https://codereview.appspot.com/98260043/diff/1/state/state.go#newcode1379
state/state.go:1379: func (st *State) AddAction(unit string, name
string, payload interface{}) (*Action, error) {
On 2014/05/15 12:47:27, fwereade wrote:
> Thinking about this: I think it should be (u *Unit) AddAction(name
string,
> payload interface{}) (...).
> Should be a simple move (and also make it easier to assert that the
unit isn't
> dead).
I'm assuming we put the Action doc in the same actions collection on
state? We're just doing the add on the Unit?
https:/ /codereview. appspot. com/98260043/ diff/1/ state/state. go
File state/state.go (right):
https:/ /codereview. appspot. com/98260043/ diff/1/ state/state. go#newcode1379 go:1379: func (st *State) AddAction(unit string, name
state/state.
string, payload interface{}) (*Action, error) {
On 2014/05/15 12:47:27, fwereade wrote:
> Thinking about this: I think it should be (u *Unit) AddAction(name
string,
> payload interface{}) (...).
> Should be a simple move (and also make it easier to assert that the
unit isn't
> dead).
I'm assuming we put the Action doc in the same actions collection on
state? We're just doing the add on the Unit?
https:/ /codereview. appspot. com/98260043/