OK, I think I fixed the tests (they had previously used a user with a pin set which hadn't mattered since the lockscreen was skipped during the tutorial, but now it does matter, so I switched to a user without a pin).
Plus, I fixed one test and some logic to keep the animation correctly paused while a user drags the launcher.
OK, I think I fixed the tests (they had previously used a user with a pin set which hadn't mattered since the lockscreen was skipped during the tutorial, but now it does matter, so I switched to a user without a pin).
Plus, I fixed one test and some logic to keep the animation correctly paused while a user drags the launcher.