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Branches

Name Last Modified Last Commit
master 2017-08-16 12:05:32 UTC 9 hours ago
GSdx: Add missing CRC for GT3

Author: lightningterror
Author Date: 2017-08-15 22:29:53 UTC

GSdx: Add missing CRC for GT3

greg/onepad-2039 2017-08-10 17:12:12 UTC 2017-08-10
onepad: print a more accurate message when only a single pad is detected

Author: gregory
Author Date: 2017-08-09 19:24:19 UTC

onepad: print a more accurate message when only a single pad is detected

greg/vsync-take2 2017-08-05 09:00:41 UTC 2017-08-05
pcsx2 gui: uses a combo box for Vsync

Author: gregory
Author Date: 2017-07-14 13:15:37 UTC

pcsx2 gui: uses a combo box for Vsync

The possible values are
* Disabled
* Enabled
* Adaptive Vsync (the new possibility)

greg/onepad-ftw 2017-07-20 06:45:13 UTC 2017-07-20
onepad: add a first time wizard to notify that plugin auto-map the Gamepad/Jo...

Author: gregory
Author Date: 2017-07-14 15:04:40 UTC

onepad: add a first time wizard to notify that plugin auto-map the Gamepad/Joystick

It should avoid some bug reports of not-working-as-expected GUI

v2: English improvement
v3: ditto
v4: :)

greg/vsync 2017-07-03 17:22:46 UTC 2017-07-03
gsdx: add DWMFlush support

Author: gregory
Author Date: 2017-05-21 20:30:25 UTC

gsdx: add DWMFlush support

So far the implementation is really basic but it is enough for testing

greg/reduce-gs-glsl 2017-07-02 20:37:24 UTC 2017-07-02
glsl: reduce geometry shader complexity

Author: gregory
Author Date: 2017-07-02 20:37:24 UTC

glsl: reduce geometry shader complexity

output 1 strip of 2 triangles instead of 2 strips of 1 triangle.

Potentially it would reduce the geometry shader overhead. And it
might avoid a middle line in sprite in some AMD GPU/driver/OS
bad combination

greg/gsdx-nemo-depth-regression-1979 2017-07-02 17:14:25 UTC 2017-07-02
gsdx ogl: handle float integral coordinate for depth sampling

Author: gregory
Author Date: 2017-07-02 16:54:43 UTC

gsdx ogl: handle float integral coordinate for depth sampling

Fix depth effect regression on Nemo (issue #1979)

greg/gsdx-depth-regression 2017-03-17 19:11:28 UTC 2017-03-17
gsdx tc: revert 87fc4c1e44cfa7215cf1b327e0c0f93cadfb5bda

Author: gregory
Author Date: 2017-03-17 19:11:28 UTC

gsdx tc: revert 87fc4c1e44cfa7215cf1b327e0c0f93cadfb5bda

At least 2 regressions
* SVC Chaos #1862
* Jackie Chan #1838

I don't see any difference on Full Spectrum Warrior gsdump (#1757). Both return
and throw flicker. And none has the original vertical line issue. I suspect
it is linked to the behavior of depth miss.

The correct fix would be to trace all textures writes to be sure of the source.
But it is a much bigger work.

greg/wx-font 2016-11-19 10:31:55 UTC 2016-11-19
forgot to realign speedhack panel on the new size

Author: gregory
Author Date: 2016-11-12 20:21:37 UTC

forgot to realign speedhack panel on the new size

1.4.x 2016-09-02 20:54:17 UTC 2016-09-02
1.4.x: x86emitter: fix compilation issue with recent GCC

Author: gregory
Author Date: 2016-09-02 20:53:52 UTC

1.4.x: x86emitter: fix compilation issue with recent GCC

close #1544

pcsx2-playground-legacy 2016-05-24 20:40:41 UTC 2016-05-24
ZeroSPU2: Revert a refactor of the mixing code in ZeroSPU2, till I get a chan...

