Previously we had single shot, which means the timeout signal gets emitted and then it stops itself, so basically we get emitActivatedIfNoTouchesAround called once.
Now we have no single show but we still stop the timer when emitActivatedIfNoTouchesAround gets called, which is only from the timeout signal of the timer.
So basically the same is happening before and after the patch?
I don't see how this makes a difference
Previously we had single shot, which means the timeout signal gets emitted and then it stops itself, so basically we get emitActivatedIf NoTouchesAround called once.
Now we have no single show but we still stop the timer when emitActivatedIf NoTouchesAround gets called, which is only from the timeout signal of the timer.
So basically the same is happening before and after the patch?