c2f06e5...
by
arcum42 <arcum42@a6443dda-0b58-4228-96e9-037be469359c>
ZeroSPU2: Revert a refactor of the mixing code in ZeroSPU2, till I get a chance to fix the refactor. Fixes Issue 147.(Movie audio in ZeroSPU2 not playing.)
968bd03...
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"Jake.Stine" <Jake.Stine@a6443dda-0b58-4228-96e9-037be469359c>
Improved the Win32 build model for plugins and Pcsx2, which introduces several improvements: * Binaries are generated in their respective $(ProjectDir)/bin folder (various clutter like ilk, pdb, and other non-distributed files). * Executables and DLLs are renamed with the SVN revision tag and copied to the final $(SolutionDir)/bin folder. So pcsx2 now automatically generates as "pcsx2-pg-r705.exe" :) * Checkout/Update speeds from SVN should be a lot faster now. * Some build errors fixed for people who don't use TortoiseSvn.
... and this is a big commit so I probably missed something. ;)
f2a71e1...
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"Jake.Stine" <Jake.Stine@a6443dda-0b58-4228-96e9-037be469359c>
Upgraded the EE/IOP block managers to support addressing to *any* are of memory. This removes the former limitation that EE/IOP recBlocks had to be below the 256Meg line. This should reduce the number of VUrec failures since the VUrec no longer has to compete with the EE/IOP recs for the same 48Meg area of physical memory.
Fixed some bugs when starting Pcsx2 for the first time, or after deleting the .ini file. Expect far fewer failures now. :)
Removed some verbose debug logging for Frame/VU Skips, from the previous revision.