Merge lp:~littlergirl/kubuntu-docs/graphics into lp:kubuntu-docs/precise

Proposed by Little Girl
Status: Merged
Merged at revision: 268
Proposed branch: lp:~littlergirl/kubuntu-docs/graphics
Merge into: lp:kubuntu-docs/precise
Diff against target: 883 lines (+469/-326)
1 file modified
docs/graphics/C/graphics.xml (+469/-326)
To merge this branch: bzr merge lp:~littlergirl/kubuntu-docs/graphics
Reviewer Review Type Date Requested Status
David Wonderly Pending
Review via email: mp+99220@code.launchpad.net

Description of the change

* Added an entity.
* Added some tags.
* Changed the layout of itemized lists, adding indents.
* Changed the layout of procedures, adding indents.
* Fixed some grammar.
* Fixed some punctuation.
* Replaced a reference to KpackageKit with a reference to Muon, and added Muon instructions.
* Rewrapped some text.

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=== modified file 'docs/graphics/C/graphics.xml'
--- docs/graphics/C/graphics.xml 2010-07-25 16:40:35 +0000
+++ docs/graphics/C/graphics.xml 2012-03-25 19:33:19 +0000
@@ -23,191 +23,217 @@
2323
24<para>24<para>
25There are many free and open source graphics and image editing applications25There are many free and open source graphics and image editing applications
26available for Kubuntu such as <application>GIMP</application>,26available for &kubuntu; such as <application>GIMP</application>,
27<application>Blender</application>, <application>InkScape</application> and27<application>Blender</application>, <application>InkScape</application>, and
28more. These applications are not part of a default &kubuntu; installation.28more. These applications are not part of a default &kubuntu; installation.
29However, they can be installed easily with the package manager29They can, however, be installed easily with the <application>Muon</application>
30<application>KpackageKit</application>. This topic is an introduction to common30package manager, which can be started by going to &menumuon;. This topic is an
31tasks in graphics editing applications, such as editing images, creating new31introduction to common tasks in graphics editing applications, such as editing
32images, saving your work, and so forth.32images, creating new images, saving your work, and so forth.
33</para>33</para>
34</sect1>34</sect1>
3535
36
37<sect1 id="gimp-introduction">36<sect1 id="gimp-introduction">
38<title>GIMP (GNU Image Manipulation Program)</title>37<title>GIMP (GNU Image Manipulation Program)</title>
39<para>38<para>
40GIMP (The GNU Image Manipulation Program) is a free raster graphics editor39<application>GIMP</application> (The <trademark>GNU</trademark> Image
41licensed under GPL. It is primarily used as an image retouching and editing40Manipulation Program) is a free raster graphics editor licensed under the
42tool. GIMP is built upon the GTK+ framework and thus can run on a variety of41<acronym>GPL</acronym>. It is primarily used as an image retouching and editing
43platforms. It is used for graphics editing tasks such as photo editing,42tool. <application>GIMP</application> is built upon the
44image composition and image creation.43<trademark>GTK+</trademark> framework and can run on a variety of platforms. It
45</para>44is used for graphics editing tasks such as photo editing, image composition,
4645and image creation.
47<para>46</para>
48GIMP can be enhanced by the use of plugins and scripts that perform complex47
49operations. It can also be used to convert different image formats. 48<para>
50</para>49<application>GIMP</application> can be enhanced by the use of plugins and
5150scripts that perform complex operations. It can also be used to convert
52<para>51different image formats.
53Some of the features and capabilities offered by GIMP include:52</para>
53
54<para>
55Some of the features and capabilities offered by
56<application>GIMP</application> include:
5457
55<itemizedlist>58<itemizedlist>
56<listitem><para>A full suite of painting tools including brushes, a pencil, an59 <listitem>
57airbrush, cloning, healing, dodge and burn, and more</para></listitem>60 <para>
58<listitem><para>Full Alpha channel support for working with transparency</para></listitem>61 A full suite of painting tools, including brushes, a pencil, an airbrush,
59<listitem><para>Layers and channels</para></listitem>62 cloning, healing, dodge and burn, and more.
60<listitem><para>Advanced scripting capabilities</para></listitem>63 </para>
61<listitem><para>Multiple undo/redo (limited only by disk64 </listitem>
62space)</para></listitem>65 <listitem>
63<listitem><para>Transformation tools including rotate, scale, shear and66 <para>
64flip</para></listitem>67 Full Alpha channel support for working with transparency.
