Hold reference to video binding table until all rects are painted.
The optimization of unreferencing the binding table when the relocation is
posted causes the object to be dereferenced for each box in the clip list,
causing general chaos in the buffer manager. It's easier to just hold a
reference to the object until all of the boxes are painted and then drop it.
Signed-off-by: Keith Packard <email address hidden>
intel_batch_start_atomic: fix size passed to intel_batch_require_space (*4)
intel_batch_start_atomic takes an argument in 32-bit units, and so it must
multiply that by 4 before passing it to intel_batch_require_space, which
takes an argument in bytes.
We should figure out what units we want to use and use the same everywhere...
Signed-off-by: Keith Packard <email address hidden>