Author: arcum42
Author Date: 2009-02-06 13:51:00 UTC

ZeroSPU2: Revert a refactor of the mixing code in ZeroSPU2, till I get a chance to fix the refactor. Fixes Issue 147.(Movie audio in ZeroSPU2 not playing.)

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@709 a6443dda-0b58-4228-96e9-037be469359c

fpu-double 2016-02-04 17:45:04 UTC 2016-02-04
fpu: try to use a shortcut for add/sub

Author: gregory
Author Date: 2016-02-04 17:45:04 UTC

fpu: try to use a shortcut for add/sub

Not faster but let's keep the code for reference (will likely be trashed later)

recompiler-memory-optimization 2016-01-22 07:55:03 UTC 2016-01-22
pending stuff for rebase

Author: gregory
Author Date: 2016-01-10 13:23:37 UTC

pending stuff for rebase

Conflicts:
 pcsx2/x86/iR3000A.cpp
 pcsx2/x86/ix86-32/iR5900-32.cpp

recompiler-block-mgt-v2 2016-01-10 13:26:13 UTC 2016-01-10
ee|iop: optimize compilation linking

Author: gregory
Author Date: 2015-11-29 16:36:53 UTC

ee|iop: optimize compilation linking

The purpose of linking is to replace DispatcherReg by an equivalent
done at compile time.

Previous code uses a binary search in the block manager to get the destination
pointer of a given PC.

The new code rely on the direct mapping which is already stored in recLUT

v2: move & rename s_pCurBlock
* no need to have a static for a local var
* block function pointer must be correct to allow the new fast linking

Extra Note: potentially a common function for iop/ee can be done

disable-memory-protect-ee-kernel 2015-10-30 22:02:15 UTC 2015-10-30
pcsx2-ee: skip memory protection for the idle loop

Author: gregory
Author Date: 2015-10-30 22:02:15 UTC

pcsx2-ee: skip memory protection for the idle loop

Again nobody can change it. The stack is located just before in 0x81000
which trigger the mem protect stuff.

It might accelerate the idle loop

3kinox-64-bit-clean 2015-06-05 17:52:18 UTC 2015-06-05
pcsx2: 64 bits compilation issue

Author: gregory
Author Date: 2015-06-05 17:52:18 UTC

pcsx2: 64 bits compilation issue

great it is already a burden to maintain

sif-rpc-tracer 2014-08-05 21:13:09 UTC 2014-08-05
white space change

Author: gregory
Author Date: 2014-08-05 21:13:09 UTC

white space change

debugger 2014-02-21 14:24:22 UTC 2014-02-21
Initial debugger work:

Author: gigaherz
Author Date: 2014-02-21 14:07:16 UTC

Initial debugger work:
  - Advanced disassembly view for R5900 and R3000
  - Register list with change highlight
  - Editable memory view
  - Conditional execute breakpoints (r5900 only)
  - Step over
  - Scan for functions (incomplete), show macros
  - Enable C++11 for debug tools.
  - Expression parser
  - disasm updates for thread safety
Squashed from: https://github.com/PCSX2/pcsx2/pull/1
Thanks to Kingcom for coding it all and mziab for Linux patches

masterx 2014-02-21 14:20:57 UTC 2014-02-21
Merge pull request #3 from Kingcom/master

Author: David Quintana
Author Date: 2014-02-21 14:20:57 UTC

Merge pull request #3 from Kingcom/master

Update VS2012 solution

1.2.x 2014-02-10 18:57:09 UTC 2014-02-10
1.2.x: cherry pick r5888 from trunk

Author: gregory.hainaut
Author Date: 2014-02-10 18:57:09 UTC

1.2.x: cherry pick r5888 from trunk

git-svn-id: http://pcsx2.googlecode.com/svn/branches/1.2.x@5896 96395faa-99c1-11dd-bbfe-3dabce05a288

cheats_ws 2014-01-28 20:43:54 UTC 2014-01-28
Cheats_ws archive: Update existing cheats and add new ones

Author: refraction
Author Date: 2014-01-28 20:43:54 UTC

Cheats_ws archive: Update existing cheats and add new ones

git-svn-id: http://pcsx2.googlecode.com/svn/branches/cheats_ws@5855 96395faa-99c1-11dd-bbfe-3dabce05a288

portaudio-changes 2014-01-24 15:31:43 UTC 2014-01-24
Reapplied all the changes of the "spu2-portaudio" branch on top of the curren...

