30 - Log.set_handler ("unity-scope-click", LogLevelFlags.LEVEL_MASK, 31 + Log.set_handler (null, LogLevelFlags.LEVEL_MASK,
I don't understand why you made this change. You want log messages from all the underlying libraries to go to the file too?
53 internal async Unity.Preview build_app_preview(Unity.ScopeResult result) { 54 + debug ("build_app_preview"); 55 var app_id = result.metadata.get(METADATA_APP_ID).get_string();
Different spacing here on the added line.
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30 - Log.set_handler ("unity- scope-click" , LogLevelFlags. LEVEL_MASK, LEVEL_MASK,
31 + Log.set_handler (null, LogLevelFlags.
I don't understand why you made this change. You want log messages from all the underlying libraries to go to the file too?
53 internal async Unity.Preview build_app_ preview( Unity.ScopeResu lt result) { app_preview" ); metadata. get(METADATA_ APP_ID) .get_string( );
54 + debug ("build_
55 var app_id = result.
Different spacing here on the added line.