65<listitem><para>Support for a wide range of file formats, including GIF, JPEG, PNG,68 </para>
66XPM, TIFF, TGA, MPEG, PS, PDF, PCX, BMP and many others</para></listitem>69 </listitem>
67<listitem><para>Selection tools, including rectangle, ellipse, free, fuzzy,70 <listitem>
68bezier and intelligent scissors</para></listitem>71 <para>
69<listitem><para>Plug-ins to add new file formats and new effect72 Layers and channels.
70filters.</para></listitem>73 </para>
74 </listitem>
75 <listitem>
76 <para>
77 Advanced scripting capabilities.
78 </para>
79 </listitem>
80 <listitem>
81 <para>
82 Multiple undo/redo (limited only by disk space).
83 </para>
84 </listitem>
85 <listitem>
86 <para>
87 Transformation tools, including rotate, scale, shear, and flip.
88 </para>
89 </listitem>
90 <listitem>
91 <para>
92 Support for a wide range of file formats, including
93 <acronym>GIF</acronym>, <acronym>JPEG</acronym>, <acronym>PNG</acronym>,
94 <acronym>XPM</acronym>, <acronym>TIFF</acronym>, <acronym>TGA</acronym>,
95 <acronym>MPEG</acronym>, <acronym>PS</acronym>, <acronym>PDF</acronym>,
96 <acronym>PCX</acronym>, <acronym>BMP</acronym>, and many others.
97 </para>
98 </listitem>
99 <listitem>
100 <para>
101 Selection tools, including rectangle, ellipse, free, fuzzy, bezier, and
102 intelligent scissors.
103 </para>
104 </listitem>
105 <listitem>
106 <para>
107 Plug-ins to add new file formats and new effect filters.
108 </para>
109 </listitem>
71</itemizedlist>110</itemizedlist>
72</para>111</para>
73112
74<sect2 id="gimp-editing-graphics">113<sect2 id="gimp-editing-graphics">
75<title>Editing Graphics In Gimp</title>114<title>Editing Graphics In <application>GIMP</application></title>
76<para>For editing images you can use <application>GIMP</application>, a115<para>
77powerful and feature-packed application similar to Adobe's Photoshop.116For editing images, you can use <application>GIMP</application>, a powerful and
78Here's how to edit graphics in GIMP:117feature-packed application similar to <trademark>Adobe</trademark>'s
118<trademark>Photoshop</trademark>. Here's how to edit graphics in
119<application>GIMP</application>:
79</para>120</para>
80121
81<procedure>122<procedure>
82<step>123 <step>
83<para>124 <para>
84Install Gimp from the package manager.125 Install <application>GIMP</application> from the
85</para>126 <application>Muon</application> package manager, which can be started by
86</step>127 going to &menumuon;.
87128 </para>
88<step>129 </step>
89<para>130 <step>
90To run <application>Gimp</application>, go to &menugimp;.131 <para>
91</para>132 To run <application>GIMP</application>, go to &menugimp;.
92</step>133 </para>
93134 </step>
94<step>135 <step>
95<para>136 <para>
96In <application>Gimp</application>, go to137 In <application>GIMP</application>, go to <menuchoice>
97<menuchoice>138 <guimenu>File</guimenu><guisubmenu>Open</guisubmenu></menuchoice>,
98<guimenu>File</guimenu>139 navigate to the folder where the image is stored, and open it.
99<guisubmenu>Open</guisubmenu>140 </para>
100</menuchoice> and navigate to the folder where the image is stored and open it.141 <para>
101</para>142 <example>
102143 <title>Opening an image in <application>GIMP</application></title>
103<para>144 <mediaobject>
104<example>145 <imageobject>
105<title>Opening an image in Gimp</title>146 <imagedata fileref="help:/images/C/gimp-open.png" format="PNG"/>
106<mediaobject>147 </imageobject>
107<imageobject> 148 </mediaobject>
108<imagedata fileref="help:/images/C/gimp-open.png" format="PNG"/>149 </example>
109</imageobject>150 </para>
110</mediaobject>151 </step>
111</example>152 <step>
112</para> 153 <para>
113154 There are several tools available in <application>GIMP</application> for
114</step>155 editing images, such as the 'Brush' and the 'Eraser' tools.
115156 </para>
116<step>157 </step>
117<para>158 <step>
118There are several tools available in <application>Gimp</application> for editing159 <para>
119the image, such as the 'Brush' and the 'Eraser' tools.160 When the editing is complete, go to <menuchoice><guimenu>File</guimenu>
120</para>161 <guisubmenu>Save</guisubmenu></menuchoice> to save your file, or use
121</step>162 <guisubmenu>Save As</guisubmenu> to avoid overwriting the original image.
