right Animation" hidden="false" id="14" name="_WallJumpRightAnimation" order="13"/>133 <animation default="" desc="" dropdown="" fullname="Wall Jump Right Animation" hidden="false" id="14" name="_WallJumpRightAnimation" order="13"/>
134 <actor default="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
134 <animation default="" desc="" dropdown="" fullname="Wall Jump Left Animation" hidden="false" id="15" name="_WallJumpLeftAnimation" order="14"/>135 <animation default="" desc="" dropdown="" fullname="Wall Jump Left Animation" hidden="false" id="15" name="_WallJumpLeftAnimation" order="14"/>
135 <actor default="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
136 <text default="Wall Jumping" desc="Set the category used for the animation - used for the hierarchy." dropdown="" fullname="Animation Category" hidden="false" id="17" name="_AnimationCategory" order="16"/>136 <text default="Wall Jumping" desc="Set the category used for the animation - used for the hierarchy." dropdown="" fullname="Animation Category" hidden="false" id="17" name="_AnimationCategory" order="16"/>
137 <boolean default="false" desc="" dropdown="" fullname="Prevent Wall Jump" hidden="true" id="16" name="_PreventWallJump" order="15"/>137 <boolean default="false" desc="" dropdown="" fullname="Prevent Wall Jump" hidden="true" id="16" name="_PreventWallJump" order="15"/>
138 <blocks>138 <blocks>
@@ -377,8 +377,8 @@
377 <number default="250" desc="Angle used when jumping towards the left&lt;br&gt;&lt;br&gt;&#10;default = 250" dropdown="" fullname="Jump Left Angle" hidden="false" id="12" name="_JumpLeftAngle" order="11"/>377 <number default="250" desc="Angle used when jumping towards the left&lt;br&gt;&lt;br&gt;&#10;default = 250" dropdown="" fullname="Jump Left Angle" hidden="false" id="12" name="_JumpLeftAngle" order="11"/>
378 <number default="65" desc="Amount of force to apply during the jump&lt;br&gt;&lt;br&gt;&#10;default = 65" dropdown="" fullname="Jump Force" hidden="false" id="13" name="_JumpForce" order="12"/>378 <number default="65" desc="Amount of force to apply during the jump&lt;br&gt;&lt;br&gt;&#10;default = 65" dropdown="" fullname="Jump Force" hidden="false" id="13" name="_JumpForce" order="12"/>
379 <animation default="" desc="" dropdown="" fullname="Wall Jump Right Animation" hidden="false" id="14" name="_WallJumpRightAnimation" order="13"/>379 <animation default="" desc="" dropdown="" fullname="Wall Jump Right Animation" hidden="false" id="14" name="_WallJumpRightAnimation" order="13"/>
380 <actor default="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
380 <animation default="" desc="" dropdown="" fullname="Wall Jump Left Animation" hidden="false" id="15" name="_WallJumpLeftAnimation" order="14"/>381 <animation default="" desc="" dropdown="" fullname="Wall Jump Left Animation" hidden="false" id="15" name="_WallJumpLeftAnimation" order="14"/>
381 <actor default="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
382 <text default="Wall Jumping" desc="Set the category used for the animation - used for the hierarchy." dropdown="" fullname="Animation Category" hidden="false" id="17" name="_AnimationCategory" order="16"/>382 <text default="Wall Jumping" desc="Set the category used for the animation - used for the hierarchy." dropdown="" fullname="Animation Category" hidden="false" id="17" name="_AnimationCategory" order="16"/>
383 <boolean default="false" desc="" dropdown="" fullname="Prevent Wall Jump" hidden="true" id="16" name="_PreventWallJump" order="15"/>383 <boolean default="false" desc="" dropdown="" fullname="Prevent Wall Jump" hidden="true" id="16" name="_PreventWallJump" order="15"/>
384 <blocks>384 <blocks>
@@ -754,8 +754,8 @@
754 <number default="250" desc="Angle used when jumping towards the left&lt;br&gt;&lt;br&gt;&#10;default = 250" dropdown="" fullname="Jump Left Angle" hidden="false" id="12" name="_JumpLeftAngle" order="11"/>754 <number default="250" desc="Angle used when jumping towards the left&lt;br&gt;&lt;br&gt;&#10;default = 250" dropdown="" fullname="Jump Left Angle" hidden="false" id="12" name="_JumpLeftAngle" order="11"/>
