write/BufferWriter discussed in standup. Calling scene->emit_scene_changed out of lock now.
Will think if visualize touches can be cleared up.
>>
>> Why are the touchspots not rendered with just GL draw commands?
>> Why the need for raw RGB data?
>>
It seems to me that RGB data is simpler in every way except for polluting the launchpad diff. No worry about anti-aliasing approaches, no dealing with GL contexts, etc...
write/BufferWriter discussed in standup. Calling scene-> emit_scene_ changed out of lock now.
Will think if visualize touches can be cleared up.
>>
>> Why are the touchspots not rendered with just GL draw commands?
>> Why the need for raw RGB data?
>>
It seems to me that RGB data is simpler in every way except for polluting the launchpad diff. No worry about anti-aliasing approaches, no dealing with GL contexts, etc...