25 /* draw rectangle outline */ 626 -/* streamingBuffer->begin (); 627 + streamingBuffer->begin (); 628 629 streamingBuffer->addColors (1, optionGetStrokeColor ()); 630 631 @@ -777,7 +761,7 @@ 632 glRecti (rectangle.x1 () - offset, rectangle.y1 () + offset, 633 rectangle.x2 () + offset, rectangle.y1 () - offset); 634 glRecti (rectangle.x1 () - offset, rectangle.y2 () + offset, 635 - rectangle.x2 () + offset, rectangle.y2 () - offset);*/ 636 + rectangle.x2 () + offset, rectangle.y2 () - offset);
That will break on GLES builds, glRecti isn't supported there.
Can you convert this to use GL_TRIANGLE_STRIP?
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25 /* draw rectangle outline */ ->begin (); ->begin (); ->addColors (1, optionGetStroke Color ());
626 -/* streamingBuffer
627 + streamingBuffer
628
629 streamingBuffer
630
631 @@ -777,7 +761,7 @@
632 glRecti (rectangle.x1 () - offset, rectangle.y1 () + offset,
633 rectangle.x2 () + offset, rectangle.y1 () - offset);
634 glRecti (rectangle.x1 () - offset, rectangle.y2 () + offset,
635 - rectangle.x2 () + offset, rectangle.y2 () - offset);*/
636 + rectangle.x2 () + offset, rectangle.y2 () - offset);
That will break on GLES builds, glRecti isn't supported there.
Can you convert this to use GL_TRIANGLE_STRIP?