755 <number default="65" desc="Amount of force to apply during the jump&lt;br&gt;&lt;br&gt;&#10;default = 65" dropdown="" fullname="Jump Force" hidden="false" id="13" name="_JumpForce" order="12"/>755 <number default="65" desc="Amount of force to apply during the jump&lt;br&gt;&lt;br&gt;&#10;default = 65" dropdown="" fullname="Jump Force" hidden="false" id="13" name="_JumpForce" order="12"/>
756 <animation default="" desc="" dropdown="" fullname="Wall Jump Right Animation" hidden="false" id="14" name="_WallJumpRightAnimation" order="13"/>756 <animation default="" desc="" dropdown="" fullname="Wall Jump Right Animation" hidden="false" id="14" name="_WallJumpRightAnimation" order="13"/>
757 <animation default="" desc="" dropdown="" fullname="Wall Jump Left Animation" hidden="false" id="15" name="_WallJumpLeftAnimation" order="14"/>
757 <actor default="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>758 <actor default="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
758 <animation default="" desc="" dropdown="" fullname="Wall Jump Left Animation" hidden="false" id="15" name="_WallJumpLeftAnimation" order="14"/>
759 <text default="Wall Jumping" desc="Set the category used for the animation - used for the hierarchy." dropdown="" fullname="Animation Category" hidden="false" id="17" name="_AnimationCategory" order="16"/>759 <text default="Wall Jumping" desc="Set the category used for the animation - used for the hierarchy." dropdown="" fullname="Animation Category" hidden="false" id="17" name="_AnimationCategory" order="16"/>
760 <boolean default="false" desc="" dropdown="" fullname="Prevent Wall Jump" hidden="true" id="16" name="_PreventWallJump" order="15"/>760 <boolean default="false" desc="" dropdown="" fullname="Prevent Wall Jump" hidden="true" id="16" name="_PreventWallJump" order="15"/>
761 <blocks>761 <blocks>
@@ -853,8 +853,8 @@
853 <number default="100.0" desc="The distance the actor will be moving to the right." dropdown="" fullname="Distance Right" hidden="false" id="18" name="_DistanceRight" order="6"/>853 <number default="100.0" desc="The distance the actor will be moving to the right." dropdown="" fullname="Distance Right" hidden="false" id="18" name="_DistanceRight" order="6"/>
854 <boolean default="true" desc="If selected, the actor will change the movement direction when colliding.&lt;br /&gt;&#10;If unselected, the actor will try to keep on moving in the current direction." dropdown="" fullname="Change Direction on Collision" hidden="false" id="20" name="_ChangeDirectiononCollision" order="7"/>854 <boolean default="true" desc="If selected, the actor will change the movement direction when colliding.&lt;br /&gt;&#10;If unselected, the actor will try to keep on moving in the current direction." dropdown="" fullname="Change Direction on Collision" hidden="false" id="20" name="_ChangeDirectiononCollision" order="7"/>
855 <number default="0" desc="" dropdown="" fullname="Start" hidden="true" id="13" name="_Start" order="1"/>855 <number default="0" desc="" dropdown="" fullname="Start" hidden="true" id="13" name="_Start" order="1"/>
856 <actor default="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
857 <number default="0" desc="" dropdown="" fullname="End" hidden="true" id="15" name="_End" order="2"/>856 <number default="0" desc="" dropdown="" fullname="End" hidden="true" id="15" name="_End" order="2"/>
857 <actor default="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
858 <blocks/>858 <blocks/>
859 <events>859 <events>
860 <event displayName="Updated" enabled="true" id="1" name="step" order="2" repeats="true"/>860 <event displayName="Updated" enabled="true" id="1" name="step" order="2" repeats="true"/>
@@ -886,8 +886,8 @@
886 <events/>886 <events/>
887 </snippet>887 </snippet>
