PCSX2 Github mirror hosts its code at https://github.com/PCSX2/pcsx2.git.

You can learn more at the project's web page.

Launchpad imports the master branch and you can create branches from it.

You can browse the source code for the development focus branch or get a copy of the branch using the command:
bzr branch lp:pcsx2-github-mirror

PCSX2 Github mirror has 3 active branches owned by 1 person and 1 team. There were 0 commits in the last month.

Bazaar branches

Name Status Last Modified Last Commit
lp:pcsx2-github-mirror
Series: trunk
1 Development 2017-05-24 11:44:52 UTC 2017-05-24
7466. GSdx: Implement SYNCV register bitfie...

Author: Akash
Revision Date: 2017-05-24 11:44:52 UTC

GSdx: Implement SYNCV register bitfields

Add the bitfield structure of the undocumented SYNCV register,
potentially might be useful in proper height determination of the output
circuit for some weird games which still get it wrong but still haven't
figured out how it might be useful. Maybe some sort of black magic
formula with the vertical synchronization values?

The differential phase value seems to closely resemble the display
height value of the video modes (480 for NTSC, 576 for PAL) but after
some investigating into the differential phase, I have no clue on how
they might be even related. Hopefully the mystery will be unveiled in
the near future.

lp:~pcsx2-team/pcsx2-github-mirror/pcsx2-daily-packaging 1 Development 2017-05-24 06:44:45 UTC 2017-05-24
7. Update dependency, GSDx now requires ...

Author: Jonathan Yip
Revision Date: 2017-05-24 06:44:45 UTC

Update dependency, GSDx now requires liblzma

lp:~helkaluin/pcsx2-github-mirror/pcsx2-packaging 1 Development 2016-05-17 21:12:37 UTC 2016-05-17
8. Inject CFLAGS and CXXFLAGS into cmake

Author: Jonathan Yip
Revision Date: 2016-05-17 21:12:37 UTC

Inject CFLAGS and CXXFLAGS into cmake

13 of 3 results
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