122163 </para>
123<step>164 </step>
124<para>
125When the editing is complete, go to
126<menuchoice>
127<guimenu>File</guimenu>
128<guisubmenu>Save</guisubmenu>
129</menuchoice> to save your file, or use <guisubmenu>Save As</guisubmenu> to
130avoid overwriting the original image.
131</para>
132</step>
133</procedure>165</procedure>
134</sect2>166</sect2>
135167
136<sect2 id="creating-graphics-gimp">168<sect2 id="creating-graphics-gimp">
137<title>Creating Gaphics</title>169<title>Creating Gaphics</title>
138<para>Creating graphics can be accomplished in <application>Gimp</application>170<para>
139easily. There are many filters and tools available that can be used to create171Creating graphics can easily be accomplished in
140stunning graphics.172<application>GIMP</application>. There are many filters and tools available
141Here's how to create graphics:</para>173that can be used to create stunning graphics. Here's how to create graphics:
174</para>
142<procedure>175<procedure>
143<step>176 <step>
144<para>177 <para>
145To create images/graphics, start with an empty image in178 To create images/graphics, start with an empty image in
146<application>Gimp</application>. To do this, go to179 <application>GIMP</application>. To do this, go to <menuchoice>
147<menuchoice>180 <guimenu>File</guimenu> <guisubmenu>New</guisubmenu> </menuchoice> and
148<guimenu>File</guimenu>181 enter the dimensions of the new image. Press <guibutton>OK</guibutton>.
149<guisubmenu>New</guisubmenu>182 </para>
150</menuchoice> and enter the <acronym>dimensions</acronym> of the new image.183 <para>
151Press <guibutton>OK</guibutton>.184 <example>
152</para>185 <title>Creating a new image in <application>GIMP</application></title>
153186 <mediaobject>
154<para>187 <imageobject>
155<example>188 <imagedata fileref="help:/images/C/gimp-new.png" format="PNG"/>
156<title>Creating a new image in Gimp</title>189 </imageobject>
157<mediaobject>190 </mediaobject>
158<imageobject> 191 </example>
159<imagedata fileref="help:/images/C/gimp-new.png" format="PNG"/>192 </para>
160</imageobject>193 </step>
161</mediaobject>194 <step>
162</example>195 <para>
163</para>196 With an empty image, any of the numerous tools available in
164</step>197 <application>GIMP</application> can be used to create a masterpiece! For
165198 example, use the text tool, marked with an 'A' in the toolbox window, to
166<step>199 add some text to the image. The text can then be manipulated by using
167<para>200 filters and adding more color to it.
168With an empty image, any of the numerous tools available in201 <example>
169<application>Gimp</application> can be used to create a masterpiece!202 <title>Adding some text to the image</title>
170For example, use the text tool, marked with a &apos;A&apos; in the toolbox203 <mediaobject>
171window, to add some text to the image. The text can then be manipulated by using204 <imageobject>
172filters and adding more color to it. 205 <imagedata fileref="help:/images/C/gimp-text.png" format="PNG"/>
173<example>206 </imageobject>
174<title>Adding some text to the image</title>207 </mediaobject>
175<mediaobject>208 </example>
176<imageobject>209 </para>
177<imagedata fileref="help:/images/C/gimp-text.png" format="PNG"/>210 </step>
178</imageobject>211 <step>
179</mediaobject>212 <para>
180</example>213 When the image has been created, it can be saved. To save a file in
181</para> 214 <application>GIMP</application>, go to <menuchoice>
182</step>215 <guimenu>File</guimenu> <guisubmenu>Save</guisubmenu> </menuchoice> and
183216 choose a location where the file will be saved.
184<step>217 <application>GIMP</application> requires that that a file type be
185<para>218 selected for the image being saved (<acronym>png</acronym>,
186When the image has been created, it can be saved. To save a file in Gimp,219 <acronym>jpg</acronym>, <abbrev>etc.</abbrev>), so the file extension
187go to220 must be specified. The <acronym>.xcf</acronym> choice is considered to be
188<menuchoice>221 the default extension for <application>GIMP</application>. It is the
189<guimenu>File</guimenu>222 preferred file type that maintains the edit history of the image, which
190<guisubmenu>Save</guisubmenu>223 is helpful if the file is expected to be edited further in
191</menuchoice> and choose a location where the file will be saved.224 <application>GIMP</application>.