Author: gigaherz
Author Date: 2014-01-23 17:42:55 UTC

Reapplied all the changes of the "spu2-portaudio" branch on top of the current trunk.

1.0 2012-11-14 18:51:12 UTC 2012-11-14
1.0: Merged new release flag system.

Author: sudonim1@gmail.com
Author Date: 2012-11-14 18:51:12 UTC

1.0: Merged new release flag system.

git-svn-id: http://pcsx2.googlecode.com/svn/branches/1.0@5455 96395faa-99c1-11dd-bbfe-3dabce05a288

0.9.8 2012-05-03 08:42:20 UTC 2012-05-03
Fix locale update mistake (hopefully)

Author: ramapcsx2
Author Date: 2012-05-03 08:42:20 UTC

Fix locale update mistake (hopefully)

git-svn-id: http://pcsx2.googlecode.com/svn/branches/0.9.8@5194 96395faa-99c1-11dd-bbfe-3dabce05a288

newdmac 2010-11-13 01:32:21 UTC 2010-11-13
NewDMAC: A few tweaks to get it to compile in Linux.

Author: arcum42
Author Date: 2010-11-13 01:32:21 UTC

NewDMAC: A few tweaks to get it to compile in Linux.

git-svn-id: http://pcsx2.googlecode.com/svn/branches/newdmac@4016 96395faa-99c1-11dd-bbfe-3dabce05a288

rc_0.9.6 2009-02-27 04:45:09 UTC 2009-02-27
RC: SIO's memcard ejection fix from trunk.

Author: Jake.Stine
Author Date: 2009-02-27 04:45:09 UTC

RC: SIO's memcard ejection fix from trunk.

git-svn-id: http://pcsx2.googlecode.com/svn/branches/rc_0.9.6@623 96395faa-99c1-11dd-bbfe-3dabce05a288

pcsx2v2 2008-11-06 23:31:44 UTC 2008-11-06
Moving pcsx2v2 to branches

Author: laurence.muller
Author Date: 2008-11-06 23:31:44 UTC

Moving pcsx2v2 to branches

git-svn-id: http://pcsx2.googlecode.com/svn/branches/pcsx2v2@401 96395faa-99c1-11dd-bbfe-3dabce05a288

pcsx2_0.9.4 2007-11-11 22:26:38 UTC 2007-11-11
git-svn-id: http://pcsx2.googlecode.com/svn/branches/pcsx2_0.9.4@197 96395faa...

Author: zerofrog
Author Date: 2007-11-11 22:26:38 UTC

git-svn-id: http://pcsx2.googlecode.com/svn/branches/pcsx2_0.9.4@197 96395faa-99c1-11dd-bbfe-3dabce05a288

pcsx2_0.9.2 2007-04-02 01:06:17 UTC 2007-04-02
pcsx2 0.9.3 and a lot of other additions

Author: zerofrog
Author Date: 2007-04-02 01:06:17 UTC

pcsx2 0.9.3 and a lot of other additions

git-svn-id: http://pcsx2.googlecode.com/svn/branches/pcsx2_0.9.2@159 96395faa-99c1-11dd-bbfe-3dabce05a288

pcsx2_0.9.1 2007-04-02 01:06:17 UTC 2007-04-02
pcsx2 0.9.3 and a lot of other additions

Author: zerofrog
Author Date: 2007-04-02 01:06:17 UTC

pcsx2 0.9.3 and a lot of other additions

git-svn-id: http://pcsx2.googlecode.com/svn/branches/pcsx2_0.9.1@159 96395faa-99c1-11dd-bbfe-3dabce05a288

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