Looks fine to me, though I'm not a fan of ifdefs. Can we reduce them by moving the declaration of wasBlend to its definition?, eg
GLboolean wasBlend = glIsEnabled (GL_BLEND);
That way we can keep it within the same ifdef.
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Looks fine to me, though I'm not a fan of ifdefs. Can we reduce them by moving the declaration of wasBlend to its definition?, eg
GLboolean wasBlend = glIsEnabled (GL_BLEND);
That way we can keep it within the same ifdef.