If I understood it correctly, Q_SCRIPTABLE is used to mark the signals you want exposed on D-Bus. In which case, it makes no sense here.
=== modified file 'src/modules/Unity/Application/application_manager.h' --- src/modules/Unity/Application/application_manager.h 2014-04-24 13:38:59 +0000 +++ src/modules/Unity/Application/application_manager.h 2014-04-24 18:45:21 +0000 @@ -132,7 +132,7 @@ public Q_SLOTS:
Q_SIGNALS: void focusRequested(const QString &appId); - Q_SCRIPTABLE void unityLogout(); + void unityLogout();
private Q_SLOTS: void screenshotUpdated();
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If I understood it correctly, Q_SCRIPTABLE is used to mark the signals you want exposed on D-Bus. In which case, it makes no sense here.
=== modified file 'src/modules/ Unity/Applicati on/application_ manager. h' Unity/Applicati on/application_ manager. h 2014-04-24 13:38:59 +0000 Unity/Applicati on/application_ manager. h 2014-04-24 18:45:21 +0000
--- src/modules/
+++ src/modules/
@@ -132,7 +132,7 @@ public Q_SLOTS:
Q_SIGNALS: const QString &appId);
void focusRequested(
- Q_SCRIPTABLE void unityLogout();
+ void unityLogout();
private Q_SLOTS: ed();
void screenshotUpdat