lp:~michael-lange/fluidity/fldecomp_renumbering

Created by Michael Lange and last modified
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Owner:
Michael Lange
Project:
Fluidity
Status:
Development

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4111. By Michael Lange

Re-instating an old hack that renumbers a mesh in fldecomp when called with "-n 1" on gmsh files.
The hack applies fill reducing orderings of sparse matrices using the multilevel nested dissection algorithm.

This change is for benchmarking only and should not go into trunk!

4110. By Rhodri Davies

Tweeks to Stokes example and add description to Manual.

4109. By Christian Jacobs

Possible fix for the backward_facing_step_2d example failures.

4108. By Frank Milthaler <<email address hidden>.

adding zoltan options and adapt iterations for flow past sphere at Re=100, as without those it failed on 12 processes

4107. By Samuel Parkinson

Some changes to the sediment code

Changed bedload field to prognostic. I think it is a prognostic field really despite being trivial to solve and this way:
A) it can be checkpointed
B) we can start with an abritrary initial condition

4106. By Frank Milthaler <<email address hidden>.

Added support for the ExodusII mesh format.
Region IDs and Boundary IDs are supported and must be defined as BlockIDs and SideSetIDs in ExodusII respectively.
So far only serial (exodusii) mesh files can be read in.
Write routines are not implemented. For checkpointing to work, the mesh file format in the options tree is changed to 'gmsh' right after reading in an exodusii mesh. That way, the coordinatemesh is dumped as a gmsh file.

Configure option for Fluidity:
./configure --with-exodusii

4105. By Simon Mouradian

Fix for rotating channel, to keep buildbot happy.

4104. By Frank Milthaler <<email address hidden>.

revert last commit, as commit message was not picked up from the file

4103. By Frank Milthaler <<email address hidden>.

commitmsg

4102. By Pablo rafael Brito Parada <email address hidden>

Adding the move_with_mesh option under detectors to avoid them falling outside of the domain. This example was running ok on buildbot, but not running to completion locally due to different compilers

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