888 <snippet attachedevent="false" class="scripts.Design_71_71_SaveStatus" desc="This behavior will automaticaly save a list of actor attributes when the scene is in transition, and load these attributes when the actor is created.&lt;br&gt;&#10;&lt;br&gt;&#10;If the actor has the behavior Health, the attributes will only be saved if the Current Health is greater than 0." description="This behavior will automaticaly save a list of actor attributes when the scene is in transition, and load these attributes when the actor is created.&lt;br&gt;&#10;&lt;br&gt;&#10;If the actor has the behavior Health, the attributes will only be saved if the Current Health is greater than 0." design="true" drawOrder="0" id="71" language="" name="Save Status" oid="-1" package="" scenespecific="false" shared="false" type="actor">888 <snippet attachedevent="false" class="scripts.Design_71_71_SaveStatus" desc="This behavior will automaticaly save a list of actor attributes when the scene is in transition, and load these attributes when the actor is created.&lt;br&gt;&#10;&lt;br&gt;&#10;If the actor has the behavior Health, the attributes will only be saved if the Current Health is greater than 0." description="This behavior will automaticaly save a list of actor attributes when the scene is in transition, and load these attributes when the actor is created.&lt;br&gt;&#10;&lt;br&gt;&#10;If the actor has the behavior Health, the attributes will only be saved if the Current Health is greater than 0." design="true" drawOrder="0" id="71" language="" name="Save Status" oid="-1" package="" scenespecific="false" shared="false" type="actor">
889 <game-attribute default="" desc="A Game Attribute of the type List to hold all the actor attributes you want to save." dropdown="" fullname="Character Information List" hidden="false" id="1" name="_CharacterInformationList" order="2"/>
889 <text default="" desc="" dropdown="" fullname="Dummy Behavior" hidden="true" id="16" name="_DummyBehavior" order="10"/>890 <text default="" desc="" dropdown="" fullname="Dummy Behavior" hidden="true" id="16" name="_DummyBehavior" order="10"/>
890 <game-attribute default="" desc="A Game Attribute of the type List to hold all the actor attributes you want to save." dropdown="" fullname="Character Information List" hidden="false" id="1" name="_CharacterInformationList" order="2"/>
891 <list default="list" desc="" dropdown="" fullname="Character Information" hidden="true" id="2" name="_CharacterInformation" order="3"/>891 <list default="list" desc="" dropdown="" fullname="Character Information" hidden="true" id="2" name="_CharacterInformation" order="3"/>
892 <boolean default="false" desc="" dropdown="" fullname="Initialized" hidden="true" id="9" name="_Initialized" order="1"/>892 <boolean default="false" desc="" dropdown="" fullname="Initialized" hidden="true" id="9" name="_Initialized" order="1"/>
893 <boolean default="false" desc="" dropdown="" fullname="Loaded" hidden="true" id="10" name="_Loaded" order="4"/>893 <boolean default="false" desc="" dropdown="" fullname="Loaded" hidden="true" id="10" name="_Loaded" order="4"/>
@@ -905,8 +905,8 @@
905 <text order="3" value="Experience"/>905 <text order="3" value="Experience"/>
906 </list>906 </list>
907 <list default="list" desc="" dropdown="" fullname="Dummy List" hidden="true" id="14" name="_DummyList" order="8"/>907 <list default="list" desc="" dropdown="" fullname="Dummy List" hidden="true" id="14" name="_DummyList" order="8"/>
908 <actor default="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
908 <text default="" desc="" dropdown="" fullname="Dummy Attribute" hidden="true" id="15" name="_DummyAttribute" order="9"/>909 <text default="" desc="" dropdown="" fullname="Dummy Attribute" hidden="true" id="15" name="_DummyAttribute" order="9"/>
909 <actor default="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
910 <blocks/>910 <blocks/>
911 <events>911 <events>
912 <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>912 <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
