> I'm working on fixing this problem in unity-2d and there seems to be a generic
> consensus in unity-2d to avoid harcoding ALT+F4 and picking the key binding
> from window manager configuration instead. You may want to consider this.
We decided to hardcode it for now in unity-2d after all, as it turned out require a lot of work to convert between Metacity and Qt, and it's not feasible right now.
> I'm working on fixing this problem in unity-2d and there seems to be a generic
> consensus in unity-2d to avoid harcoding ALT+F4 and picking the key binding
> from window manager configuration instead. You may want to consider this.
We decided to hardcode it for now in unity-2d after all, as it turned out require a lot of work to convert between Metacity and Qt, and it's not feasible right now.