I'd expect multiple calls to ::MultiThreadedCompositor::start() to be a precondition violation.
Do we really need to handle what sounds like a bug in unity-mir?
If so, is ignoring it really better than aborting?
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I'd expect multiple calls to ::MultiThreaded Compositor: :start( ) to be a precondition violation.
Do we really need to handle what sounds like a bug in unity-mir?
If so, is ignoring it really better than aborting?