@@ -933,8 +933,8 @@
933 <animation default="" desc="" dropdown="" fullname="Left Animation (Idle)" hidden="false" id="41" name="_LeftAnimationIdle" order="10"/>933 <animation default="" desc="" dropdown="" fullname="Left Animation (Idle)" hidden="false" id="41" name="_LeftAnimationIdle" order="10"/>
934 <boolean default="true" desc="If selected, the actor will not be able to turn while moving." dropdown="" fullname="Stop Turning" hidden="false" id="46" name="_StopTurning" order="8"/>934 <boolean default="true" desc="If selected, the actor will not be able to turn while moving." dropdown="" fullname="Stop Turning" hidden="false" id="46" name="_StopTurning" order="8"/>
935 <animation default="" desc="" dropdown="" fullname="Right Animation" hidden="false" id="44" name="_RightAnimation" order="13"/>935 <animation default="" desc="" dropdown="" fullname="Right Animation" hidden="false" id="44" name="_RightAnimation" order="13"/>
936 <actor default="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
937 <boolean default="true" desc="If selected, the animation attributes will be used, otherwise they will be ignored." dropdown="" fullname="Use Animations" hidden="false" id="45" name="_UseAnimations" order="9"/>936 <boolean default="true" desc="If selected, the animation attributes will be used, otherwise they will be ignored." dropdown="" fullname="Use Animations" hidden="false" id="45" name="_UseAnimations" order="9"/>
937 <actor default="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
938 <blocks/>938 <blocks/>
939 <events>939 <events>
940 <event displayName="Updated" enabled="true" id="3" name="step" order="5" repeats="true"/>940 <event displayName="Updated" enabled="true" id="3" name="step" order="5" repeats="true"/>
@@ -1009,8 +1009,8 @@
1009 <boolean default="false" desc="" dropdown="" fullname="Shoot at 6 o'clock" hidden="false" id="12" name="_Shootat6oclock" order="13"/>1009 <boolean default="false" desc="" dropdown="" fullname="Shoot at 6 o'clock" hidden="false" id="12" name="_Shootat6oclock" order="13"/>
1010 <boolean default="false" desc="" dropdown="" fullname="Shoot at 7 o'clock" hidden="false" id="13" name="_Shootat7oclock" order="14"/>1010 <boolean default="false" desc="" dropdown="" fullname="Shoot at 7 o'clock" hidden="false" id="13" name="_Shootat7oclock" order="14"/>
1011 <boolean default="false" desc="" dropdown="" fullname="Shoot at 8 o'clock" hidden="false" id="14" name="_Shootat8oclock" order="15"/>1011 <boolean default="false" desc="" dropdown="" fullname="Shoot at 8 o'clock" hidden="false" id="14" name="_Shootat8oclock" order="15"/>
1012 <actor default="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
1012 <boolean default="false" desc="" dropdown="" fullname="Shoot at 9 o'clock" hidden="false" id="15" name="_Shootat9oclock" order="16"/>1013 <boolean default="false" desc="" dropdown="" fullname="Shoot at 9 o'clock" hidden="false" id="15" name="_Shootat9oclock" order="16"/>
1013 <actor default="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
1014 <boolean default="false" desc="" dropdown="" fullname="Shoot at 11 o'clock" hidden="false" id="17" name="_Shootat11oclock" order="18"/>1014 <boolean default="false" desc="" dropdown="" fullname="Shoot at 11 o'clock" hidden="false" id="17" name="_Shootat11oclock" order="18"/>
1015 <boolean default="false" desc="" dropdown="" fullname="Shoot at 10 o'clock" hidden="false" id="16" name="_Shootat10oclock" order="17"/>1015 <boolean default="false" desc="" dropdown="" fullname="Shoot at 10 o'clock" hidden="false" id="16" name="_Shootat10oclock" order="17"/>
1016 <number default="10.0" desc="" dropdown="" fullname="Speed of projectile" hidden="false" id="18" name="_Speedofprojectile" order="3"/>1016 <number default="10.0" desc="" dropdown="" fullname="Speed of projectile" hidden="false" id="18" name="_Speedofprojectile" order="3"/>

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