192<application>Gimp</application> requires that that a file type be selected for225 </para>
193the image being saved (png, jpg etc.). So the file extension must be specified226 <para>
194for the image being saved. One of the choices, .xcf, is the default227 <example>
195extension for <application>Gimp</application>. It is the preferred file type228 <title>Saving the image</title>
196that maintains the edit history of the image, which is helpful if the file is229 <mediaobject>
197expected to be edited further in Gimp.230 <imageobject>
198</para>231 <imagedata fileref="help:/images/C/gimp-save.png" format="PNG"/>
199232 </imageobject>
200<para>233 </mediaobject>
201<example>234 </example>
202<title>Saving the image</title>235 </para>
203<mediaobject>236 </step>
204<imageobject>
205<imagedata fileref="help:/images/C/gimp-save.png" format="PNG"/>
206</imageobject>
207</mediaobject>
208</example>
209</para>
210</step>
211</procedure>237</procedure>
212</sect2>238</sect2>
213239
@@ -215,15 +241,28 @@
215<title>References</title>241<title>References</title>
216<para>242<para>
217For a complete guide to editing and creating images and graphics in243For a complete guide to editing and creating images and graphics in
218<application>Gimp</application>, please see the <ulink244<application>GIMP</application>, please see the <ulink
219url="http://www.gimp.org/tutorials/">tutorials</ulink> and the official <ulink245url="http://www.gimp.org/tutorials/">tutorials</ulink> and the official <ulink
220url="http://www.gimp.org/docs/">documentation</ulink> from the Gimp website.246url="http://www.gimp.org/docs/">documentation</ulink> from the
221More resources for learning GIMP include:247<application>GIMP</application> web site. More resources for learning
248<application>GIMP</application> include:
222<itemizedlist>249<itemizedlist>
223<listitem><para><ulink url="http://www.gimp.org/tutorials/">Official Gimp Tutorials</ulink></para></listitem>250 <listitem>
224<listitem><para><ulink url="http://www.gimp-tutorials.net">Gimp-Tutorials.net</ulink></para></listitem>251 <para>
225<listitem><para><ulink url="http://www.gimpguru.org/Tutorials/">Gimp Guru</ulink></para></listitem>252 <ulink url="http://www.gimp-tutorials.net">Gimp-Tutorials.net</ulink>
226<listitem><para><ulink url="http://gimp-savvy.com/BOOK/index.html">Grokking The GIMP (Book)</ulink></para></listitem>253 </para>
254 </listitem>
255 <listitem>
256 <para>
257 <ulink url="http://www.gimpguru.org/Tutorials/">Gimp Guru</ulink>
258 </para>
259 </listitem>
260 <listitem>
261 <para>
262 <ulink url="http://gimp-savvy.com/BOOK/index.html">Grokking The GIMP
263 (Book)</ulink>
264 </para>
265 </listitem>
227</itemizedlist>266</itemizedlist>
228</para>267</para>
229</sect2>268</sect2>
@@ -233,81 +272,139 @@
233<title>Inkscape</title>272<title>Inkscape</title>
234<para>273<para>
235<application>Inkscape</application> is a vector graphics editor application. It274<application>Inkscape</application> is a vector graphics editor application. It
236uses Scalable Vector Graphics (SVG), an open XML-based W3C standard, as its275uses Scalable Vector Graphics (<acronym>SVG</acronym>), an open
237native format. Inkscape is built on GTK+ and therefore can run on a variety of276<acronym>XML</acronym>-based <trademark>W3C</trademark> standard, as its native
238different platforms.To run Inkscape, install it with the package manager277format. <application>Inkscape</application> is built on
239and go to &menuinkscape;278<trademark>GTK+</trademark>, and can therefore run on a variety of different
279platforms.
280</para>
281<para>
282Install <application>Inkscape</application> from the
283<application>Muon</application> package manager, which can be started by going
284to &menumuon;.
285</para>
286<para>
287To run <application>Inkscape</application>, go to &menuinkscape;.
240</para>288</para>
241<para>289<para>
242Some features of <application>Inkscape</application> are:290Some features of <application>Inkscape</application> are:
243<itemizedlist>291<itemizedlist>
244<listitem><para>Create ellipses, rectangles, circles, paths, text using the292 <listitem>
245different types of tools available.</para></listitem>293 <para>
246<listitem><para>Manipulate, style, rotate and edit objects.</para></listitem>294 Create ellipses, rectangles, circles, paths, and text using the different
247<listitem><para>Command-line interface, primarily for format conversion295 types of tools available.
