pcsx2-github-mirror:pcsx2-playground-legacy

Last commit made on 2016-05-24
Get this branch:
git clone -b pcsx2-playground-legacy https://git.launchpad.net/pcsx2-github-mirror

Branch merges

Branch information

Name:
pcsx2-playground-legacy
Repository:
lp:pcsx2-github-mirror

Recent commits

c2f06e5... by arcum42 <arcum42@a6443dda-0b58-4228-96e9-037be469359c>

ZeroSPU2: Revert a refactor of the mixing code in ZeroSPU2, till I get a chance to fix the refactor. Fixes Issue 147.(Movie audio in ZeroSPU2 not playing.)

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@709 a6443dda-0b58-4228-96e9-037be469359c

2147dda... by "Jake.Stine" <Jake.Stine@a6443dda-0b58-4228-96e9-037be469359c>

Indeed, forgot to do two things from the last revision. >_<

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@708 a6443dda-0b58-4228-96e9-037be469359c

968bd03... by "Jake.Stine" <Jake.Stine@a6443dda-0b58-4228-96e9-037be469359c>

Improved the Win32 build model for plugins and Pcsx2, which introduces several improvements: * Binaries are generated in their respective $(ProjectDir)/bin folder (various clutter like ilk, pdb, and other non-distributed files). * Executables and DLLs are renamed with the SVN revision tag and copied to the final $(SolutionDir)/bin folder. So pcsx2 now automatically generates as "pcsx2-pg-r705.exe" :) * Checkout/Update speeds from SVN should be a lot faster now. * Some build errors fixed for people who don't use TortoiseSvn.

... and this is a big commit so I probably missed something. ;)

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@707 a6443dda-0b58-4228-96e9-037be469359c

55c221c... by arcum42 <arcum42@a6443dda-0b58-4228-96e9-037be469359c>

ZeroGS: AA switching fix. Add preliminary code for 8x & 16x AA to the OpenGL version. See issue 148.

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@706 a6443dda-0b58-4228-96e9-037be469359c

504de36... by ramapcsx2 <ramapcsx2@a6443dda-0b58-4228-96e9-037be469359c>

Tweaked the seek delay timing for CDVD so it is quicker again. Games had stalls before that did not happen on a real ps2.

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@705 a6443dda-0b58-4228-96e9-037be469359c

b3dc39e... by arcum42 <arcum42@a6443dda-0b58-4228-96e9-037be469359c>

Commit the patch from r149.

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@704 a6443dda-0b58-4228-96e9-037be469359c

84a8c58... by "Jake.Stine" <Jake.Stine@a6443dda-0b58-4228-96e9-037be469359c>

Brings Linux side into sync with the EE/IOP block manager enhancement. :)

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@703 a6443dda-0b58-4228-96e9-037be469359c

f2a71e1... by "Jake.Stine" <Jake.Stine@a6443dda-0b58-4228-96e9-037be469359c>

Upgraded the EE/IOP block managers to support addressing to *any* are of memory. This removes the former limitation that EE/IOP recBlocks had to be below the 256Meg line. This should reduce the number of VUrec failures since the VUrec no longer has to compete with the EE/IOP recs for the same 48Meg area of physical memory.

Fixed some bugs when starting Pcsx2 for the first time, or after deleting the .ini file. Expect far fewer failures now. :)

Removed some verbose debug logging for Frame/VU Skips, from the previous revision.

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@702 a6443dda-0b58-4228-96e9-037be469359c

fbe47fb... by arcum42 <arcum42@a6443dda-0b58-4228-96e9-037be469359c>

Externs should not be static. Reconcile a few variable types as well, and pass the Console C strings rather then C++.

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@701 a6443dda-0b58-4228-96e9-037be469359c

527216b... by arcum42 <arcum42@a6443dda-0b58-4228-96e9-037be469359c>

Linux: Remove two gamefixes, one of which I added in 8 commits ago... :)

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@700 a6443dda-0b58-4228-96e9-037be469359c