3d3a1cd...
by
Steve Peters <email address hidden>
on 2022-11-29
Add lensflare_ occlusion_ demo world
Using a double pendulum and a big box to test
wide-angle camera occlusion.
Signed-off-by: Steve Peters <email address hidden>
5fef8ee...
by
Steve Peters <email address hidden>
on 2022-11-15
Fix crash with DEM and Camera (#3279)
* Test DEM heightmap with camera. This exposes a crash.
* rendering: ensure SphericalCoordi nates != nullptr
Signed-off-by: Steve Peters <email address hidden>
d86d435...
by
Aditya Pande <email address hidden>
on 2022-11-04
Support lunar DEMs (#3257)
* SphericalCoordi nates: support Lunar calculations (#3250)
Add support for MOON_SCS in spherical coords
Signed-off-by: Aditya <email address hidden>
* Use DistanceBetween Points when loading DEMs (#3252)
Signed-off-by: Aditya <email address hidden>
Signed-off-by: Steve Peters <email address hidden>
Co-authored-by: Steve Peters <email address hidden>
* Make Heightmap loader use spherical coordinates. (#3258)
Make Physics.cc and Gazebo GUI use spherical coordinates
when loading terrains.
Signed-off-by: Aditya <email address hidden>
Co-authored-by: Steve Peters <email address hidden>
94adc32...
by
Steve Peters <email address hidden>
on 2022-10-28
Fix for opende heightfield and console spam (#3271)
* opende heightfield: fix memory access bug
Port fix from bitbucket:
odedevs/ ode@63caf226abf 3be2225972955be c828f65887886f
Original message: oleh_derevenko# 1921: Fixed:
A bug with heightfield data assigned to a wrong field in
dGeomHeightfiel dSetHeightfield Data (bug report #88 by Luc).
* Visual: :CreateDynamicL ine check connection
Only call ConnectPreRender if a Visual doesn't
already have a ConnectionPtr, since reassigning
it may generate console errors like:
[Event.cc:61] Warning: Deleting a connection right after creation.
Make sure to save the ConnectionPtr from a Connect call.
In particular, the OriginVisual calls CreateDynamicLine
three times in succession, which may be a source of these
console messages.
Signed-off-by: Steve Peters <email address hidden>
5bb2ff2...
by
Matias N. Goldberg
on 2022-10-11
Fix disappearing shadows when looking from certain angles (#3267)
Fixes #3259.
Signed-off-by: Matias N. Goldberg <email address hidden>
1bef2dc...
by
Silvio Traversaro <email address hidden>
on 2022-09-19
Add support for cross-compilation in Gazebo (#3190)
* Add support for cross-compilation in Gazebo
4214fda...
by
Steve Peters <email address hidden>
on 2022-09-16
Prepare for 11.12.0 release (#3260)
* msgs.cc: fix unrecognized wideanglecamera warning
Signed-off-by: Steve Peters <email address hidden>
0e8e34d...
by
=?utf-8?q?J=C3=BAnio_Eduardo_de_Morais_Aquino?= <email address hidden>
on 2022-09-14
BulletLink: add and set force and torque (#3255)
The following methods are now implemented in BulletLink:
- AddForce
- AddRelativeForce
- AddForceAtWorld Position
- AddForceAtRelat ivePosition
- AddLinkForce
- AddTorque
- AddRelativeTorque
- SetForce
- SetTorque
- WorldTorque
Additionally, the UpdateMass method was modified to also
update the CoG position.
In order to test the above methods, the AddForce test of the
physics_link integration tests is now enabled for Bullet.
Solves issue #1476.
bf205dd...
by
Deepanshu Bansal <email address hidden>
on 2022-09-08
Camera: expose intrinsics parameters (#3245)
Signed-off-by: deepanshu <email address hidden>
Signed-off-by: Steve Peters <email address hidden>
Co-authored-by: Steve Peters <email address hidden>
92f1b42...
by
Steve Peters <email address hidden>
on 2022-09-06
Add missing header files (#3227)
* Add missing includes
* Fix spelling Quaterion
* Include specific math headers instead of math.hh
to speed up compilation.
Signed-off-by: Steve Peters <email address hidden>