248functions.</para></listitem>296 </para>
249<listitem><para>XML tree editor for manipulating SVG297 </listitem>
250documents.</para></listitem>298 <listitem>
299 <para>
300 Manipulate, style, rotate, and edit objects.
301 </para>
302 </listitem>
303 <listitem>
304 <para>
305 Command-line interface, primarily for format conversion functions.
306 </para>
307 </listitem>
308 <listitem>
309 <para>
310 <acronym>XML</acronym> tree editor for manipulating
311 <acronym>SVG</acronym> documents.
312 </para>
313 </listitem>
251</itemizedlist>314</itemizedlist>
252</para>315</para>
253316
254<sect2 id="inkscape-creating-images">317<sect2 id="inkscape-creating-images">
255<title>Creating Vector Images With Inkscape</title>318<title>Creating Vector Images With Inkscape</title>
256<procedure>319<procedure>
257<step><para>Open Inkscape by going to &menuinkscape;</para></step>320 <step>
258<step><para>321 <para>
259Set the image size by changing the 'width' and 'height' of the322 Open Inkscape by going to &menuinkscape;.
260document in <menuchoice><guimenu>File</guimenu><guisubmenu>Document323 </para>
261Properties</guisubmenu></menuchoice>324 </step>
262<example>325 <step>
263<title>Document Properties</title>326 <para>
264<mediaobject>327 Set the image size by changing the 'width' and 'height' of the document
265<imageobject>328 in <menuchoice><guimenu>File</guimenu><guisubmenu>Document
266<imagedata fileref="help:/images/C/inkscape-doc-properties.png" format="PNG"/>329 Properties</guisubmenu></menuchoice>.
267</imageobject>330 <example>
268</mediaobject>331 <title>Document Properties</title>
269</example>332 <mediaobject>
270</para></step>333 <imageobject>
271334 <imagedata fileref="help:/images/C/inkscape-doc-properties.png"
272<step><para>335 format="PNG"/>
273Draw circles, rectangles, polygons etc. by selecting the appropriate tool from336 </imageobject>
274the toolbox and then click the mouse and drag in the image.337 </mediaobject>
275<example>338 </example>
276<title>Drawing Shapes</title>339 </para>
277<mediaobject><imageobject><imagedata fileref="help:/images/C/inkscape-draw.png" format="PNG"/></imageobject></mediaobject>340 </step>
278</example>341 <step>
279</para></step>342 <para>
280343 Draw circles, rectangles, polygons, <abbrev>etc.</abbrev>, by selecting
281<step><para>344 the appropriate tool from the toolbox and then
282Text can be added to the image by selecting the 'Text' tool (marked with an 'T'345 <mousebutton>left</mousebutton>-clicking the mouse and dragging in the
283symbol in the toolbox) or by pressing <keycap>T</keycap> on the keyboard and346 image.
284clicking once in the image where the text will be placed.347 <example>
285<example>348 <title>Drawing Shapes</title>
286<title>Adding Text</title>349 <mediaobject><imageobject><imagedata fileref="help:/images/C/inkscape-draw.png" format="PNG"/></imageobject></mediaobject>
287<mediaobject><imageobject><imagedata fileref="help:/images/C/inkscape-text.png" format="PNG"/></imageobject></mediaobject>350 </example>
288</example>351 </para>
289</para></step>352 </step>
290353 <step>
291<step><para>354 <para>
292When the editing is complete, save the image by going to355 Text can be added to the image by selecting the 'Text' tool (marked with
293<menuchoice><guimenu>File</guimenu><guisubmenu>Save</guisubmenu></menuchoice>.356 a <symbol>T</symbol> symbol in the toolbox) or by pressing
294Navigate to the folder where the file should be saved, enter a filename, and hit357 <keycap>T</keycap> on the keyboard and <mousebutton>left</mousebutton>-
295<guibutton>Save</guibutton>. Files can be saved as Plain SVG or as Inkscape358 clicking once in the image where the text should be placed.
