lp:~linaro-graphics-wg/glmark2/scene-terrain

Created by Alexandros Frantzis and last modified
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Owner:
Linaro Graphics Working Group
Project:
glmark2
Status:
Merged

Recent revisions

230. By Alexandros Frantzis

SceneTerrain: Ensure implementation supports vertex texture fetch before running.

229. By Alexandros Frantzis

SceneTerrain: Add "bloom" and "tilt-shift" scene options.

228. By Alexandros Frantzis

SceneTerrain: Add "repeat-overlay" scene option.

227. By Alexandros Frantzis

SceneTerrain: Add scene based on WebGL dynamic terrain demo.

226. By Alexandros Frantzis

Texture: Refactor image reading infrastructure and add support for JPEG files.

225. By Jesse Barker

SceneIdeas: Convert all element array handling from unsigned int to unsigned short.
OpenGL ES 2.0 only allows GL_UNSIGNED_BYTE or GL_UNSIGNED_SHORT for the index
type, and the use of GL_UNSIGNED_INT, while legal for OpenGL and permitted by
several OpenGL ES 2.0 implmentations generates an error on stricter ones.

224. By Alexandros Frantzis

Build,Doc: Update files for 2012.06 release.

223. By Alexandros Frantzis

CanvasX11,Doc: Support running in fullscreen mode (--fullscreen).

222. By Alexandros Frantzis

MainLoop,Android: Display average frame time in addition to FPS for each scene.

221. By Alexandros Frantzis

Build: Exclude *.pyc files from the distribution tarball.

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Stacked on:
lp:glmark2/2011.11
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