296SVG. There is additional information in Inkscape SVG images that is not used by359 <example>
297other SVG image editors.360 <title>Adding Text</title>
298</para></step>361 <mediaobject><imageobject><imagedata fileref="help:/images/C/inkscape-text.png" format="PNG"/></imageobject></mediaobject>
362 </example>
363 </para>
364 </step>
365 <step>
366 <para>
367 When the editing is complete, save the image by going to
368 <menuchoice><guimenu>File</guimenu><guisubmenu>Save</guisubmenu>
369 </menuchoice>. Navigate to the folder where the file should be saved,
370 enter a <userinput>filename</userinput>, and
371 <mousebutton>left</mousebutton>-click the <guibutton>Save</guibutton>
372 button. Files can be saved as Plain <acronym>SVG</acronym> or as
373 <application>Inkscape</application> <acronym>SVG</acronym>. There is
374 additional information inside <application>Inkscape</application>
375 <acronym>SVG</acronym> images that is not used by other
376 <acronym>SVG</acronym> image editors.
377 </para>
378 </step>
299</procedure>379</procedure>
300</sect2>380</sect2>
301381
302<sect2 id="inkscape-reference">382<sect2 id="inkscape-reference">
303<title>References</title>383<title>References</title>
304<para>The "Help" menu in Inkscape includes tutorials. Additional information384<para>
305about using <application>Inkscape</application> is available:385The "Help" menu in <application>Inkscape</application> includes tutorials.
386Additional information about using <application>Inkscape</application> is
387available:
306<itemizedlist>388<itemizedlist>
307<listitem><para><ulink url="http://www.inkscape.org/doc/basic/tutorial-basic.html">Inkscape Basic Tutorial</ulink></para></listitem>389 <listitem>
308<listitem><para><ulink url="http://inkscapetutorials.wordpress.com/">The Inkscape Tutorials Weblog</ulink></para></listitem>390 <para>
309<listitem><para><ulink url="http://www.inkscapetutorials.net/">InkscapeTutorials.net</ulink></para></listitem>391 <ulink
310<listitem><para><ulink url="http://www.inkscape.org/doc/keys046.html">Inkscape Keys and Mouse Reference</ulink></para></listitem>392 url="http://www.inkscape.org/doc/basic/tutorial-basic.html">Inkscape
393 Basic Tutorial</ulink>
394 </para>
395 </listitem>
396 <listitem>
397 <para>
398 <ulink url="http://inkscapetutorials.wordpress.com">The Inkscape
399 Tutorials Weblog</ulink>
400 </para>
401 </listitem>
402 <listitem>
403 <para>
404 <ulink url="http://www.inkscape.org/doc/keys046.html">Inkscape Keys and
405 Mouse Reference</ulink>
406 </para>
407 </listitem>
311</itemizedlist>408</itemizedlist>
312</para>409</para>
313</sect2>410</sect2>
@@ -317,10 +414,12 @@
317<title>An Introduction To Blender</title>414<title>An Introduction To Blender</title>
318<para>415<para>
319<application>Blender</application> is a 3D graphics application, released under416<application>Blender</application> is a 3D graphics application, released under
320the GNU General Public License. Blender provides a broad spectrum of modeling,417the <trademark>GNU</trademark> General Public License.
321texturing, lighting, animation and video post-processing functionality in one418<application>Blender</application> provides a broad spectrum of modeling,
322package. Blender can be installed from the package manager419texturing, lighting, animation, and video post-processing functionality in one
323<application>KPackageKit</application>; &menukpackagekit;420package. Install <application>Blender</application> from the
421<application>Muon</application> package manager, which can be started by going
422to &menumuon;.
324</para>423</para>
325424
326<sect2 id="blender-basics">425<sect2 id="blender-basics">
@@ -328,98 +427,128 @@
328<para>427<para>
329<application>Blender</application> is a powerful application that can be used to428<application>Blender</application> is a powerful application that can be used to
330perform advanced and complex tasks, such as video editing, 3D modeling and429perform advanced and complex tasks, such as video editing, 3D modeling and
331animation. This guide is an introduction to the Blender interface, and also430animation. This guide is an introduction to the
332covers basic functions like Exporting and Importing an image.431<application>Blender</application> interface, and also covers basic functions
432like exporting and importing an image.
333</para>433</para>
334434
335<procedure>435<procedure>
336<step><para>Open blender by going to &menublender;</para></step>436 <step>
337<step><para>The <application>Blender</application>'s splash screen will appear,437 <para>
338followed by a window similar to the one below:438 Open <application>Blender</application> by going to &menublender;
339<example>439 </para>
340<title>Blender Window</title>440 </step>
341<mediaobject>441 <step>
342<imageobject><imagedata fileref="help:/images/C/blender-main.png" format="PNG"/></imageobject>442 <para>
343</mediaobject>443 <application>Blender</application>'s splash screen will appear, followed
344</example>444 by a window similar to the one below:
345</para></step>445 <example>
346446 <title>Blender Window</title>
347<step><para>The center of the screen is the main view for creating and viewing447 <mediaobject>
3483D models. The bottom portion of the screen is the 'Panel', which has controls448 <imageobject><imagedata fileref="help:/images/C/blender-main.png" format="PNG"/></imageobject>
349to modify mesh models.449 </mediaobject>
350</para></step>450 </example>
351451 </para>
352<step><para>By default there is a square in the center of the main view. With452 </step>
353the cursor in the main window, the view can be rotated by pressing the middle453 <step>
354mouse button and dragging the mouse. As the mouse is dragged, the object can be454 <para>
355viewed from different angles. Three arrows represent the three axes: X, Y455 The center of the screen is the main view for creating and viewing
356and Z.456 <acronym>3D</acronym> models. The bottom portion of the screen is the
357<example>457 <interface>Panel</interface>, which has controls to modify mesh models.
358<title>Rotating View</title>458 </para>
359<mediaobject>459 </step>
360<imageobject><imagedata fileref="help:/images/C/blender-drag.png" format="PNG"/></imageobject>460 <step>
361</mediaobject>461 <para>
362</example>462 There is a square in the center of the main view by default. With the
363</para></step>463 cursor in the main window, the view can be rotated by pressing the
364464 <mousebutton>middle</mousebutton> mouse button and dragging the mouse. As
365<step><para>465 the mouse is dragged, the object can be viewed from different angles.
366Views can also be changed by pressing the keys in the number keypad. 466 Three arrows represent X, Y, and Z axes.
367Pressing the "1" key in the number keypad changes the view. Pressing the "7"467 <example>
368key returns to the default view.468 <title>Rotating View</title>
369</para></step>469 <mediaobject>
370470 <imageobject><imagedata fileref="help:/images/C/blender-drag.png" format="PNG"/></imageobject>
371<step><para>471 </mediaobject>
372Objects are selected by clicking the 'Right Mouse Button'. All objects can be472 </example>
373selected or deselected by pressing the <keycap>A</keycap> key on the keyboard.473 </para>
374</para></step>474 </step>
375475 <step>
376<step><para>476 <para>
377Delete the default cube in the main window by pressing the <keycap>X</keycap>477 Views can also be changed by pressing the keys in the number keypad.
378key on the keyboard and then pressing <keycap>Enter</keycap>.478 Pressing the <keycap>1</keycap> key in the number keypad changes the
379</para></step>479 view. Pressing the <keycap>7</keycap> key returns to the default view.
380480 </para>
381<step><para>481 </step>
382Next, add a new mesh/object in the scene by pressing <keycap>Spacebar</keycap> and482 <step>
383selecting483 <para>
384<menuchoice><guimenu>Add</guimenu><guisubmenu>Mesh</guisubmenu><guisubmenu>UVSphere</guisubmenu></menuchoice>484 Objects are selected by clicking the <mousebutton>right</mousebutton>.
385Choose the default settings in the dialog and press485 All objects can be selected or deselected by pressing the
386<guibutton>OK</guibutton>.486 <keycap>A</keycap> key on the keyboard.
387<example>487 </para>
388<title>Adding a new mesh</title>488 </step>
389<mediaobject>489 <step>
390<imageobject><imagedata fileref="help:/images/C/blender-uvsphere.png" format="PNG"/></imageobject>490 <para>
391</mediaobject>491 Delete the default cube in the main window by pressing the
392</example>492 <keycap>X</keycap> key on the keyboard and then pressing the
393</para></step>493 <keycap>Enter</keycap> key.
394494 </para>
395<step><para>495 </step>
396To move the new object, first select it (by clicking on it with the Right Mouse496 <step>
397Button), and press 'G' on the keyboard. Now drag the mouse in any direction to497 <para>
398move the object in that direction. To move the object in a specific direction,498 Next, add a new mesh/object in the scene by pressing the
399press <keycap>G</keycap> followed by the axis of that direction. For example:499 <keycap>Spacebar</keycap> and selecting <menuchoice>
400To move an object in the Z axis, press <keycap>G</keycap> and then500 <guimenu>Add</guimenu><guisubmenu>Mesh</guisubmenu>
401<keycap>Z</keycap>.501 <guisubmenu>UVSphere</guisubmenu></menuchoice> Choose the default
402</para></step>502 settings in the dialog and <mousebutton>left</mousebutton>-click the
403503 <guibutton>OK</guibutton> button.
404<step><para>504 <example>
405To rotate the object, press <keycap>R</keycap> and rotate using the mouse. The505 <title>Adding a new mesh</title>
406object can be rotated around a specific axis by pressing <keycap>X</keycap>,506 <mediaobject>
407<keycap>Y</keycap> or <keycap>Z</keycap> after pressing <keycap>R</keycap>.507 <imageobject><imagedata fileref="help:/images/C/blender-uvsphere.png" format="PNG"/></imageobject>
408</para></step>508 </mediaobject>
409509 </example>
410<step><para>510 </para>
411When all objects have been added, the scene can be rendered by going to511 </step>
412<menuchoice><guimenu>Render</guimenu><guisubmenu>Render512 <step>
413Current Frame</guisubmenu></menuchoice> or by pressing <keycap>F12</keycap>.513 <para>
414</para></step>514 To move the new object, first select it (by
415515 <mousebutton>right</mousebutton>-clicking it), and then press the
416<step><para>516 <keycap>G</keycap> key on the keyboard. Now drag the mouse in any
417Save the finished image by selecting517 direction to move the object in that direction. To move the object in a
418<menuchoice><guimenu>File</guimenu><guisubmenu>Save</guisubmenu></menuchoice>.518 specific direction, press the <keycap>G</keycap> key followed by the axis
419or press <keycombo><keycap>Ctrl</keycap><keycap>W</keycap></keycombo>. Enter the519 of that direction. For example:
420filename, choose a path and press the <guibutton>OK</guibutton> button.520 </para>
421</para></step>521 <para>
422522 To move an object in the Z axis, press the <keycap>G</keycap> key and
523 then the <keycap>Z</keycap> key.
524 </para>
525 </step>
526 <step>
527 <para>
528 To rotate the object, press the <keycap>R</keycap> key and rotate using
529 the mouse. The object can be rotated around a specific axis by pressing
530 the <keycap>X</keycap> key, the <keycap>Y</keycap> key, or the
531 <keycap>Z</keycap> key after pressing the <keycap>R</keycap> key.
532 </para>
533 </step>
534 <step>
535 <para>
536 When all objects have been added, the scene can be rendered by going to
537 <menuchoice><guimenu>Render</guimenu><guisubmenu>Render Current
538 Frame</guisubmenu></menuchoice> or by pressing the <keycap>F12</keycap>
539 key.
540 </para>
541 </step>
542 <step>
543 <para>
544 Save the finished image by selecting <menuchoice><guimenu>File</guimenu>
545 <guisubmenu>Save</guisubmenu></menuchoice> or pressing <keycombo>
546 <keycap>Ctrl</keycap><keycap>W</keycap></keycombo>. Enter the
547 <userinput>filename</userinput>, choose a path, and
548 <mousebutton>left</mousebutton>-click the <guibutton>OK</guibutton>
549 button.
550 </para>
551 </step>
423</procedure>552</procedure>
424</sect2>553</sect2>
425554
@@ -427,10 +556,24 @@
427<title>References</title>556<title>References</title>
428<para>Blender resources:557<para>Blender resources:
429<itemizedlist>558<itemizedlist>
430<listitem><para><ulink url="http://www.blender.org/education-help/tutorials/">Blender Tutorials Archive</ulink></para></listitem>559 <listitem>
431<listitem><para><ulink url="http://www.ibiblio.org/bvidtute/">Blender Video Tutorials</ulink></para></listitem>560 <para>
432<listitem><para><ulink url="http://blenderunderground.com/">Blender Underground Video Tutorials</ulink></para></listitem>561 <ulink url="http://www.blender.org/education-help/tutorials/">Blender
433<listitem><para><ulink url="http://www.blender.org/education-help/manuals-books/">Blender Books</ulink></para></listitem>562 Tutorials Archive</ulink>
563 </para>
564 </listitem>
565 <listitem>
566 <para>
567 <ulink url="http://www.ibiblio.org/bvidtute/">Blender Video
568 Tutorials</ulink>
569 </para>
570 </listitem>
571 <listitem>
572 <para>
573 <ulink url="http://blenderunderground.com">Blender Underground Video
574 Tutorials</ulink>
575 </para>
576 </listitem>
434</itemizedlist>577</itemizedlist>
435</para>578</para>
436</sect2>579</sect2>

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